|
Name |
Description |
Conditions |
Type
|
![](/wiki/images/e/e3/Adrenaline.png) |
Adrenaline |
On taking damage or on defy death, gain Adrenaline.
Adrenaline is a buff that grants 100% increased damage and lasts 1 room.
|
??? |
Strength
|
![](/wiki/images/6/60/Ancestral_Aid.png) |
Ancestral Aid |
Grants 2 Ancestral Spirit companions Ancestral Spirits attack 1.50 times per second dealing slashing melee damage. Each spirit grants 10% increased melee attack speed. |
??? |
Strength
|
![](/wiki/images/4/49/Arrogance.png) |
Arrogance |
When you taunt or charm an enemy, gain Arrogance.[1 second cooldown] |
??? |
Strength
|
![](/wiki/images/7/7b/Barbarism.png) |
Barbarism |
Each point of strength additionally grants +5% critical hit multiplier. |
??? |
Strength
|
![](/wiki/images/6/64/Battle_Rush.png) |
Battle Rush |
On combat start, gain full stacks of Battle Rush. Periodically trigger your on combat start effects, including this one, every 10 seconds.
Battle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks.
|
??? |
Strength
|
![](/wiki/images/a/af/Beef.png) |
Beef |
Gain 100% increased stats from strength, but gain no stats from dexterity or intelligence. |
??? |
Strength
|
![](/wiki/images/9/90/Berserking.png) |
Berserking |
When you deal a critical hitt or a ruthless hit, gain Berserk. [1 second cooldown]
Berserk is a emotion buff that grants 20% more attack- and movement speed and lasts 8 seconds.
|
??? |
Strength
|
![](/wiki/images/e/ef/Blessed_Hammer.png) |
Blessed Hammer |
On non-triggered lucky hit, trigger a blessed hammer that deals radiant damage and returns to you. [0.25 seconds cooldown]
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
|
??? |
Strength
|
![](/wiki/images/5/52/Bloody_Knuckles.png) |
Bloody Knuckles |
??? |
??? |
Strength
|
![](/wiki/images/2/27/Blunt_Trauma.png) |
Blunt Trauma |
Your hits with striking damage inflict Instability and trigger a shockwave on hit, that deals striking damage. [Info: Unarmed body damage deals striking damage by default]
Instability is a debuff that makes the target take 37.5% more top end damage but also 30% less low end damage and lasts for 4 seconds.
|
??? |
Strength
|
![](/wiki/images/b/b1/Bone_Crusher.png) |
Bone Crusher |
Dealing a crushing hit grants you 5 bone splinters. Primary attacks consume one Bone Splinter to trigger a bone spear that deals thrusting damage. [0.1 seconds cooldown] |
??? |
Strength
|
![](/wiki/images/0/0a/Boozer.png) |
Boozer |
Booze buff effects are permanent and have 100% increased effect. (Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.) |
??? |
Strength
|
![](/wiki/images/f/fa/Brawler.png) |
Brawler |
Grants +10 power per actor in the room (up to +50) |
??? |
Strength
|
![](/wiki/images/5/53/Close_Combat.png) |
Close Combat |
On the tally of 5 primary attack hits at close range, mark the enemy with Fighter's Mark.
Fighter's Mark is a mark that guarantees a ruthless hit and grants Fighter's Reward when triggered. Lasts until triggered.
Fighter's Reward is a mark reward buff that grants 50% increased top end damage and lasts 8 seconds.||???||Strength
|
![](/wiki/images/a/a8/Fire_and_Blood.png) |
Fire and Blood |
You can stack Burn and Bleed up to 10 stacks but Burn and Bleed deal 50% less damage. |
??? |
Strength
|
![](/wiki/images/8/8a/Focused_Might.png) |
Focused Might |
After not attacking for 1 second, gain Focused Might and deal a guaranteed lethal hit with your next attack.
Focused Might is a status effect that makes your next primary attack deal a lethal hit.
|
??? |
Strength
|
![](/wiki/images/e/ef/Goat_Force.png) |
Goat Force |
On dash, trigger an ancestral goat to charge at the nearest enemy dealing x to x striking body damage and dealing a guaranteed ruthless hit. [0.25 seconds cooldown] |
??? |
Strength
|
![](/wiki/images/3/32/Heavy_Draw.png) |
Heavy Draw |
Strength also counts towards dexterity damage scaling from ranged weapons. |
??? |
Strength
|
![](/wiki/images/b/bb/Holy_Fire.png) |
Holy Fire |
When an enemy takes radiant damage from you or your companions, gain Holy Fire. |
??? |
Strength
|
![](/wiki/images/c/cd/Natural_Burden.png) |
Natural Burden |
You gain no more stats from strength, dexterity or intelligence but the penalties from exceeding your equip load capacity are reversed. |
??? |
Strength
|
![](/wiki/images/5/5b/Overwhelming_Presence.png) |
Overwhelming Presence |
Gain 1% increased effect of debuffs per point of equip load on you. (up to 200%) |
??? |
Strength
|
![](/wiki/images/e/ec/Pack_Mentality.png) |
Pack Mentality |
Natural damage rolls from you always roll minimum damage but you can have +1 maximum companion. |
??? |
Strength
|
![](/wiki/images/9/91/Pointy_End.png) |
Pointy End |
Thrusting damage from you and your companions inflicts a stack of Puncture with 100% increased effect. |
??? |
Strength
|
![](/wiki/images/1/1b/Power_is_Power.png) |
Power is Power |
??? |
??? |
Strength
|
![](/wiki/images/2/27/Rage.png) |
Rage |
Hits with primary attacks grant a stack of Rage. |
??? |
Strength
|
![](/wiki/images/f/f5/Razors_Edge.png) |
Razors Edge |
Slashing damage from you and your companions inflicts a stack of Rupture. |
??? |
Strength
|
![](/wiki/images/6/65/Resolute_Technique.png) |
Resolute Technique |
Your critical hit chance is 0%, but you gain +100% crushing hit chance. |
??? |
Strength
|
![](/wiki/images/4/47/Savage_Wounds.png) |
Savage Wounds |
Your hits against bleeding enemies inflict Vulnerability. |
??? |
Strength
|
![](/wiki/images/8/86/Shield_Bash.png) |
Shield Bash |
On the tally of 5 melee attacks, while wearing a shield, shield bash the nearest enemy dealing striking damage and dealing a guaranteed crushing hit. |
??? |
Strength
|
![](/wiki/images/a/a7/Steady_Strikes.png) |
Steady Strikes |
Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base weapon damage at 200% of their value. |
??? |
Strength
|
![](/wiki/images/0/09/Tempest_Kick.png) |
Tempest Kick |
On the tally of 8 melee attacks kick the nearest enemy dealing x to x striking body damage and trigger your on-dash effects. |
??? |
Strength
|
![](/wiki/images/f/f7/Testudo.png) |
Testudo |
Reduce global tally threshold requirements by 1. Additionally, reduce global tally requirements further per maximum point of block you have. (up to -2) |
??? |
Strength
|
![](/wiki/images/3/3c/Titan_Grip.png) |
Titan Grip |
Two-handed melee weapons count as one-handed and allow for wearing an offhand item. |
??? |
Strength
|
![](/wiki/images/d/d6/Unforgiving.png) |
Unforgiving |
??? |
??? |
Strength
|
![](/wiki/images/a/a9/War_Cry.png) |
War Cry |
On combat start and on taking damage, perform a war cry that taunts all enemies in the room.
(TAUNT, On combat start triggers also trigger when bosses enter phase 2.)
|
??? |
Strength
|
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