Page values for "Abyssal Bible"

From Tiny Rogues Wiki

"Weapon_Infobox" values

2 rows are stored for this page
FieldField typeValue
Weapon_TypeWikitext

Magic

Weapon_SubtypeWikitext

BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

RarityWikitext

4

HandWikitext

1

Damage_RangeWikitext

120-245

APSString1
ManaDrainString0.25
AttackRangeWikitext

Medium

EffectWikitext

Primary attack deals striking damageAll striking damage is physical damage..

cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. with this weapon summon an abyssal wraith companion that lasts 4 seconds.

Abyssal Wraiths:
APS: 2.00
DMG:dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom.
Grants: +5% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. [0.1 seconds cooldown]

ProfSTRStringD
ProfDEXString
ProfINTStringA
FieldField typeValue
Weapon_TypeWikitext

Magic

Weapon_SubtypeWikitext

BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

RarityWikitext

4

HandWikitext

1

Damage_RangeWikitext

120-245

APSString1
ManaDrainString0.25
AttackRangeWikitext

Medium

EffectWikitext

Primary attack deals striking damageAll striking damage is physical damage..

cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. with this weapon summon an abyssal wraith companion that lasts 4 seconds.

Abyssal Wraiths:
APS: 2.00
DMG:dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom.
Grants: +5% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. [0.1 seconds cooldown]

ProfSTRStringD
ProfDEXString
ProfINTStringA