Template:KW
From Tiny Rogues Wiki
{{#switch:
| PA = Primary attack | pa = primary attack | PAs = Primary attacks | pas = primary attacks | SA = Secondary attack | sa = secondary attack | SAs = Secondary attacks | saToolTip = secondary attackSecondary attacks are attacks that are explicitly stated to be a secondary attack on the weapon. | Thrust = thrusting damageAll thrusting damage is physical damage. | Set = Set: | unarm = Adds to unarmed scaling and adds to to unarmed damage.
[Unarmed damage is body damage.] | ArmorBreak = Armor BreakArmor Break
Breaks Armor on max stacks.
Duration: 4 seconds
Max Stacks: 5 | Armor= Armor | Block= Block Block prevents one hit of damage taken.
Refreshes each floor. | Bible = BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | Body = body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed. | Bod = bodyBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed. | Bow = BowBows disable any non-quiver offhand. | Scepter = ScepterThis weapon is considered a channeling weapon. | CloseRange = close rangeHits at Close Range deal x1.20 Damage. | FarRange = far rangeHits at Far Range deal x0.90 Damage. | Cold = cold damageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]All cold damage is elemental damage and inflicts Chill. | Chill = chillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment] | Frostbite = Frostbite Frostbite
x1.25 Cold Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment] | Chilled = chilledChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment] | Crossbow = CrossbowCrossbows disable any non-quiver offhand. | Crush = Template:KW/Crushing Hit/fixCrushing Hits deal guaranteed Top End Damage. | Crushs = Template:KW/Crushing Hit/fix/ACrushing Hits deal guaranteed Top End Damage. | Elemental = elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. | ColdElementalist = coldFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Cold Elementalist is a buff that grants 100% increased cold damage and lasts 4 seconds. | FireElementalist = fireFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Fire Elementalist is a buff that grants 100% increased fire damage and lasts 4 seconds. | LightningElementalist = lightningFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Lightning Elementalist is a buff that grants 100% increased lightning damage and lasts 4 seconds. | PoisonElementalist = poisonFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Poison Elementalist is a buff that grants 100% increased poison damage and lasts 4 seconds. | Ruthless = Template:KW/Ruthless Hit/fixRuthless Hits gain
x2.00 Top End Damage. | Ruthlesss = Template:KW/Ruthless Hit/fix/ARuthless Hits gain
x2.00 Top End Damage. | DemonRage = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds. | Doom = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds. | Judgement = JudgementJudgement
x1.25 Radiant Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment] | Lightning = lightning damageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]All lightning damage is elemental damage and inflicts Shock. | Shock = ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment] | LH = lucky hit Lucky Hits have x2.00 chance for Hit Effects to happen. | LHs = lucky hits Lucky Hits have x2.00 chance for Hit Effects to happen. | Luck = luck Lucky Hits have x2.00 chance for Hit Effects to happen. |LHc = Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. | LeH = lethal hit Lethal Hits deal x1.01 Damage per 1% Health the target is missing. | LeHs = lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing. | Mana = Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | mana = mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | mana = mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | ManaRegen = mana regeneration | PiranhaBites = Piranha BitesPiranha Bites is a status effect that deals 200% of infliction damage as thrusting damage 2 times per second for 4 seconds. | ManaBurnout = Mana BurnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over. | manaburnout = mana burnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over. | manadraining = mana-draining | ManaStar = mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. | ManaFlux = Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds. | Magical = magical damage | Nature = nature damageNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]All nature damage is considered elemental damage and inflicts Nettles. | Nettles = NettlesNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment] | PoisonDMG = poison damagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick] | Poison = PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick] | Rupture = RuptureRupture
x1.25 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment] | SilverBolt = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds. | Slash = slashing damageAll slashing damage is physical damage. | Sound = sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo. | Strike = striking damageAll striking damage is physical damage. | Tailwind = TailwindTailwind
x1.05 Attack Speed
x1.05 Movement Speed
x1.05 Orbital Speed
x1.05 Tick Speed
Duration: 8 seconds
Max Stacks: 4
[Buff] | 2H = Two-Handed2-handed weapons disable your offhand. | Charm = CharmCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | Charms = CharmsCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | Vul = VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff] | Crit = critical hit The damage from critical hits is multiplied with your critical hit multiplier. | Crits = critical hits The damage from critical hits is multiplied with your critical hit multiplier. | CritChance = Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. | CritDMG = Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. | Intimidate = intimidateIntimidate
