|
Name |
Description |
Conditions |
Type
|
|
Advanced Ballistics |
All ranged damage is always considered to be at close range. |
??? |
Dexterity
|
|
Agility |
Your % modifiers to movement speed also apply to attack speed. |
??? |
Dexterity
|
|
Alacrity |
Gain between 5% and 35% increased attack speed depending on the dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. scaling of your equipped weapon. ( up to 35% at S+) |
??? |
Dexterity
|
|
Ascetic's Discipline |
On dash, mark the nearest enemy with Ascetic's Mark. [0.25 seconds cooldown]
Ascetic's Mark is a mark that guarantees a crushing hit Crushing Hits are guaranteed to roll top end damage. and grants Ascetic's Reward when triggered. Lasts until triggered.
Ascetic's Reward is a mark reward buff that adds +50% to minimum damage roll and lasts 8 seconds. |
??? |
Dexterity
|
|
Best Friends Forever |
Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. |
??? |
Dexterity
|
|
Blood Infection |
When you inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds., you also inflict a stack of poison based on the same infliction damage. |
??? |
Dexterity
|
|
Cheap Shot |
On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., gain Cheap Shot, increasing secondary attack damage. [1 second cooldown]
Cheap Shot is a buff that 100% increased secondary attack damage and lasts 4 seconds. |
??? |
Dexterity
|
|
Cull the Weak |
Enemies take increased damage equal to the reduction of their movement speed. |
??? |
Dexterity
|
|
Deadly Toxins |
You have double the critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against poisoned enemies. |
??? |
Dexterity
|
|
Double Trouble |
Your Repeated attacks have gain +100% lethal hit Lethal Hits deal double damage. chance. |
??? |
Dexterity
|
|
Dynamo |
During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 2 units moved. |
??? |
Dexterity
|
|
Earned Luck |
Each point of dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +1% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance. |
??? |
Dexterity
|
|
Grenadier |
During combat, periodically trigger your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing explosion damage every 2.5 seconds. |
??? |
Dexterity
|
|
Harmony |
Grants Harmony while you have dealt at least 3 kinds of elemental damage in the past 4 seconds.
Harmony is a buff that grants 50% increased attack speed |
??? |
Dexterity*
|
|
Hunter's Patience |
After standing still for 0.5 seconds, mark the healthiest enemy in the room with Hunter's Mark. Repeats every 2 seconds while standing still.
Hunter's Mark is a mark that guarantees a lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. and grants Hunter's Reward when triggered. Lasts until triggered.
Hunter's Reward is a mark reward buff that grants +25% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance and lasts 8 seconds. |
??? |
Dexterity
|
|
Intuition |
Gain 100% increased stats from dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., but gain no stats from strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. or intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. |
??? |
Dexterity
|
|
Lethality |
Gain +150% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier at close range. |
??? |
Dexterity
|
|
Lightning Conductor |
On non-trigger lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., Trigger a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.25 seconds cooldown] |
??? |
Dexterity
|
|
Like Clockwork |
On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., increment all your active tally counters by 1. [0.5 seconds cooldown] |
??? |
Dexterity
|
|
Manaforged Bolts |
On draining an accumulated amount of 1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.,Trigger} a volley of magical bolts that deal ThrustRanged. seconds. |
??? |
Strength
|
|
Fire and Blood |
You can stack burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. up to 10 stacks but burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. deal 50% less damage. |
??? |
Strength
|
|
Focused Might |
After not attacking for 1 second, gain FocusedMight and deal a guaranteed lethal hit Lethal Hits deal double damage. with your next attack.|??? |
Strength
|
|
Goat Force |
On dash, Trigger an ancestral goat to charge at the nearest enemy dealing striking damageAll striking damage is physical damage. and dealing a guaranteed ruthless hit Ruthless Hits have 100% more top end damage.. [0.25 seconds cooldown] |
??? |
Strength
|
|
Heavy Draw |
Strength also counts towards dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. damage scaling from ranged weapons. |
??? |
Strength
|
|
Holy Fire |
When an enemy takes radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. from you or your companions , gain Holy FireHoly Fire is a fire buff that grants +75 to 150 fire damage and lasts 8 seconds.. |
??? |
Strength
|
|
Natural Burden |
You gain no more stats from strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. or intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. but the penalties from exceeding your equip load capacity are reversed. |
??? |
Strength
|
|
Overwhelming Presence |
Gain 1% increased effect of debuffs per point of equip load on you. (up to 200%) |
??? |
Strength
|
|
Pack Mentality |
Natural damage rolls from you always roll minimum damage but you can have +1 maximum companion . |
??? |
Strength
|
|
Pointy End |
Thrusting damage from you and your companions inflicts a stack of PuncturePuncture is a stackable debuff that adds physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. with 100% increased effect. |
??? |
Strength
|
|
Power is Power |
Each point of power additionally grants 1% increased effect of buffs on you. (up to 100%) |
Power |
Strength
|
|
Rage |
Hits with primary attacks grant a stack of rageRage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.. |
??? |
Strength
|
|
Razors Edge |
Slashing damage from you and your companions inflicts a stack of RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.. |
??? |
Strength
|
|
Resolute Technique |
Your critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance is 0%, but you gain crushing hit Crushing Hits are guaranteed to roll top end damage. chance. |
??? |
Strength
|
|
Savage Wounds |
Your hits against bleeding enemies inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. |
??? |
Strength
|
|
Shield Bash |
On the tally of 5 melee attacks, while wearing a shield, shield bash the nearest enemy dealing striking damageAll striking damage is physical damage. and dealing a guaranteed crushing hit Crushing Hits are guaranteed to roll top end damage.. |
??? |
Strength
|
|
Steady Strikes |
Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base weapon damage at 200% of their value. |
??? |
Strength
|
|
Tempest Kick |
On the tally of 8 melee attacks kick the nearest enemy dealing striking body damage and trigger your on-dash effects. |
??? |
Strength
|
|
Testudo |
Reduce global tally threshold requirements by 1. Additionally, reduce global tally requirements further per maximum point of block Block prevents one hit of damage taken. Refreshes each floor. you have. (up to -2) |
??? |
Strength
|
|
Titan Grip |
Two-handed melee weapons count as one-handed and allow for wearing an offhand item. |
??? |
Strength
|
|
Unforgiving |
Ailments inflicted by non crits have 100% increased effect. |
??? |
Strength
|
|
War Cry |
On combat startOn combat start triggers also trigger when bosses enter phase 2. and on taking damage, perform a war cry that tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. s all enemies in the room.
|
??? |
Strength
|
|