|
Name |
Description |
Conditions |
Type
|
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Advanced Ballistics |
All ranged damage is always considered to be at close range. |
??? |
Dexterity
|
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Agility |
Your % modifiers to movement speed also apply to attack speed. |
??? |
Dexterity
|
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Alacrity |
Gain between 5% and 35% increased attack speed depending on the dexterity scaling of your equipped weapon. ( up to 35% at S+) |
??? |
Dexterity
|
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Ascetic's Discipline |
On dash, mark the nearest enemy with Ascetic's Mark. [0.25 seconds cooldown]
Ascetic's Mark is a mark that guarantees a Crushing Hits Crushing Hits deal guaranteed Top End Damage. and grants Ascetic's Reward when triggered. Lasts until triggered.
Ascetic's Reward is a mark reward buff that adds +50% to minimum damage roll and lasts 8 seconds. |
??? |
Dexterity
|
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Best Friends Forever |
Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. |
??? |
Dexterity
|
|
Blood Infection |
When you inflict BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick], you also inflict a stack of poison based on the same infliction damage. |
??? |
Dexterity
|
|
Cheap Shot |
On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., gain Cheap Shot, increasing secondary attack damage. [1 second cooldown]
Cheap Shot is a buff that 100% increased secondary attack damage and lasts 4 seconds. |
??? |
Dexterity
|
|
Cull the Weak |
Enemies take increased damage equal to the reduction of their movement speed. |
??? |
Dexterity
|
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Deadly Toxins |
You have double the Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. chance against poisoned enemies. |
??? |
Dexterity
|
|
Double Trouble |
Your repeated attacks have double their Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier. |
??? |
Dexterity
|
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Dynamo |
During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 2 units moved. |
??? |
Dexterity
|
|
Earned Luck |
Each point of dexterity additionally grants +1% Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. chance. |
??? |
Dexterity
|
|
Grenadier |
During combat, periodically trigger your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing explosion damage every 2.5 seconds. |
??? |
Dexterity
|
|
Harmony |
Grants Harmony while you have dealt at least 3 kinds of elemental damage in the past 4 seconds.
Harmony is a buff that grants 50% increased attack speed |
??? |
Dexterity*
|
|
Hunters Patience |
After standing still for 0.5 seconds, mark the healthiest enemy in the room with Hunter's Mark. Repeats every 2 seconds while standing still.
Hunter's Mark is a mark that guarantees a Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. and grants Hunter's Reward when triggered. Lasts until triggered.
Hunter's Reward is a mark reward buff that grants +25% Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. chance and lasts 8 seconds. |
??? |
Dexterity*
|
|
Intuition |
Gain 100% increased stats from dexterity, but gain no stats from strength or intelligence. |
??? |
Dexterity
|
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Lethality |
Gain +150% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier at close range. |
??? |
Dexterity
|
|
Lightning Conductor |
On non-trigger Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., trigger a chain lightning that deals Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.25 seconds cooldown] |
??? |
Dexterity
|
|
Like Clockwork |
On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., increment all your active tally counters by 1. [0.5 seconds cooldown] |
??? |
Dexterity
|
|
Manaforged Bolts |
On draining an accumulated amount of 1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage., trigger a volley of magical bolts that deal thrusting ranged damage.
Trigger damage scales with each point of EXP, up to 2.2X damage at level 6. |
??? |
Dexterity
|
|
Near Death Experience |
On triggering a mark, FearFear +50% to Damage Taken Roll Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] the enemy and trigger your on kill effects. |
??? |
Dexterity
|
|
One Step Ahead |
On dash, repeat your next attack. |
??? |
Dexterity
|
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Opportunistic |
On Critical Hit The damage from critical hits is multiplied with your critical hit multiplier., inflict Fatigue. |
??? |
Dexterity*
|
|
Point Blank |
Ranged attacks gain Crushing Hits Crushing Hits deal guaranteed Top End Damage. chance at close range. |
??? |
Dexterity
|
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Precision |
During combat, periodically gain a stack of Precision that grants +10% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance 2 times per second. You lose all stacks of Precision 1 second after you've dealt a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. |
??? |
Dexterity
|
|
Raised Morale |
On completing a combat encounter room without taking damage, gain a stack of Raised Morale.
Raised Morale is a stackable buff that grants 10% increased damage dealt by you and your Companion per stack. Stacks up to 10 times. Raised Morale is lost when you take damage.
|
??? |
Dexterity
|
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Rogue's Reliability |
Periodically mark the lowest health enemy with Rogue's Mark every 4 seconds.
Rogue's Mark is a mark that guarantees a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. and grants Rogue's Reward when triggered. Lasts until triggered.
Rogue's Reward is a mark reward buff that grants +20% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance and lasts 8 seconds. |
??? |
Dexterity
|
|
Sharpshooter |
While you have a mark reward, your primary attacks at far range gain +100% Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. chance. |
??? |
Dexterity
|
|
Spellblade |
Makes swords drain +0.1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.. Additionally each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. grants 10% more attack speed to mana-draining weapons. |
??? |
Dexterity
|
|
Spinning Blades |
Grants two spinning blade orbitals that deal Slashing DamageAll slashing damage is physical damage. and inflict BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]. |
??? |
Dexterity
|
|
Step of the Wind |
On dash, gain full stacks of TailwindTailwind x1.05 Attack Speed x1.05 Movement Speed x1.05 Orbital Speed x1.05 Tick Speed Duration: 8 seconds Max Stacks: 4 [Buff] and trigger your on combat start effects. [0.5 seconds cooldown] |
??? |
Dexterity
|
|
Swagger |
On the tally of 5 primary attacks, your next primary attack deals a guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.. |
??? |
Dexterity
|
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Transcendence |
Infusion buff effects are permanent. |
??? |
Dexterity*
|
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Trigger Maniac |
On the tally of 10 primary attacks, gain Trigger Mania.
Trigger mania is an emotion buff that grants 100% increased trigger damage and lasts 4 seconds. |
??? |
Dexterity
|
|
Unstable Explosives |
Explosion damage from you and your companions inflicts Instability and Armor BreakArmor Break Breaks Armor on max stacks. Duration: 4 seconds Max Stacks: 5. |
??? |
Dexterity*
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