x1.25 Melee Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | Revenant = RevenantRevenant is a buff that grants 100% increased attack speed and lasts 1 room. | Bleed = BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick] | Bleeding = BleedingBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick] | Explosion = explosion damageExplosion damage persists through the armor threshold. | BoneSplinter = Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. | triggering = triggeringTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. | trigger = triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. | Triggers = TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. | triggers = triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. | NonTrigger = non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. | CursedHit = cursed hit Cursed Hits have x0.50 chance for Hit Effects to happen. | CursedHits = cursed hits Cursed Hits have x0.50 chance for Hit Effects to happen. | Curse = Curse Cursed Hits have x0.50 chance for Hit Effects to happen. | Cursed = Cursed Cursed rooms have an increased room clear reward but give you Curse that increases Cursed Hit Chance and causes greater chances of losing trait selections, seeing more cursed rooms and wraiths appearing in your rooms. | Companion = Companion | Companions = companions | Supersonic = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds. | Flail = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | repeat = RepeatRepeated attacks deal 25% less damage. | RepeatedAttacks = Repeated attacksRepeated attacks deal 25% less damage. | repeats = repeatsRepeated attacks deal 25% less damage. | Energy = energy damage | Disintegration = DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. | Hunger = HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit multiplier. | Health = Health Health is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. | EnemyArmor = Armor Health is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. | Fragility = FragilityFragility
x1.30 Damage Over Time Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff] | Instability = InstabilityInstability
x1.40 Top End Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff] | Fatigue = FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds. | Fire = fire damageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn.
| PowerFlow = Power FlowPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.Power Flow is a stackable status effect that grants +5 power per stack. Stacks last 1.1 seconds decaying one after another. Up to 10 stacks.
| Burn= burnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick] | Burning= burningBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick] | Drain= DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds. | Invigorate= InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds. | Wound = wound damageAll wound damage is physical damage. | DNA Alteration = DNA AlterationDNA Alteration is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 0.5 seconds. | Gold = Gold | EnGarde= En GardeEn Garde is a buff that grants 20% increased attack speed and lasts 8 seconds. | Soul = Soul | Souls = Souls | Shriek = ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds. | SugarRush = Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks. | Fear = fearFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | Fears = fearsFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | Fearing = fearing Fear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | Feared = feared Fear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | CompanionSign = Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds. | Radiant = radiant damageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]All radiant damage inflicts Glitter. | Glitter = GlitterGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment] | Locust = LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds. | SnowBrand = Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds. | Bola = BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks. | Toxic = toxicToxic
x1.25 Poison Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment] | periodically = periodically | Periodically = Periodically | periodical = periodical | Taunt = TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | Taunts = tauntsTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | Confuse = confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. | Confusion = ConfusionConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. | CombatStart = combat startOn combat start triggers also trigger when bosses enter phase 2. | Puncture = PuncturePuncture
+10 to 30 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 5
[Debuff] | Necrosis = NecrosisNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. | Necrotic = NecroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. | NecroticDMG = necrotic damageNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. | Necrosis = NecrosisNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. | Hex = HexHex Debuffs are Vulnerability, Fragility and Instability. | Power = PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. | Stamina = Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). | Str = StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. | Int = IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. | Dex = DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. | Flask = -flaskFlasks take 2 seconds to drink and recover 1 heart .
