Template:KW
From Tiny Rogues Wiki
{{#switch:
| PA = Primary attack | PAs = Primary attacks | Thrust = thrusting damageAll thrusting damage is physical damage. | ArmorBreak = Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor. Lasts 4 seconds. | Bible = BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | Bow = BowBows disable any non-quiver offhand. | CloseRange = close rangeClose Range is indicated by a little red ruler next to damage numbers. | Cold = cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. | Chill = ChillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. | Crossbow = CrossbowCrossbows disable any non-quiver offhand. | Crush = crushing hit
Crushing Hits
are guaranteed to roll top end damage. | DemonRage = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds. | Doom = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds. | Judgement = JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. | Lightning = lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. | Shock = ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. | LH = lucky hit🍀Luck
increases lucky hit
chance. Lucky hits
roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. | LHs = lucky hits🍀Luck
increases lucky hit
chance. Lucky hits
roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. | Mana = Mana ✯Mana
grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | Nature = nature damage | PoisonDMG = poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison. | Poison = PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. | Rupture = RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. | SilverBolt = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds. | Slash = slashing damageAll slashing damage is physical damage. | Sound = sound damage | Strike = striking damageAll striking damage is physical damage. | Tailwind = TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. | 2H = Two-Handed2-handed weapons disable your offhand. | Vul = VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds. | Crit = critical hit❗ The damage from critical hits
is multiplied with your critical hit
multiplier. | Crits = critical hits❗ The damage from critical hits
is multiplied with your critical hit
multiplier. | Intimidate = IntimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds. | Bleed = BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. | Explosion = explosion damage> {{{2}}}