Page values for "Coatl Gloves"

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"Equipment_Infobox" values

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FieldField typeValue
Equipment_TypeStringGloves
RarityString3
Equip_LoadString10
EffectWikitext

On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hits Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
and elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. burst dealing 100 to 300 fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. damage, 150 to 250 coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. damage or 5 to 400 lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. damage. [0.25 seconds cooldown]

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AttunementString1
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