Boots

From Tiny Rogues Wiki
Revision as of 10:57, 14 April 2023 by Ken (talk | contribs)
Name Effect Attunement Rarity
Angel Boots +5% Movement Speed per point of Good you have 1

2

Uncommon
Anti Gravity Boots You are immune to push and pull effects. 1

2

Uncommon
Apprentice Boots +60% Damage
-10% Damage per level
1

1

Common
Arcane Slippers When you recover Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you also recover 1 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. 1

2

Uncommon
Architect's Boots On Skill Used, grants +40% Movement Speed for 8 seconds. [Buff] 1

4

Epic
Ballet Shoes On Dash, grants +10 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. for 4 seconds. [Buff] 1

2

Uncommon
Captain Boots Modifiers to your Movement Speed also apply to Companion Damage at 200% value. 1

3

Rare
Clockwork Boots Modifiers to your Movement Speed also apply to Tick Speed. 1

3

Rare
Clogs On Dash, maximize all your Tally Effects. 1

3

Rare
Clown Shoes On inflicting TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
, grants SwiftnessSwiftness
+20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Buff]
.
0

6

Set
Conduit Greaves Every 0.5 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a ChainLightning that deals 130 to 385 LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Damage. [Tick]
1

5

Legendary
Crystal Greaves On Dash, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a CrystalNova that deals 150 to 400 Crystal Damage.
1

2

Uncommon
Demolition Boots +25% ExplosionExplosion damage persists through the armor threshold. Damage. 0

6

Set
Devil Boots +5% Movement Speed per point of Evil you have 1

2

Uncommon
Dragonscale Greaves +1/1 Suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
On Dash, gain Combat BraveryCombat Bravery
x1.20 Melee Damage
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Buff]
.
1

4

Epic
Dynamo Treads +25% Tick SpeedTick Speed modifies the rate of any effect with a [Tick] tag. 1

2

Uncommon
Elusive Boots +1/1 Evade Evades refresh after 5 combat encounters without taking damage or evading. 1

3

Rare
Elven Boots If you haven't taken damage in this room:
+20% Movement Speed
3

6

Set
Explorer Boots +45 Equip Load Capacity 1

2

Uncommon
Flip Flops Your Attacks alternate between dealing guaranteed Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen. and cursed hits Cursed Hits have x0.50 chance for Hit Effects to happen.. 1

4

Epic
Flippers If you have at least 30 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.:
+0.5 seconds of invincibility after dash
1

2

Uncommon
Galewind Steps +10% Movement Speed 0

6

Set
Geta On Dash, gain HasteHaste is a stackable buff that grants 5% increased movement speed per stack. Stacks last 4 seconds decaying at the same time. Up to 2 stacks.. 1

1

Common
Goliath Greaves +20 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. 1

4

Epic
Helsing's Boots Modifiers to your Movement Speed also apply to Ranged Damage. 1

4

Epic
Hercules Boots +125 Equip Load Capacity 1

3

Rare
Hermes Sandals +100% Movement Speed 1

5

Legendary
Hide Boots +0.25% Movement Speed per point of unused Equip Load Capacity. 1

2

Uncommon
House Slippers +1/1 heart 1

1

Common
Ice Climbers +25% ColdChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
Damage
0

6

Set
Ice Skates Modifiers to Movement Speed also apply to ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
Effect.
1

3

Rare
Inferno Treads Every 0.25 seconds triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
FireRain that deals 210 to 310 FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Damage. [Tick]
1

5

Legendary
Iron Greaves +1/1 armor 1

1

Common
Jester Boots +35% Stamina Recovery Speed 1

1

Common
Knife Shoes On Dash, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
Knives that deal 400 to 650 thrustingAll thrusting damage is physical damage. Damage and inflict BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
1

4

Epic
Leather Boots +10% Movement Speed 0

1

Common
Lightning Boots On Dash, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Lightning StrikeShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
Chain Lightning
Damage Scaling:
0/40 : 0/40 : 0/40
Added Damage Effectiveness: 100%
Inflicts: Shock
[Trigger] [Lightning] [Elemental]
on all Enemies that deals 125 to 375 LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Damage.
1

3

Rare
Mage Treads +1/1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. 0

2

Uncommon
Magi-Tech Boots +5% Movement Speed per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have 1

3

Rare
Merlin's Boots Modifiers to your Movement Speed also apply to Magic Damage. 1

4

Epic
Nimbus Cloud You count as Standing Still. 1

3

Rare
Parsec Boots +5% Movement Speed per IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. Trait you have 1

3

Rare
Peg Leg +0.25% Movement Speed per Gold you have 1

3

Rare
Phantom Steps +0.25 seconds of Invincibility after Dash 1

1

Common
Red Heels On Dash, inflicts CharmCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
to all Enemies.
1

2

Uncommon
Rhythm Anklets +10% Skill Damage 0

6

Set
Rocket Boots On Dash gain Speed BoostSpeed Boost is a stackable buff that grants 10% increased movement speed per stack. Stacks last 1 second decaying one after another. Up to 10 stacks. . 1

4

Epic
Rogue Boots On Dash, gain StealthStealth is a buff that grants +10% critical hit chance and lasts 8 seconds.. 1

2

Uncommon
Roller Skates +35% Orbital Speed 1

2

Uncommon
Roots Boots +100% Stamina Recovery Speed while Standing Still 1

2

Uncommon
Rubber Boots +25% Stamina Recovery Speed 0

6

Set
Running Shoes +10% Movement Speed per Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). you have 1

2

Uncommon
Sandstorm Steps Every 1 second, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
SandTwisters that deal 250 to 350 PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage. [Tick]
1

3

Rare
Scarab Greaves +1/1 armor 1

3

Rare
Sheriff Boots +20% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. with Guns and Cannons 0

6

Set
Sin Treads +10% Movement Speed per Curse Cursed Hits have x0.50 chance for Hit Effects to happen. you have
(Up to 100%)
1

4

Epic
Snow Boots +0.25% Movement Speed per point of Equip Load on you 1

3

Rare
Socks with Sandals On Dash, inflicts IntimidateIntimidate
x1.25 Melee Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
to all Enemies.
1

3

Rare
Sprinting Shoes x2.00 value of Movement Speed Modifiers 1

2

Uncommon
Tabi +20% Movement Speed while near a wall 1

1

Common
Wander Boots +2 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). 1

3

Rare
War Boots +50% Close Range Hits at Close Range deal x1.20 Damage. Threshold 0

6

Set
Wildling Boots +40% Movement Speed while you have RageRage
+4% Attack Speed
Duration: 4 seconds
Max Stacks: 10
[Emotion] [Buff]
or FuryFury is a stackable emotion buff that grants 4% increased damage per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.
1

4

Epic
Winged Boots On Dash, gain SwiftnessSwiftness is a buff that grants 25% increased movement speed and lasts 8 seconds.. 1

2

Uncommon
Wool Shoes +1 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). 0

1

Common
Wrapped Boots On Dash, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a KickKnives
Damage Scaling:
0/40 : 0/40 : 0/40
Added Damage Effectiveness: 100%
Inflicts: Bleed
[Trigger] [Physical]
that deals 500 to 750 strikingAll striking damage is physical damage. Damage.
1

3

Rare