User:Ken

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Revision as of 01:53, 2 January 2024 by Ken (talk | contribs)

Ranged

Name Weapon Type Rarity Handling Damage Range APS Range Effect STR DEX INT
Alchemical Concoction 1

1

Common
135-150 1.5 Medium Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. E D
Arcane Shuriken 2

1

Common
65-130 3 Medium Primary attack deals Slashing DamageAll slashing damage is physical damage..

Gains +10% Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have.
C C
Auto Crossbows 3

2

Uncommon
55-105 5 Far Primary attack deals Thrusting DamageAll thrusting damage is physical damage..

If you have at least 30 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.: Gains +100% Attack Speed.
B D
Bazooka 3

2

Uncommon
245-640 1 Very Far Primary attack deals Explosion DamageExplosion damage persists through the armor threshold..

Deals +100% Damage at Far Range Hits at Far Range deal x0.90 Damage.
D B D
Blastbark 4

2

Uncommon
145-405 2 Very Far Primary attack deals explosion damageExplosion damage persists through the armor threshold.. E A E
Blowgun 2

1

Common
210-230 1.5 Far Primary attack deals Poison DamagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
.

Grants +100% PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
Duration.
C D
Bola Crossbow 3

2

Uncommon
120-250 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.. D B
Boneforce 5

2

Uncommon
50-110 4 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon gains +100% Crushing Hit Chance Crushing Hits are guaranteed to roll top end damage..
S S
BOOM-erang 4

1

Common
115-235 2 Far Primary attack deals striking damageAll striking damage is physical damage..

Triggers an explosionExplosion damage persists through the armor threshold. dealing explosion damageExplosion damage persists through the armor threshold..
A C
Brick 2

1

Common
85-175 2 Medium Primary attack deals striking damageAll striking damage is physical damage..

This weapon gains +100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance.
D D
Buriza 3

2

Uncommon
105-140 2 Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . C B
Chakrams 1

1

Common
70-145 3 Far Primary attack deals slashing damageAll slashing damage is physical damage.. D E
Chloroblast Bow 4

2

Uncommon
90-200 4 Very Far Primary attack deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflicts NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. . S
Cluckeye Bow 3

2

Uncommon
60-130 thrusting
610-1605 explosion
2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
Has a 20%🍀 chance to cluck on attack.

Cluck is a secondary attack that deals explosion damageExplosion damage persists through the armor threshold..
B
Composite Bow 2

2

Uncommon
125-150 2 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon has a +25% chance for attacks to repeatRepeated attacks deal 25% less damage. .
E C
Compound Bow 4

2

Uncommon
95-200 3 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
This weapon has a 100% chance for attacks to repeatRepeated attacks deal 25% less damage. .
A C
Cross Glaive 3

1

Common
40-90 2 Far Primary attack deals slashing damageAll slashing damage is physical damage., can hit multiple times and inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds..

C B
Crossbow 1

2

Uncommon
135-280 1.5 Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. D
Crude Bow 1

2

Uncommon
100-200 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. D
Crystal Bow 2

2

Uncommon
70-140 3 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
On the tally of 3 primary attacks additionally triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
crystals that deal thrusting damageAll thrusting damage is physical damage..
E C E