Page values for "Cleric"

From Tiny Rogues Wiki

"Class_Infobox" values

1 row is stored for this page
FieldField typeValue
ClassHPString3
ClassSoulPString0
ClassAPString0
ClassMPString2
ClassSPString2
ClassLuckString0
ClassCurseString0
ClassAligString+1
ClassSTRString2
ClassDEXString0
ClassINTString4
ClassCritChanceString5
ClassCritDamageString200
ClassSpeedString7
ClassAbilityWikitext

Blessed
Gain x2.00 Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.

ClassStartItemsWikitext

King Bible
Cleric Robe
Talisman

ClassUnlockWikitext

Progress beyond floor 2.

"Skill_Infobox" values

1 row is stored for this page
FieldField typeValue
SkillNameStringBless
SkillEffectWikitext

A light shines upon the strongest enemy on screen inflicting 10 permanent stacks of GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. . If the enemy is a Fiend or Undead they additionally take 50% of combined current Health Health is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. and Armor Health is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. as True Damage.
When used outside of combat, this skill can cleanse a door from being Cursed Cursed rooms have an increased room clear reward but give you Curse that increases Cursed Hit Chance and causes greater chances of losing trait selections, seeing more cursed rooms and wraiths appearing in your rooms..

SkillProfSTRString
SkillProfDEXString
SkillProfINTString
SkillCastTimeString0.5 seconds
SkillRecoveryWikitext

0.05 Per Room (Accumulates)

SkillCostWikitext

1

SkillRequiresWikitext
SkillClassStringCleric