|
Name |
Description |
Conditions |
Type
|
|
Adrenaline |
On taking damage or on defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor., gain AdrenalineAdrenaline is a buff that grants 100% increased damage and lasts 1 room..
Adrenaline is a buff that grants 100% increased damage and lasts 1 room.
|
??? |
Strength
|
|
Ancestral Aid |
Grants 2 Ancestral Spirit companions. Ancestral Spirits attack 1.50 times per second dealing slashing damage. Each spirit grants 10% increased melee attack speed. |
??? |
Strength
|
|
Arrogance |
When you TauntTaunt x1.35 Damage Taken at Close Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] or CharmB an enemy, gain ArroganceArrogance is a emotion buff that grants 100% increased damage with non-crits and lasts 8 seconds.. [1 second cooldown] |
??? |
Strength
|
|
Barbarism |
Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +5% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier. |
??? |
Strength
|
|
Battle Rush |
On combat startOn combat start triggers also trigger when bosses enter phase 2., gain full stacks of Battle Rush. Periodically trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects, including this one, every 10 seconds.
Battle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks.
|
??? |
Strength
|
|
Beef |
Gain 100% increased stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., but gain no stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. or IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. |
??? |
Strength
|
|
Berserking |
When you deal a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. or a Ruthless Hit Ruthless Hits gain x2.00 Top End Damage., gain {{Berserk. [1 second cooldown]
Berserk is a emotion buff that grants 20% more attack- and movement speed and lasts 8 seconds.
|
??? |
Strength
|
|
Blessed Hammer |
On non-triggered Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a blessed hammer that deals Radiant DamageGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. and returns to you. [0.25 seconds cooldown]
|
??? |
Strength
|
|
Bloody Knuckles |
Your hits with body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed. inflict BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] and trigger your on damage taking effects. [0.25 seconds cooldown.] |
??? |
Strength
|
|
Blunt Trauma |
Your hits with Striking DamageAll striking damage is physical damage. inflict InstabilityInstability x1.40 Top End Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff] and TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a shockwave on hit, that deals Striking DamageAll striking damage is physical damage.. [Info: Unarmed body damage deals striking damage by default]
|
??? |
Strength
|
|
Bone Crusher |
Dealing a Crushing Hits Crushing Hits deal guaranteed Top End Damage. grants you 5 bone splinters. Primary attacks consume one Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. to trigger a bone spear that deals Thrusting DamageAll thrusting damage is physical damage.. [0.1 seconds cooldown] |
??? |
Strength
|
|
Boozer |
Booze buff effects are permanent and have 100% increased effect. (Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.) |
??? |
Strength
|
|
Brawler |
Grants +10 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per actor in the room. (up to +50) |
??? |
Strength
|
|
Close Combat |
On the tally of 5 primary attack hits at Close Range Hits at Close Range deal x1.20 Damage., mark the enemy with Fighter's Mark.
Fighter's Mark is a mark that guarantees a Ruthless Hit Ruthless Hits gain x2.00 Top End Damage. and grants Fighter's Reward when triggered. Lasts until triggered.
Fighter's Reward is a mark reward buff that grants 50% increased top end damage and lasts {[col|G|8}} seconds. |
??? |
Strength
|
|
Fire and Blood |
You can stack BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] up to 10 stacks but BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] deal 50% less damage. |
??? |
Strength
|
|
Focused Might |
After not attacking for 1 second, gain Focused Might and deal a guaranteed Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. with your next attack.
Focused Might is a status effect that makes your next primary attack deal a Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing..
|
??? |
Strength
|
|
Goat Force |
On dash, TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. an ancestral goat to charge at the nearest enemy dealing Striking DamageAll striking damage is physical damage. and dealing a guaranteed Ruthless Hit Ruthless Hits gain x2.00 Top End Damage.. [0.25 seconds cooldown] |
??? |
Strength
|
|
Heavy Draw |
Strength also counts towards DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. damage scaling from ranged weapons. |
??? |
Strength
|
|
Holy Fire |
When an enemy takes Radiant DamageGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. from you or your Companions , gain Holy FireHoly Fire is a fire buff that grants +75 to 150 fire damage and lasts 8 seconds.. |
??? |
Strength
|
|
Natural Burden |
You gain no more stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. or IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. but the penalties from exceeding your equip load capacity are reversed. |
??? |
Strength
|
|
Overwhelming Presence |
Gain 1% increased effect of debuffs per point of equip load on you. (up to 200%) |
??? |
Strength
|
|
Pack Mentality |
Natural damage rolls from you always roll minimum damage but you can have +1 maximum Companion . |
??? |
Strength
|
|
Pointy End |
Thrusting damage from you and your Companions inflicts a stack of PuncturePuncture +10 to 30 Physical Damage Taken Duration: 4 seconds Max Stacks: 5 [Debuff] with 100% increased effect. |
??? |
Strength
|
|
Power is Power |
Each point of power additionally grants 1% increased effect of buffs on you. (up to 100%) |
Power |
Strength
|
|
Rage |
Hits with primary attacks grant a stack of Rage.
Rage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. |
??? |
Strength
|
|
Razors Edge |
Slashing damage from you and your Companions inflicts a stack of RuptureRupture x1.25 Physical Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. |
??? |
Strength
|
|
Resolute Technique |
Your Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. chance is 0%, but you gain Crushing Hits Crushing Hits deal guaranteed Top End Damage. chance. |
??? |
Strength
|
|
Savage Wounds |
Your hits against bleeding enemies inflict VulnerabilityVulnerability x1.20 Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff]. |
??? |
Strength
|
|
Shield Bash |
On the tally of 5 melee attacks, while wearing a shield, shield bash the nearest enemy dealing Striking DamageAll striking damage is physical damage. and dealing a guaranteed Crushing Hits Crushing Hits deal guaranteed Top End Damage.. |
??? |
Strength
|
|
Steady Strikes |
Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base weapon damage at 200% of their value. |
??? |
Strength
|
|
Tempest Kick |
On the tally of 8 melee attacks kick the nearest enemy dealing striking body damage and trigger your on-dash effects. |
??? |
Strength
|
|
Testudo |
Reduce global tally threshold requirements by 1. Additionally, reduce global tally requirements further per maximum point of Block Block prevents one hit of damage taken. Refreshes each floor. you have. (up to -2) |
??? |
Strength
|
|
Titan Grip |
Two-handed melee weapons count as one-handed and allow for wearing an offhand item. |
??? |
Strength
|
|
Unforgiving |
Ailments inflicted by non crits have 100% increased effect. |
??? |
Strength
|
|
War Cry |
On combat startOn combat start triggers also trigger when bosses enter phase 2. and on taking damage, perform a war cry that TauntTaunt x1.35 Damage Taken at Close Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff]s all enemies in the room.
|
??? |
Strength
|
|