To use a flask hold V. | Heart = heart | Hearts = hearts | HeartContainer = heart container | DefyDeath = defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor. | DeathDefies = Death defies Defy Death allows you to take an additional hit of damage before death. Refreshes each floor. | Adrenaline = AdrenalineAdrenaline is a buff that grants 100% increased damage and lasts 1 room. | Arrogance = ArroganceArrogance is a emotion buff that grants 100% increased damage with non-crits and lasts 8 seconds. | BattleRush = Battle RushBattle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks. | Berserk = BerserkBerserk
x1.30 Attack Speed
x1.30 Movement Speed
Duration: 10 seconds
Max Stacks: 1
[Emotion] [Buff] | Rage = rageRage
+4% Attack Speed
Duration: 4 seconds
Max Stacks: 10
[Emotion] [Buff] | CheapShot = Cheap ShotCheap Shot is a buff that 100% increased trigger damage and lasts 4 seconds. | Harmony = HarmonyHarmony is a buff that grants 40% more attack speed. | Morale = MoraleTip: Avoid taking damage by using evades and block .Morale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage. | HolyFire = Holy FireHoly Fire is a fire buff that grants +75 to 150 fire damage and lasts 8 seconds. | HolyAura= Holy AuraTemplate:KW/Holy Aura/bHoly Aura
Damage Scaling:
0/40 : 0/40 : 0/40
Inflicts: Glitter
[Tick] [Aura]
[Damage Over Time] | TriggerMania = Trigger ManiaTrigger Mania is an emotion buff that grants 1% increased attack speed. Stacks last 1 second decaying one after another. Up to 10 stacks. | Bounty = G | StrikeN = strikingAll striking damage is physical damage. | SlashN = slashingAll slashing damage is physical damage. | ThrustN = thrustingAll thrusting damage is physical damage. | WoundN = woundAll wound damage is physical damage. | MeleeN = Melee | RangedN = ranged | MagicN = magic | MagicalN = magical | ExplosionN = explosionExplosion damage persists through the armor threshold. | SoundN = soundEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo. | NecroticN = necroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. | EnergyN = energy | LightningN = lightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]All lightning damage is elemental damage and inflicts Shock. | ColdN = coldChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]All cold damage is elemental damage and inflicts Chill. | NatureN = natureNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]All nature damage is considered elemental damage and inflicts Nettles. | RadiantN = radiantGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]All radiant damage inflicts Glitter. | DarkN = darkGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]All dark damage inflicts Gloom. | Good = Good | Evil = evil | Evade = evade Evades refresh after 5 combat encounters without taking damage or evading. | Evades = Evades Evades refresh after 5 combat encounters without taking damage or evading. | Soul_Heart = Soul Heart | Soul_Hearts = Soul Hearts | Retribution = RetributionRetribution
Deals 60 to 115 Physical Damage per stack after not being refreshed for 1 second.
Damage Scaling:
0/50 : 0/50 : 0/50
Inflicts: Bleed
Bonus Effect: +10% Damage per stack
Duration: Permanent
Max Stacks: 10
| KiCharge = Ki-ChargeKi-Charge is a stackable buff that adds +5 to +10 damage to body damage and 2% increased movement speed per stack. Up to 10 stacks. | KiFlow = Ki-FlowKi-Flow is a stackable buff that grants 20% more attack speed per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. | KiBoost = Ki-BoostKi-Boost is a buff that grants 50% increased attack speed and lasts 8 seconds. | SpeedBoost = Speed BoostSpeed Boost
+100% Movement Speed
Duration: 8 seconds
Max Stacks: 1
Stacks decay one after another.
