Page values for "Grove Quiver"

From Tiny Rogues Wiki

"Equipment_Infobox" values

2 rows are stored for this page
FieldField typeValue
Equipment_TypeStringOffhand
RarityString4
Equip_LoadString10
EffectWikitext

On lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. with a bow or crossbow, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
a beam of light dealing 200 to 400 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. .
[0.25 seconds cooldown]

SetEffectWikitext
SetNameWikitext
SetItemsWikitext
AttunementString1
ImageFile
FieldField typeValue
Equipment_TypeStringOffhand
RarityString4
Equip_LoadString10
EffectWikitext

On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. with a bow or crossbow, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a beam of light dealing 200 to 400 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. .
[0.25 seconds cooldown]

SetEffectWikitext
SetNameWikitext
SetItemsWikitext
AttunementString1
ImageFile