Revision as of 07:50, 7 January 2024 by NDSi(talk | contribs)(Created page with "Attacking an enemy with same damage type as its weakness will deal a guaranteed {{col|P|super effective hit}} 12px that scales based on its {{col|P|super effective hit}} 12px multiplier. The default multiplier is {{col|G|25%}}.")
Attacking an enemy with same damage type as its weakness will deal a guaranteed super effective hit that scales based on its super effective hit multiplier. The default multiplier is 25%.