[Buff] | WeaponClass = weapon classWeapon classes are Sword, Bow, Gun, Wand, etc. | WeaponType = weapon typeWeapon types are melee, ranged and magic. | CactusPrickles = Cactus PricklesCactus Prickles is a stackable debuff that adds +5 to 10 to physical damage taken per stack. Stacks last 2 seconds decaying one after another. Up to 10 stacks. | ChronoShift = Chrono ShiftChrono Shift is a debuff that reduces movement speed by up to 30% and lasts 4 seconds. | StickyGoo = Sticky GooSticky Goo
x0.75 Movement Speed
Duration: 4 seconds
Max Stacks: 1
[Debuff] | Horror = HorrorHorror is a emotion debuff that adds +200% to minimum damage taken roll and counts as Fear and lasts 8 seconds. | ChaChaCha = Cha-Cha-ChaCha-Cha-Cha is a stackable buff that grants 20% increased periodical rate per stack. Stacks last 4 seconds decaying one after another. Up to 3 stacks. | MagicFind = magic find Magic Find
Chance For:
↳ Upgrading Item Rarity
↳ Completing Sets
↳ Weapons to be Pre-Enchanted
Makes you find more Rare, Epic and Legendary items. | Clack = ClackClack is a stackable damage over time status effect that deals 50% of infliction damage as striking damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. | Dark = dark damageGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]All dark damage inflicts Gloom. | Gloom = GloomGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment] | Corruption = corruptionCorruption
x1.25 Dark Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment] | Diffusion = DiffusionDiffusion is a stackable energy ailment that consumes all stacks to deal 100% of accumulated energy infliction damage as energy damage upon reaching 4 stacks. A stack lasts 4 seconds. | Fury = FuryFury
+4% Attack Damage
Duration: 4 seconds
Max Stacks: 10
[Emotion] [Buff] | Scorch = ScorchScorch
x1.25 Fire Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment] | Swiftness = SwiftnessSwiftness
+20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Buff] | SuperEffective = super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. | NotVeryEffective = not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. | Suppression = suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. | revive = reviveRecover 2 Hearts on Revive.
Revive refreshes every Floor. | revived = revivedRecover 2 Hearts on Revive.
Revive refreshes every Floor. | Key = key | Bomb = bomb | Bombs = bombs | Weakness = WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. | Resistance = ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. | Zap = ZapZap
x1.25 Lightning Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment] | PaperBomb = Paper BombPaper Bomb is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 200% of accumulated infliction damage as explosion damage. Up to 5 stacks. | Aurora = AuroraAurora is a radiant damage over time status effect that deals 250% of radiant infliction damage as radiant damage 2 times per second for 10 seconds. | Virus = VirusVirus is a damage over time status effect that deals 100% of infliction damage as energy damage 1 time per second for 8 seconds. | Concentration = ConcentrationTip: Avoid taking damage by using evades and block .Concentration is a buff that grants 100% increased effects of infusion buffs and lasts 1 room. Concentration is lost when you take damage. | LimitedPower = Limited PowerLimited Power is a stackable status effect that grants +10 power per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. | Orbital = orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. | Rhythm = RhythmRhythm is a buff that reduces all tally requirements by 1 and lasts 4 seconds. | SatelliteSupport = Satellite SupportSatellite Support is a stackable buff that grants 20% increased damage per stack. Stacks last 5 seconds decaying at the same time. Up to 5 stacks. | Momentum = MomentumTip: Avoid taking damage by using evades and block .Momentum is a stackable buff that grants 