1 row is stored for this page
Field | Field type | Value |
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Equipment_Type | String | Gloves |
Rarity | String | 3 |
Equip_Load | String | 10 |
Effect | Wikitext | Your Attacks gain a 20% chance on hit to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Coatl BurstFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. Coatl Burst Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% Inflicts: Burn, Chill, Shock [Trigger] [Fire] [Elemental] [Cold] [Lightning] on hit that deals: ↳ 100 to 300 FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. ↳ 150 to 250 ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. ↳ 5 to 400 LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock.
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SetEffect | Wikitext | |
SetName | Wikitext | |
SetItems | Wikitext | |
Attunement | String | 1 |
Image | File | |