Classes

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Revision as of 19:41, 3 January 2023 by Ken (talk | contribs)
Innate Ability HP SP AP MP SP STR DEX INT CRIT% CRITX SPEED Starting Items Unlock
The Hero Fortune's Favor
Grants a Red Dice any time you enter a new floor. Start with a random weapon from the tutorial after completing it.
2 0 0 2 2 1 1 1 5% 200% 7 Hero Cape Unlocked at the start.
Sorcerer Mage Armor
Gain a Soul Heart when you enter a new floor.
2 0 0 3 2 0 0 4 5% 200% 7 Magic Missile Wand
Sorcerer Cloak
Crystal Orb
Complete the tutorial.
Ranger Survivalist
Find an additional random consumable on boss room completion.
2 0 0 2 2 1 3 0 5% 200% 7.5 Shortbow
Hunter Cap
Ranger Cloak
Complete the tutorial.
Pyromancer Fire Mastery
Weapons that don't deal fire damage are infused with fire. Weapons that inherently deal fire damage deal 100% more burn damage.
2 0 0 2 2 1 0 3 5% 200% 7 Fireball Wand
Pyromancer Coat
Pyromancy Flame
Progress beyond floor 7.
Knight Defiance
You deal 8% more damage per maximum Armor you have.
2 0 2 2 2 2 1 1 5% 200% 7 Shortsword
Knight Helmet
Knight Shield
Complete the tutorial.
Gunslinger Trick Shot
When you dash, deal 50% more damage for 1 second. Recover 1 Stamina on reload. (2s cooldown)
2 0 0 2 2 0 2 2 5% 200% 7 Revolver
Cowboy Hat
Poncho
Upgrade a cannon or gun to level 4.
Deprived Unclothed and Unbound
You gain +1 all proficiency while not wearing a body armor, a helmet and boots.
1 0 1 2 2 1 1 1 5% 200% 7 Club
Plank Shield
Acquire all classes (10)
Cleric Short Rest
Recover 3 Hearts when you enter a new floor.
3 0 0 2 2 2 0 2 5% 200% 7 King Bible
Cleric Robe
Talisman
Progress beyond floor 1.
Bandit Raider
You sometimes find additional gold when you complete a room.
4 0 0 2 2 2 2 0 5% 200% 7 Crossbow
Bandit Armor
Buckler
Spend 750 gold.
Doppelganger Shapechanger
Will copy the starting equipment and weapon from another class. Also gains an enhanced version of their ability.
Changes when you defeat Death
1 1 0 2 2 2 2 2 5% 200% 7 Defeat Death with all basic character classes (11)