5% increased movement speed per stack. Stacks up to 5 times. Momentum is lost when you take damage. | LimitBreak = Limit BreakLimit Break is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with this weapon and lasts 1 room. | Archon = ArchonArchon is a stackable status effect that grants +3 intelligence per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. | BloodRush = Blood RushBlood Rush is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with the Reaper's Toll and lasts 5 seconds. | Haunt = HauntHaunt is a status effect that spawns up to 1 ghost when the affected target dies. Lasts 10 seconds. | Shiver = ShiverShiver is a cold damage over time status effect that deals 400% of cold infliction damage as cold damage 2 times per second for 10 seconds. | Grapple = GrappleGrapple is a debuff that makes the target take 30% more damage and move 30% slower and lasts 1 second. | Hemorrhage = HemorrhageHemorrhage is a stackable debuff that makes the target take 10% more damage to health per stack. Stacks last 8 seconds decaying at the same time. Up to 5 stacks. | Ambush = AmbushAmbush is a buff that grants 20% increased damage and 10% increased movement speed and lasts 8 seconds. | Acceptance = AcceptanceAcceptance is a status effect that grants 100% increased effects of emotion buffs and lasts 4 seconds. | Glee = GleeGlee is an emotion buff that grants 20% increased movement speed and lasts 4 seconds. | Joy = JoyJoy is an emotion buff that grants +20% lucky hit chance and lasts 4 seconds. | Empathy = EmpathyEmpathy is an emotion buff that grants 100% increased stats granted by companions and lasts 4 seconds. | Pride = PridePride is an emotion buff that grants 100% increased effects of status effects inflicted by auras and lasts 4 seconds. | Stealth = Template:KW/ | Pursuit = PursuitPursuit is a buff that grants 20% increased attack- and 10% movement speed and lasts 8 seconds. | Haste = HasteHaste
+10% Movement Speed
+10% Attack Speed
Duration: 4 seconds
Max Stacks: 1
[Buff] | SecondWind = Second WindSecond Wind is a buff that grants 50% increased attack-, movement- and orbital speed and lasts 1 room. | CrystalSurge = Crystal SurgeCrystal Surge is a buff that grants 100% increased primary attack damage and lasts 8 seconds. | Corrosion = CorrosionCorrosion is a stackable debuff that makes the target take 20% more damage to armor per stack. Stacks last 8 seconds decaying at the same time. Up to 5 stacks. | TinyDancer = Tiny DancerTiny Dancer is a buff that grants +10 dexterity and lasts 4 seconds. | Drizzle = DrizzleDrizzle is a buff that grants 25% increased stamina recovery speed and lasts 4 seconds. | StaminaSurge = Stamina SurgeStamina Surge is a buff that grants +1 stamina and lasts 1 room. | FishBonesPower = Fish Bones PowerFish Bones Power is a buff that grants 20% increased damage dealt to bosses and lasts 1 room. | AscMark = Ascetic's MarkAscentic's Mark is a mark that guarantees 5 crushing hits . | HuntMark = Hunter's MarkHunter's Mark is a mark that guarantees 20 lucky hits . | FightMark = Fighter's MarkFighter's Mark is a mark that guarantees 10 ruthless hits . | RogueMark = Rogue's MarkRogue's Mark is a mark that guarantees 10 critical hits . | Opportunity = OpportunityOpportunity is a buff that grants 20% more attack speed. Bonus doubles for melee weapons and lasts 8 seconds. | VoltSurge = Volt SurgeVolt Surge is a stackable buff that adds 10% to minimum lightning damage roll per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. | OceansBounty = Oceans BountyOceans Bounty is a buff that grants 10% increased damage, 5% increased attack speed and 5% increased movement speed and lasts 20 rooms. | SwordfishPower = Swordfish PowerSwordfish Power is a buff that grants 20% increased physical damage and lasts 1 room. | RainbowTroutPower = Rainbow Trout PowerRainbow Trout Power is a buff that grants 20% increased elemental damage and lasts 1 room. | ShellfishSurge = Shellfish SurgeShellfish Surge is a buff that grants +5% critical hit chance, 15% increased stamina recovery speed and 20% increased mana regeneration rate and lasts 20 rooms. | FrostFlounderPower = Frost Flounder PowerFrost Flounder Power is a buff that grants 20% increased cold damage and lasts 1 room. | DragonFever = Dragon FeverDragon Fever is a buff that grants 100% increased damage and lasts 10 rooms. | Agl = Agility PotionAgility Potion is a potion buff that increases movement speed by 20% and lasts 10 rooms. | Bart = Bartering PotionBartering Potion is a potion buff that adds +3 gold to resell value of items and lasts 10 rooms. | PP = Power PotionPower Potion is a potion buff that grants +20 power and lasts 10 rooms. | ManaP = Mana PotionMana Potion is a potion buff that grants +15% mana drain refund and lasts 10 rooms. | StamP = Stamina PotionStamina Potion is a potion buff that grants 30% faster stamina recovery rate and lasts 10 rooms. | LuckP = Luck PotionLuck Potion is a potion buff that grants +1 luck and lasts 10 rooms. | InfernoP = Inferno PotionInferno Potion is a potion buff that grants an inferno orbital that deals fire damage and inflicts burn. Lasts 10 rooms. | DexGrowth = Dexterity GrowthDexterity Growth is a status effect that uses a stack to increase dexterity gained from a pickup by 1. | StrGrowth = Strength GrowthStrength Growth is a status effect that uses a stack to increase strength gained from a pickup by 1. | IntGrowth = Intelligence GrowthIntelligence Growth is a status effect that uses a stack to increase intelligence gained from a pickup by 1. | Beer = BeerBeer is a stackable booze buff that grants 10% increased damage and adds +1 tipsiness per stack. | Gulp = Gulp PotionGulp Potion is a potion buff that grants 50% faster flask drink speed and lasts 10 rooms. | TreasureP = Treasure PotionTreasure Potion is a potion buff that grants 25% magic find and lasts 10 rooms. | RecoveryP = Recovery PotionRecovery Potion is a potion buff that recovers 1/2 heart on completing a combat encounter. Lasts 10 rooms. | BerserkerP = Berserker PotionBerserker Potion is a potion buff that increases attack speed by 10% and lasts 10 rooms. | LethalP = Lethality PotionLethality Potion is a potion buff that grants 75% critical hit multiplier and lasts 10 rooms. | RetalP = Retaliation PotionRetaliation Potion is a potion buff that grants +4 seconds of invincibility after taking damage and lasts 10 rooms. | Mundane = Mundane PotionMundane Potion is a potion buff that does nothing and lasts 10 rooms. | WrathP = Wrath PotionWrath Potion is a potion buff that grants +10% critical hit chance and lasts 10 rooms. | ManaElixir = Mana ElixirMana Elixir is a potion buff that grants +20% mana drain refund and lasts forever. | SStorm = Summoned StormSummoned Storm is a status effect that periodically triggers a lightning strike that deals 5 to 500 lightning damage 4 times per second. Lasts 10 rooms. | Champagne = ChampagneChampagne is a stackable booze buff that grants 10% increased companion damage per stack. | Mead = MeadMead is a stackable booze buff that grants 10% increased melee attack speed and adds +1 tipsiness per stack. | Sake = SakeSake is a stackable booze buff that grants +5% melee critical strike chance and adds +1 tipsiness per stack. | Tequila = TequilaTequila is a stackable booze buff that grants +25% critical hit multiplier and adds +1 tipsiness per stack. | Rum = RumRum is a stackable booze buff that grants +5% lucky hit chance and adds +1 tipsiness per stack. | Whiskey = WhiskeyWhiskey is a stackable booze buff that grants 5% increased attack speed and adds +1 tipsiness per stack. | Wine = WineWine is a stackable booze buff that grants 25% increased damage over time and adds +1 tipsiness per stack. | Holy Water = Holy WaterHoly Water is a radiant infusion buff that grants 25 to 50 radiant damage and lasts 10 rooms. | CrystalPR = Crystal Pine