User:Ken
From Tiny Rogues Wiki
Ranged
| Name | Weapon Type | Rarity | Handling | Damage Range | APS | Range | Effect | STR | DEX | INT | |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Alchemical Concoction | 1 | 1 Common |
135-150 | 1.5 | Medium | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | E | D | ||
![]() |
Arcane Shuriken | 2 | 1 Common |
65-130 | 3 | Medium | Primary attack deals Slashing DamageAll slashing damage is physical damage.. Gains +10% Critical Hit |
C | C | ||
![]() |
Auto Crossbows | 3 | 2 Uncommon |
55-105 | 5 | Far | Primary attack deals Thrusting DamageAll thrusting damage is physical damage.. If you have at least 30 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.: Gains +100% Attack Speed. |
B | D | ||
![]() |
Bazooka | 3 | 2 Uncommon |
245-640 | 1 | Very Far | Primary attack deals Explosion DamageExplosion damage persists through the armor threshold.. Deals +100% Damage at Far Range |
D | B | D | |
![]() |
Blastbark | 4 | 2 Uncommon |
145-405 | 2 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | E | A | E | |
![]() |
Blowgun | 2 | 1 Common |
210-230 | 1.5 | Far | Primary attack deals Poison DamagePoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]. Grants +100% PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] Duration. |
C | D | ||
![]() |
Bola Crossbow | 3 | 2 Uncommon |
120-250 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.. | D | B | ||
![]() |
Boneforce | 5 | 2 Uncommon |
50-110 | 4 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon gains +100% Crushing Hit Chance |
S | S | ||
![]() |
BOOM-erang | 4 | 1 Common |
115-235 | 2 | Far | Primary attack deals striking damageAll striking damage is physical damage.. Triggers an explosionExplosion damage persists through the armor threshold. dealing explosion damageExplosion damage persists through the armor threshold.. |
A | C | ||
![]() |
Brick | 2 | 1 Common |
85-175 | 2 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. This weapon gains +100% crushing hit |
D | D | ||
![]() |
Buriza | 3 | 2 Uncommon |
105-140 | 2 | Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | C | B | ||
![]() |
Chakrams | 1 | 1 Common |
70-145 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | D | E | ||
![]() |
Chloroblast Bow | 4 | 2 Uncommon |
90-200 | 4 | Very Far | Primary attack deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflicts NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. . | S | |||
![]() |
Cluckeye Bow | 3 | 2 Uncommon |
60-130 thrusting 610-1605 explosion |
2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Has a 20%🍀 chance to cluck on attack. Cluck is a secondary attack that deals explosion damageExplosion damage persists through the armor threshold.. |
B | |||
![]() |
Composite Bow | 2 | 2 Uncommon |
125-150 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has a +25% chance for attacks to repeatRepeated attacks deal 25% less damage. . |
E | C | ||
![]() |
Compound Bow | 4 | 2 Uncommon |
95-200 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has a 100% chance for attacks to repeatRepeated attacks deal 25% less damage. . |
A | C | ||
![]() |
Cross Glaive | 3 | 1 Common |
40-90 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage., can hit multiple times and inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.. | C | B | ||
![]() |
Crossbow | 1 | 2 Uncommon |
135-280 | 1.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | |||
![]() |
Crude Bow | 1 | 2 Uncommon |
100-200 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | |||
![]() |
Crystal Bow | 2 | 2 Uncommon |
70-140 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On the tally of 3 primary attacks additionally triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. crystals that deal thrusting damageAll thrusting damage is physical damage.. |
E | C | E |



















