Traits
From Tiny Rogues Wiki
Traits
Name | Description | Requirement | Type | |
---|---|---|---|---|
Adrenaline | Deal 40% more damage in rooms you have taken damage. | ??? | Strength | |
Barbarism | 25% more damage while not having Armor | ??? | Strength | |
Beef | +1 to strength proficiency. Proficiency improves damage scaling of weapons. Currently would grant you x% increased damage. |
??? | Strength | |
Berserk | When you defy death, gain 50% more attack speed and 50% more damage dealt for the rest of the room. | ??? | Strength | |
Block | While wearing a shield, block the first damaging hit you take in every room. | ??? | Strength | |
Bloodthirsty | 25% more damage against bleeding enemies. | ??? | Strength | |
Blunt Trauma | Flail and Mace inflict Bleed. | ??? | Strength | |
Boozer | Stacks of "Tipsiness" are permanent. | ??? | Strength | |
Brawler | 15% more damage per enemy in the room (up to 45%). | ??? | Strength | |
Close Combat | 30% more damage to enemies at close (55 units) range. | ??? | Strength | |
Goat Force | Triples Horn Helmet damage and gives you +0.5s invincibility after dash. | ??? | Strength | |
No Pain No Gain | Defy death +3 times per room. You can't and don't have armor. | ??? | Strength | |
Rage | Gain Rage on hit, 4% increased attack speed per stack of rage (max 10 stacks, stack lasts 25) | ??? | Strength | |
Relentless | 10% more damage per missing Heart . | ??? | Strength | |
Resolute Technique | 40% more damage but your critical hit chance is 0%. | ??? | Strength | |
Ruthless | Every 3rd primary attack deals double damage. | ??? | Strength | |
Savage Wounds | 30% more Bleed damage. | ??? | Strength | |
Shield Bash | While wearing a shield every 3rd melee attack performs an additional shield bash attack. | ??? | Strength | |
Vitality | +2 Hearts Recover 1 Heart on room completion if you have taken damage in that room. |
??? | Strength | |
Rampage | Gain 5% increased damage when you complete a room. Resets each floor. | ??? | Strength/Dexterity | |
Acrobatics | Evade the first damaging hit you take in every room. | ??? | Dexterity | |
Agility | 10% increased movement speed modifiers to movement speed also apply to attack speed |
??? | Dexterity | |
Alacrity | 30% increased attack speed. | ??? | Dexterity | |
Ballistics | 20% chance to trigger a refire with ranged attacks. | ??? | Dexterity | |
Cull The Mark | Enemies take 10% more damage per status effect on them. | ??? | Dexterity | |
Dynamo | 25% increased attack speed if you have reloaded recently. 25% increased reload speed if you haven't reloaded recently. (recently = 4s) | ??? | Dexterity | |
Focus | Infusion effects are permanent. | ??? | Dexterity | |
Give And Take | Gain 6% increased damage per current stamina point. Gain 6% increased attack speed per missing stamina point. | ??? | Dexterity | |
Grenadier | On ranged attack, throw a grenade that explodes into multiple projectiles on impact. Has reload time of 2.235s | ??? | Dexterity | |
Intuition | +1 to dexterity proficiency. Proficiency improves damage scaling of weapons. Currently would grant you x% increased damage. |
??? | Dexterity | |
Lethality | +150% critical hit multiplier. | ??? | Dexterity | |
Momentum | Gain Momentum on dash, 15% increased damage dealt per stack of Momentum (max 3 stacks) | ??? | Dexterity | |
Opportunistic | When you dash, gain 100% chance to trigger a refire for 0.5 seconds. (4s cooldown) | ??? | Dexterity | |
Precision | +20% critical hit chance | ??? | Dexterity | |
Quick Load | 10% increased attack speed. Total modifier to attack speed affects reload speed. | ??? | Dexterity | |
Quickstep | Grants 20% increased attack and movement speed for 4 seconds on dash. | ??? | Dexterity | |
Relentless Assault | Recover 1 Stamina on hit. (1 second cooldown) | ??? | Dexterity | |
Sharpshooter | 25% more damage to enemies at far (80 units) range. | ??? | Dexterity | |
