On lucky hitLuck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. with a bow or crossbow, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 3.1x damage at level 6. a beam of light dealing 200 to 400radiant damageGlitter is a stackable radiantailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . [0.25 seconds cooldown]
SetEffect
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Attunement
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1
Image
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Offhand
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4
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10
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On lucky hitLuck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. with a bow or crossbow, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a beam of light dealing 200 to 400radiant damageGlitter is a stackable radiantailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . [0.25 seconds cooldown]