Mastery Perks

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Revision as of 10:21, 19 July 2024 by NDSi (talk | contribs) (finished north side of Mastery Perk Tree)

Mastery Perks act as the main progression system in the game, letting you pick and choose the best perks for your ideal playstyle and helps make the game less difficult and more accessible. Mastery Perk points can be gained via defeating bosses and gaining Mastery Crowns, which fill an EXP bar and contribute to gaining your next point. This can be sped up by activating Cinders which make the game more difficult in exchange for more EXP per crown. In the perk tree there are choice perks which let you pick only 1 perk out of multiple choices.

A maximum of 30 Mastery Points can be currently allocated in the perk tree, meaning that every perk cannot be enabled at once.

North

Perk Description Next Perk
Main Branch
Hope
You start with 1 Soul Heart. > Bargain Hunter/Window Shopper
> First Aid
First Aid
You start with +1 additional health flask. > Quick Recovery
> Headstart/Shortcut
Headstart/Shortcut

You start with +1 EXP.
OR
You start with +5 EXP but every level takes +1 EXP to achieve.
> Opening Move
> Freedom
High Stakes/Slow and Steady

Adds +25% to super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. multiplier but also adds -25% to not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. multiplier.
OR
Adds +12.5% to not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. multiplier but also adds -12.5% to super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. multiplier.
> Throne Quest
Throne Quest

Reduces alignment requirements to enter final floors by 1.
Perk Description Next Perk
Blacksmiths and Economy Sub-Branch
Bargain Hunter/Window Shopper

Gold prices in shops are reduced by up to 20%.
OR
Shops have a 35% chance to offer an additional item.
> Supply and Demand/Demand and Supply
> Pay to Win
Supply and Demand/Demand and Supply

Gold prices increase by 1 to 5 Gold but Soul prices decrease by 1 to 5 Souls .
OR
Soul prices increase by 1 to 5 Souls but Gold prices decrease by 1 to 5 Gold .
Pay to Win
Floor 1 always contains a shop. > Loss Leader/Worth of a Soul
> Mixed Bag
Loss Leader/Worth of a Soul

Upgrading weapons at any blacksmith costs 10/15/20 [and so on] instead of 20/20/20
OR
All blacksmiths charge 5 Souls instead of 20 Gold per upgrade.
> Loyalty/Sympathy/Pity
Loyalty/Sympathy/Pity


The default blacksmith can upgrade weapons to upgrade level 4.
OR
Blacksmiths sell Repair Powder for 5 Gold .
OR
The Blacksmith can remove negative enchantments from weapons for free.
Mixed Bag
Items priced in Gold have a 25% chance to instead cost Souls , and vice versa. Additionally, when this occurs the price is reduced by 25%. > Suit Up
> Inflation/Deflation
Suit Up
Equipment and weapon chests have a 20% chance to contain an additional item.
Inflation/Deflation

Weapons and equipment cost 1 to 10 less Gold in shops but also sell for 1 to 10 less Gold at the Pawn Shop.
OR
Weapons and equipment cost 1 to 10 more Gold in shops but also sell for 1 to 10 more Gold at the Pawn Shop.
> Bulk Seller
Bulk Seller
With each consecutive item sold at the Pawn Shop, the following item sells for +1 Gold up to a maximum of +10.
Perk Description Next Perk
Flasks and Sacrifice Sub-Branch
QuickRecovery
Halves the time it takes to drink your flask. > World of Hurt
World of Hurt
Blood Chests and Blood Altars are 30% more common.
Perk Description Next Perk
Traits and Attributes Sub-Branch
Opening Move
Your first trait selection always offers 4 traits. > Personal Agency
> Strong Foundation/Perfectionist
Personal Agency
Curse Cursed Hits have x0.50 chance for Hit Effects to happen. is 30% less likely to seal a trait in trait selection.
Strong Foundation/Perfectionist

Gain +1 free trait reroll, only on your first trait selection.
OR
Gain +1 free trait reroll, only on your last trait selection.
> All In/Well Rounded Beast
> Butterfly Effect/Wildcard
All In/Well Rounded Beast

Gain a 30% chance that food rewards are of the type of your highest attribute.
OR
On entering floor 2, 4, 6 and 8 gain +1 of your lowest attribute.
Butterfly Effect/Wildcard

Types of traits offered in trait selections are more influenced by the types of traits you already have.
OR
Trait selections always contain a trait of the type of your lowest attribute.
Perk Description Next Perk
Loot and Mobility Sub-Branch
Freedom
Rooms are never smaller than their base size. > Speed/Reflexes/Stamina
> Smash and Grab
Speed/Reflexes/Stamina


Gain +1 base movement speed.[Most character classes start with a base movement speed between 6 or 8.]
OR
Gain +0.05 seconds of base invincibility after dashing.
OR
Reduces your base Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). recovery time by 0.25 seconds. From 2 seconds, to 1.75 seconds.]
Smash and Grab
Bombing treasure chests, shrines and the arcade drop twice the amount of stuff. > Trust Issues/Double Trouble
> Secret Service
Trust Issues/Double Trouble

Mimics appear more often but you get no hint for their upcoming appearance anymore. [Info: Mimics award twice the rewards of the chest they mimic, so more mimics equal more loot.]
OR
Mimics are slightly rarer but always appear in pairs, granting additional rewards.
Secret Service
Floors 1 to 10 are guaranteed to contain at least 1 secret room each.

East

South

West