Swagger | Every 5th primary attack will be a guaranteed critical hit. | ??? | Dexterity | |
Tacticool Reload | Reload your weapon instantaneously on dash. | ??? | Dexterity | |
Transcendence | Gain +20 base DMG per infused damage type from status effects on you. | ??? | Dexterity | |
Versatility | +2 Stamina | ??? | Dexterity | |
Spellblade | Swords, Daggers, Sickles and Scythes gain increased attack speed from mana. | ??? | Dexterity/Intelligence | |
Amplify | 30% increased area of effect radius, 30% increased area damage. | ??? | Intelligence | |
Annihilation | 25% more damage with hits that inflict a status effect. | ??? | Intelligence | |
Arcane Potency | 15% more damage dealt per Soul Heart have. (up to 75%) Your maximum Health is 0. | ??? | Intelligence | |
Colossal Might | 50% more damage but 25% less attack speed | ??? | Intelligence | |
Decay | Gain 10% increased DoT damage per second spent in the room (up to 200%) | ??? | Intelligence | |
Discharge | Stops Mana degeneration. When you attack at full mana, discharge all mana to deal massive area damage. | ??? | Intelligence | |
Dreamer | 75% increased damage bonus from mana. | ??? | Intelligence | |
Glass Cannon | 30% more damage +1/2 Heart damage taken | ??? | Intelligence | |
Keen Mind | +1 to intelligence proficiency Proficiency improves damage scaling of weapons, Currently would grant you x% increased damage |
??? | Intelligence | |
Mageblood | Potion effects are Permanent. | ??? | Intelligence | |
Mending | Repairs all Armor when you defeat a boss. +1 to inherent Armor . | ??? | Intelligence | |
Quick Cast | Gain 40% increased attack speed when you pick up a mana star. Attack speed bonus decays over 4 seconds. | ??? | Intelligence | |
Resoursefulness | While in combat, drop one Mana Star per current Stamina on dash. | ??? | Intelligence | |
Single Out | 25% more damage while fighting exactly 1 enemy. | ??? | Intelligence | |
Soul Thief | Gain a Soul Heart when you defeat a boss. | ??? | Intelligence | |
Static Blows | 25% chance to trigger a lightning strike on hit (0.25s cooldown). | ??? | Intelligence | |
War Caster | +10% magic damage per maximum armor capped at +30%. | Have any weapon with Magic Damage and any equipment that provides Armor | Intelligence | |
Wisdom | +3 Template:Mana | ??? | Intelligence | |
Power Of Nature | Weapons that inherently deal elemental damage, now profit from damage bonus from mana. | ??? | Intelligence/Strength |
Negative Traits
Removed Traits
Name | Reason | |
---|---|---|
Piercing Shots | ||
Constitution | Merged with Vitality |
History
[0.1.9c]:
- ▼ Colossal Might: Now slows attack speed by 25%, previously by 30%.
- Constitution: Has been removed.
- ▲ Vitality: Now also grants the health recovery effect previously applied by Constitution.
- ▲ Give And Take: Now grants 6% increased damage per current stamina point and 6% increased attacks peed per missing stamina point. Previously 5% each.
- Changes to flaws applied by Cinder modifier:
- Jinxed: Now applies -1 Luck for rest of room upon taking damage, previously just always -1 Luck.
- Survivor Bias: Reduced duration of movement speed slow to 4 seconds, previously 8. Reduced movement speed reduction to -15%, previously -20%.
- Glass: Now makes you take +1 heart of damage while at full health. Previously +1/2 heart always.
- Inflation: Reduced maximum damage reduction per gold from -20% at 80 gold to -15% at 100 gold.
- Lightning Conduit:
- Now strikes you every 12 seconds.
- Reduced radius of lightning strike.
- Short Sighted: Now you deal 50% less damage at far range, previously no damage dealt at far range.
- Slippery Slope: If you lose gold upon taking damage, you now lose only 5 gold not 5-7 gold.
- Sloth: Now applies 25% longer stamina recovery and regeneration time, previously 50% longer.
- Sunk-cost Fallacy: Now reduces damage of weapon by up to 15%, previously up to 20%.