Template:KW

From Tiny Rogues Wiki
Revision as of 05:24, 31 December 2023 by NDSi (talk | contribs) (added keywords for stamina, strength, intelligence and dexterity)

{{#switch:

| PA = Primary attack
| PAs = Primary attacks
| SA = Secondary attack
| SAs = Secondary attacks
| Thrust = thrusting damageAll thrusting damage is physical damage.
| ThrustMelee =  thrusting meleeAll thrusting damage is physical damage.
| ThrustRanged =  thrusting ranged damageAll thrusting damage is physical damage.
| ThrustRanged2 =  thrusting rangedAll thrusting damage is physical damage.
| ArmorBreak = Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.
| Armor= Armor
| Bible = BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.  
| Bow = BowBows disable any non-quiver offhand.
| Scepter = ScepterThis weapon is considered a channeling weapon. 
| CloseRange = close rangeClose Range is indicated by a little red ruler next to damage numbers. 
| Cold = cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.  
| Chill = ChillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. 
| Crossbow = CrossbowCrossbows disable any non-quiver offhand.
| Crush = crushing hit Crushing Hits   are guaranteed to roll top end damage.
| Crushs = crushing hits Crushing Hits   are guaranteed to roll top end damage.
| Ruthless = ruthless hit Ruthless Hits  have 100% more top end damage.
| Ruthlesss = ruthless hits file=Ruthless Hits  have 100% more top end damage.
| DemonRage = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds.
| Doom = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.
| Judgement = JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.
| Lightning = lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. 
| Shock = ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. 
| LH = lucky hit🍀Luck  increases lucky hit  chance. Lucky hits  roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
| LHs = lucky hits🍀Luck  increases lucky hit  chance. Lucky hits  roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
| Luck = luck🍀Luck  increases lucky hit  chance. Lucky hits  roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
| LeH = lethal hit🗡️Lethal Hits  deal double damage.  
| LeHs = lethal hits🗡️Lethal Hits  deal double damage.  
| Mana = Mana ✯Mana  grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
| Magical = magical damage
| Nature = nature damage
| PoisonDMG = poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison. 
| Poison = PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
| Rupture = RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.
| SilverBolt = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.
| Slash = slashing damageAll slashing damage is physical damage.
| Sound = sound damage
| Strike = striking damageAll striking damage is physical damage.
| Tailwind = TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.
| 2H = Two-Handed2-handed weapons disable your offhand. 
| Charm = CharmsCharm is a emotion debuff that makes the target take 25% more  damage at far range and lasts 8 seconds. 
| Vul = VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.
| Crit = critical hit❗The damage from critical hits  is multiplied with your critical hit  multiplier.
| Crits = Critical hits❗The damage from critical hits  is multiplied with your critical hit  multiplier.
| Intimidate = IntimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds.
| Bleed = BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.
| SuperEffective= Super Effective hitMost enemies have a damage type weakness. Super Effective hits deal 25% more damage.
| Explosion = explosion damage
| BoneSplinter = Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. 
| Trigger = triggerTrigger damage scales with each point of EXP, up to 7x damage at level 6. 
| Triggers = triggersTrigger damage scales with each point of EXP, up to 7x damage at level 6. 
| CursedHits = cursed hits💀
| Curse = Curse💀
| Companion = companion🐕
| Companions = companions🐕
| Supersonic = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds.
| Flail = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. 
| Repeat = repeatRepeated attacks deal 25% less damage. 
| RepeatedAttacks = Repeated attacksRepeated attacks deal 25% less damage. 
| Energy = energy damage
| Disintegration = DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. 
| Hunger = HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits  is multiplied with your critical hit  multiplier. 
| Health = HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.
| EnemyArmor = ArmorHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.
| Fragility = FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. 
| Instability = InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds.
| Fatigue = FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.
| Fire = fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.  
| Burn= BurnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.
| Drain= DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds. 
| Invigorate= InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds. 
| Wound = wound damageAll wound damage is physical damage. 
| DNA Alteration = DNA AlterationDNA Alteration is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 0.5 seconds.
| Gold = Gold💰
| Soul = Soul🌀
| Shriek = ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds. 
| SugarRush = Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks. 
| Fear = FearsFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds.
| CompanionSign = Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions  and lasts 4 seconds. 
| Radiant = radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.  
| Glitter = GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. 
| Locust = LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds. 
| SnowBrand = Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold  infliction damage as fire damage 2 times per second. Lasts 4 seconds. 
| Bola = BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.
| Toxic = ToxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times. 
| Periodically = periodically
| Taunt = TauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. 
| Confuse = confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds.
| Confusion = ConfusionConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds.
| OnCombat =  on combat startOn combat start triggers also trigger when bosses enter phase 2.
| Puncture = PuncturePuncture is a stackable debuff that adds physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks.
| Necrotic = NecroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. 
| NecroticDMG = necrotic damageNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. 
| Necrosis = NecrosisNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. 
| Hex = HexHex is a status effect that doubles the effect of debuffs and lasts 4 seconds.
| Power = powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.
| Stamina = stamina ▶Stamina  takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).
{{{2}}}