|
Name |
Description |
Conditions |
Type
|
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Advanced Ballistics |
All ranged damage is always considered to be at close range. |
??? |
Dexterity
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Agility |
Your % modifiers to movement speed also apply to attack speed. |
??? |
Dexterity
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Alacrity |
Gain between 5% and 35% increased attack speed depending on the dexterity scaling of your equipped weapon. ( up to 35% at S+) |
??? |
Dexterity
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Ascetic's Discipline |
On dash, mark the nearest enemy with Ascetic's Mark. [0.25 seconds cooldown]
Ascetic's Mark is a mark that guarantees a crushing hit Crushing Hits are guaranteed to roll top end damage. and grants Ascetic's Reward when triggered. Lasts until triggered.
Ascetic's Reward is a mark reward buff that adds +50% to minimum damage roll and lasts 8 seconds. |
??? |
Dexterity
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Best Friends Forever |
Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. |
??? |
Dexterity
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Blood Infection |
When you inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds., you also inflict a stack of poison based on the same infliction damage. |
??? |
Dexterity
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Cheap Shot |
On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., gain Cheap Shot, increasing secondary attack damage. [1 second cooldown]
Cheap Shot is a buff that 100% increased secondary attack damage and lasts 4 seconds. |
??? |
Dexterity
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Cull the Weak |
Enemies take increased damage equal to the reduction of their movement speed. |
??? |
Dexterity
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Deadly Toxins |
You have double the critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against poisoned enemies. |
??? |
Dexterity
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Double Trouble |
Your repeated attacks have gain +100% lethal hit Lethal Hits deal double damage. chance. |
??? |
Dexterity
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Dynamo |
During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 2 units moved. |
??? |
Dexterity
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Earned Luck |
Each point of dexterity additionally grants +1% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance. |
??? |
Dexterity
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Grenadier |
During combat, periodically trigger your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing explosion damage every 2.5 seconds. |
??? |
Dexterity
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Harmony |
Grants Harmony while you have dealt at least 3 kinds of elemental damage in the past 4 seconds.
Harmony is a buff that grants 50% increased attack speed |
??? |
Dexterity*
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Hunter's Patience |
After standing still for 0.5 seconds, mark the healthiest enemy in the room with Hunter's Mark. Repeats every 2 seconds while standing still.
Hunter's Mark is a mark that guarantees a lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. and grants Hunter's Reward when triggered. Lasts until triggered.
Hunter's Reward is a mark reward buff that grants +25% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance and lasts 8 seconds. |
??? |
Dexterity
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Intuition |
Gain 100% increased stats from dexterity, but gain no stats from strength or intelligence. |
??? |
Dexterity
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Lethality |
Gain +150% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier at close range. |
??? |
Dexterity
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Lightning Conductor |
On non-trigger lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., Trigger a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.25 seconds cooldown] |
??? |
Dexterity
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Like Clockwork |
On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., increment all your active tally counters by 1. [0.5 seconds cooldown] |
??? |
Dexterity
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Manaforged Bolts |
On draining an accumulated amount of 1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.,Trigger} a volley of magical bolts that deal ThrustRanged.. |
??? |
Intelligence
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Event Horizon |
Grants 100% increased orbital speed and your orbitals inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. |
??? |
Intelligence
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Forethought |
Gain 100% increased effect and duration of mana star buff effects. |
??? |
Intelligence
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Glass Cannon |
Your equip load capacity is halved but you gain crushing hit Crushing Hits are guaranteed to roll top end damage. chance. |
??? |
Intelligence
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Hex Touch |
Your cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. inflict HexHex is a status effect that doubles the effect of debuffs and lasts 4 seconds..
|
??? |
Intelligence
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Ice Conjuration |
On non-trigger lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., Trigger a barrage of 3 Ice shard projectiles dealing cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. each. |
??? |
Intelligence
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Ignition Burst |
Explosion damage inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. damage dealt additionally is based on explosion infliction damage. Additionally, each point of powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also grants 5% increased burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.. |
??? |
Intelligence
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Influence |
You and your companions gain 25% increased attack speed per aura you have. |
??? |
Intelligence
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Insight |
Grants 100% increased stats granted by Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. to mana-draining weapons. |
??? |
Intelligence
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Inspiring Presence |
Each point of powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. additionally grants 2.5% increased companion damage. (up to 250%) |
??? |
Intelligence
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Keen Mind |
Gain 100% increased stats from intelligence, but gain no stats from strength or dexterity. |
??? |
Intelligence
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Lightning Always Strikes Twice |
Any time you Trigger a damaging lightning effect, the effect is triggered an additional time after a 0.5 second delay. |
??? |
Intelligence
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Mageblood |
Potion buff effects are permanent. |
??? |
Intelligence
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Natures Boon |
B|mana star}} buff effect, attacking TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a magical leaf that deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.. [0.1 seconds cooldown]
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??? |
Intelligence
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Poison Aura |
Grants you an aura that inflicts PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and {[col|P|debuffs}} enemies to take poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. from you and your companions . |
??? |
Intelligence
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Power Hungry |
Grants +10 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Soul Heart you have. |
??? |
Intelligence
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Shock Aura |
Grants you an aura that inflicts ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. and debuffs enemies to take lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. from you and your companions . |
??? |
Intelligence
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Spell Echo |
On the tally of 5 attacks with a magic weapon, repeat the attack. |
??? |
Intelligence
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Static Blows |
On inflicting the maximum stacks of ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. to an enemy, the stacks are consumed to Trigger a lightning strike that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. (Lightning strike cannot inflict shock) |
??? |
Intelligence
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Strong Together |
Your companions grant no stats to you but you can have +2 maximum companions . |
??? |
Intelligence
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Vision Quest |
On kill and OnCombat, spawns a mana star somewhat far from you in the arena. [0.5 seconds cooldown] |
??? |
Intelligence
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Wildfire |
from you and your companions inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. to burning enemies. |
??? |
Intelligence
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