|
Name |
Description |
Conditions |
Type
|
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Advanced Ballistics |
All ranged damage is always considered to be at close range. |
??? |
Dexterity
|
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Agility |
Your % modifiers to movement speed also apply to attack speed. |
??? |
Dexterity
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Alacrity |
Gain between 5% and 35% increased attack speed depending on the dexterity scaling of your equipped weapon. ( up to 35% at S+) |
??? |
Dexterity
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Ascetic's Discipline |
On dash, mark the nearest enemy with Ascetic's Mark. [0.25 seconds cooldown]
Ascetic's Mark is a mark that guarantees a Crushing Hits Crushing Hits deal guaranteed Top End Damage. and grants Ascetic's Reward when triggered. Lasts until triggered.
Ascetic's Reward is a mark reward buff that adds +50% to minimum damage roll and lasts 8 seconds. |
??? |
Dexterity
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Best Friends Forever |
Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. |
??? |
Dexterity
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Blood Infection |
When you inflict BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick], you also inflict a stack of poison based on the same infliction damage. |
??? |
Dexterity
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Cheap Shot |
On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., gain Cheap Shot, increasing secondary attack damage. [1 second cooldown]
Cheap Shot is a buff that 100% increased secondary attack damage and lasts 4 seconds. |
??? |
Dexterity
|
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Cull the Weak |
Enemies take increased damage equal to the reduction of their movement speed. |
??? |
Dexterity
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Deadly Toxins |
You have double the Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. chance against poisoned enemies. |
??? |
Dexterity
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Double Trouble |
Your repeated attacks have gain +100% Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. chance. |
??? |
Dexterity
|
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Dynamo |
During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 2 units moved. |
??? |
Dexterity
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Earned Luck |
Each point of dexterity additionally grants +1% Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. chance. |
??? |
Dexterity
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Grenadier |
During combat, periodically trigger your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing explosion damage every 2.5 seconds. |
??? |
Dexterity
|
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Harmony |
Grants Harmony while you have dealt at least 3 kinds of elemental damage in the past 4 seconds.
Harmony is a buff that grants 50% increased attack speed |
??? |
Dexterity*
|
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Hunter's Patience |
After standing still for 0.5 seconds, mark the healthiest enemy in the room with Hunter's Mark. Repeats every 2 seconds while standing still.
Hunter's Mark is a mark that guarantees a Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. and grants Hunter's Reward when triggered. Lasts until triggered.
Hunter's Reward is a mark reward buff that grants +25% Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. chance and lasts 8 seconds. |
??? |
Dexterity
|
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Intuition |
Gain 100% increased stats from dexterity, but gain no stats from strength or intelligence. |
??? |
Dexterity
|
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Lethality |
Gain +150% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier at close range. |
??? |
Dexterity
|
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Lightning Conductor |
On non-trigger Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a chain lightning that deals Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.25 seconds cooldown] |
??? |
Dexterity
|
|
Like Clockwork |
On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., increment all your active tally counters by 1. [0.5 seconds cooldown] |
??? |
Dexterity
|
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Manaforged Bolts |
On draining an accumulated amount of 1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.,Trigger} a volley of magical bolts that deal ThrustRanged.. |
??? |
Intelligence
|
|
Event Horizon |
Grants 100% increased orbital speed and your orbitals inflict VulnerabilityVulnerability x1.20 Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff]. |
??? |
Intelligence
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Forethought |
Gain 100% increased effect and duration of mana star buff effects. |
??? |
Intelligence
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Glass Cannon |
Your equip load capacity is halved but you gain Crushing Hits Crushing Hits deal guaranteed Top End Damage. chance. |
??? |
Intelligence
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Hex Touch |
Your Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen. inflict HexHex Debuffs are Vulnerability, Fragility and Instability..
|
??? |
Intelligence
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Ice Conjuration |
On non-trigger Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a barrage of 3 Ice shard projectiles dealing Cold DamageChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. each. |
??? |
Intelligence
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Ignition Burst |
Explosion damage inflicts BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] damage dealt additionally is based on explosion infliction damage. Additionally, each point of PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also grants 5% increased BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]. |
??? |
Intelligence
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Influence |
You and your Companions gain 25% increased attack speed per aura you have. |
??? |
Intelligence
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Insight |
Grants 100% increased stats granted by Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. to mana-draining weapons. |
??? |
Intelligence
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Inspiring Presence |
Each point of PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. additionally grants 2.5% increased Companion damage. (up to 250%) |
??? |
Intelligence
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Keen Mind |
Gain 100% increased stats from intelligence, but gain no stats from strength or dexterity. |
??? |
Intelligence
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Lightning Always Strikes Twice |
Any time you TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a damaging lightning effect, the effect is triggered an additional time after a 0.5 second delay. |
??? |
Intelligence
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Mageblood |
Potion buff effects are permanent. |
??? |
Intelligence
|
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Natures Boon |
B|mana star}} buff effect, attacking TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a magical leaf that deals Nature DamageNettles Deals 5 to 10 Nature Damage when target takes damage Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 5 Duration: 4 seconds [Ailment]All nature damage is considered elemental damage and inflicts Nettles.. [0.1 seconds cooldown]
|
??? |
Intelligence
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Poison Aura |
Grants you an aura that inflicts PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and {[col|P|debuffs}} enemies to take Poison DamagePoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] from you and your Companions . |
??? |
Intelligence
|
|
Power Hungry |
Grants +10 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Soul Heart you have. |
??? |
Intelligence
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Shock Aura |
Grants you an aura that inflicts ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment] and debuffs enemies to take Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. from you and your Companions . |
??? |
Intelligence
|
|
Spell Echo |
On the tally of 5 attacks with a magic weapon, repeat the attack. |
??? |
Intelligence
|
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Static Blows |
On inflicting the maximum stacks of ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment] to an enemy, the stacks are consumed to TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a lightning strike that deals Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock.. (Lightning strike cannot inflict shock) |
??? |
Intelligence
|
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Strong Together |
Your Companions grant no stats to you but you can have +2 maximum Companions . |
??? |
Intelligence
|
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Vision Quest |
On kill and OnCombat, spawns a mana star somewhat far from you in the arena. [0.5 seconds cooldown] |
??? |
Intelligence
|
|
Wildfire |
from you and your Companions inflicts FragilityFragility x1.30 Damage Over Time Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff] to burning enemies. |
??? |
Intelligence
|