ResinCrystal Pine Resin is a cold infusion buff that grants 15 to 35 cold damage and lasts 10 rooms. | CharcoalPR = Charcoal Pine ResinCharcoal Pine Resin is a fire infusion buff that grants 10 to 40 fire damage and lasts 10 rooms. | GoldPR = Gold Pine ResinGold Pine Resin is a lightning infusion buff that grants 5 to 50 lightning damage and lasts 10 rooms. | FCrystalPR = Fresh Crystal Pine ResinFresh Crystal Pine Resin is a cold infusion buff that grants 45 to 60 cold damage and lasts 20 rooms. | FCharcoalPR = Fresh Charcoal Pine ResinFresh Charcoal Pine Resin is a fire infusion buff that grants 30 to 70 fire damage and lasts 20 rooms. | FGoldPR = Fresh Gold Pine ResinFresh Gold Pine Resin is a lightning infusion buff that grants 5 to 100 lightning damage and lasts 20 rooms. | SporePR = Spore Pine ResinSpore Pine Resin is a poison infusion buff that grants 25 to 30 poison damage and lasts 10 rooms. | FairyPR = Fairy Pine ResinFairy Pine Resin is a infusion buff that makes weapons drain 0.2 mana and lasts 10 rooms. | MaplePR = Maple Pine ResinMaple Pine Resin is a nature infusion buff that grants 15 to 35 nature damage and lasts 10 rooms. | YellowSpice = Yellow SpiceYellow Spice is a lightning infusion buff that permanently grants 5 to 50 lightning damage. | RedSpice = Red SpiceRed Spice is a fire infusion buff that permanently grants 10 to 40 fire damage. | GreenSpice = Green SpiceGreen Spice is a poison infusion buff that permanently grants 20 to 30 poison damage. | BlueSpice = Blue SpiceBlue Spice is a cold infusion buff that permanently grants 15 to 35 cold damage. | CorruptAura = Corruption AuraTemplate:KW/CorruptAura/bTemplate:KW/CorruptAura | ChannelW = channeling weaponChanneling weapons are Flails, Bibles, and Scepters. | ComeBless = Comeback BlessingComeback Blessing is a shrine status effect that on completing a combat encounter without taking damage, recovers 1 heart and lasts 1 floor. | EndBless = Endeavor BlessingEndeavor Blessing is a shrine status effect that adds +25% to not very effective multiplier and lasts 1 floor. | FortBless = Fortune BlessingFortune Blessing is a shrine status effect that grants +1 luck and lasts 60 seconds. | MobBless = Mobility BlessingMobility Blessing is a shrine status effect that grants 25% increased stamina recovery speed, 50% increased stamina regeneration speed, and 25% increased dash length and lasts 1 floor. | StompBless = Stomping BlessingStomping Blessing is a shrine status effect that adds +25% to super effective multiplier and lasts 1 floor. | ArchPower = Architect's PowerArchitect's Power is a buff that grants 100% more attack speed and lasts 10 seconds. | Atone = AtonementAtonement is a buff that grants 100% increased attack speed and lasts 4 seconds. | Resolve = ResolveResolve is a buff that grants 30% increased primary attack damage and lasts 4 seconds. | Focus = FocusFocus is a buff that grants 25% increased attack speed and lasts 1 room. | BurnAura = Burn AuraInflicts Burn to enemies in radius, 4 times per second. Assumes 250 infliction damage. | ShockkAura= Shock AuraInflicts Shock to enemies in radius, 5 times per second. | PoisonAura= Poison AuraInflicts Poison to enemies in radius, 5 times per second. Assumes 250 infliction damage. | FireBalance= Fire BalanceFire Balance is a buff that grants 100% increased fire damage and lasts 4 seconds. | ColdBalance= Cold BalanceCold Balance is a buff that grants 100% increased cold damage and lasts 4 seconds. | LightningBalance= Lightning BalanceLightning Balance is a buff that grants 100% increased lightning damage and lasts 4 seconds. | Totem= totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap. | TrueDamage = True Damage | OnDash = On Dash | Duration = Duration: seconds | MaxStacks = MaxStacks: | Buff = [Buff] | Tick = [Tick] | Fireball = FireballFireball
Damage Scaling:
0/40 : 0/40 : 0/40
Added Damage Effectiveness: 100%
Inflicts: Burn
[Trigger] [Fire] [Elemental]