User:Ken

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Revision as of 01:53, 2 January 2024 by Ken (talk | contribs)

Ranged

Name Weapon Type Rarity Handling Damage Range APS Range Effect STR DEX INT
Alchemical Concoction 1

1

Common
135-150 1.5 Medium Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. E D
Arcane Shuriken 2

1

Common
65-130 3 Very Far Primary attack deals slashing damageAll slashing damage is physical damage.. C C
Auto Crossbows 3

2

Uncommon
55-105 5 Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. A D
Bazooka 3

2

Uncommon
245-640 1 Very Far Primary attack deals explosion damageExplosion damage persists through the armor threshold.. B B
Blastbark 4

2

Uncommon
145-405 2 Very Far Primary attack deals explosion damageExplosion damage persists through the armor threshold.. E A E
Blowgun 2

1

Common
210-230 1.5 Far Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. D
Bola Crossbow 3

2

Uncommon
120-250 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.. D B
Boneforce 5

2

Uncommon
50-110 4 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon gains +100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance.
S S
BOOM-erang 4

1

Common
115-235 2 Far Primary attack deals striking damageAll striking damage is physical damage..

Triggers an explosionExplosion damage persists through the armor threshold. dealing explosion damageExplosion damage persists through the armor threshold..
A C
Brick 2

1

Common
85-175 2 Medium Primary attack deals striking damageAll striking damage is physical damage..

This weapon gains +100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance.
D D
Buriza 3

2

Uncommon
105-140 2 Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . C B
Chakrams 1

1

Common
70-145 3 Far Primary attack deals slashing damageAll slashing damage is physical damage.. D E
Chloroblast Bow 4

2

Uncommon
90-200 4 Very Far Primary attack deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflicts NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. . S
Cluckeye Bow 3

2

Uncommon
60-130 thrusting
610-1605 explosion
2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
Has a 20%🍀 chance to cluck on attack.

Cluck is a secondary attack that deals explosion damageExplosion damage persists through the armor threshold..
B
Composite Bow 2

2

Uncommon
125-150 2 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon has a +25% chance for attacks to repeatRepeated attacks deal 25% less damage. .
E C
Compound Bow 4

2

Uncommon
95-200 3 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
This weapon has a 100% chance for attacks to repeatRepeated attacks deal 25% less damage. .
A C
Cross Glaive 3

1

Common
40-90 2 Far Primary attack deals slashing damageAll slashing damage is physical damage., can hit multiple times and inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds..

C B
Crossbow 1

2

Uncommon
135-280 1.5 Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. D
Crude Bow 1

2

Uncommon
100-200 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. D
Crystal Bow 2

2

Uncommon
70-140 3 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
On the tally of 3 primary attacks additionally triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
crystals that deal thrusting damageAll thrusting damage is physical damage..
E C E