|
Name |
Description |
Conditions |
Type
|
|
Adrenaline |
On taking damage or on defy death, gain Adrenaline.
Adrenaline is a buff that grants 100% increased damage and lasts 1 room.
|
??? |
Strength
|
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Ancestral Aid |
Grants 2 Ancestral Spirit companions. Ancestral Spirits attack 1.50 times per second dealing slashing melee damage. Each spirit grants 10% increased melee attack speed. |
??? |
Strength
|
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Arrogance |
When you taunt or charm an enemy, gain Arrogance. [1 second cooldown] |
??? |
Strength
|
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Barbarism |
Each point of strength additionally grants +5% critical hit multiplier. |
??? |
Strength
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Battle Rush |
On combat start, gain full stacks of Battle Rush. Periodically trigger your on combat start effects, including this one, every 10 seconds.
Battle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks.
|
??? |
Strength
|
|
Beef |
Gain 100% increased stats from strength, but gain no stats from dexterity or intelligence. |
??? |
Strength
|
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Berserking |
When you deal a critical hitt or a ruthless hit, gain Berserk. [1 second cooldown]
Berserk is a emotion buff that grants 20% more attack- and movement speed and lasts 8 seconds.
|
??? |
Strength
|
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Blessed Hammer |
On non-triggered lucky hit, trigger a blessed hammer that deals radiant damage and returns to you. [0.25 seconds cooldown]
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
|
??? |
Strength
|
|
Bloody Knuckles |
??? |
??? |
Strength
|
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Blunt Trauma |
Your hits with striking damage inflict Instability and trigger a shockwave on hit, that deals striking damage. [Info: Unarmed body damage deals striking damage by default]
Instability is a debuff that makes the target take 37.5% more top end damage but also 30% less low end damage and lasts for 4 seconds.
|
??? |
Strength
|
|
Bone Crusher |
Dealing a crushing hit grants you 5 bone splinters. Primary attacks consume one Bone Splinter to trigger a bone spear that deals thrusting damage. [0.1 seconds cooldown]
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.||???||Strength
|
|
Boozer |
Booze buff effects are permanent and have 100% increased effect. (Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.) |
??? |
Strength
|
|
Brawler |
Grants +10 power per actor in the room (up to +50) |
??? |
Strength
|
|
Close Combat |
On the tally of 5 primary attack hits at close range, mark the enemy with Fighter's Mark.
Fighter's Mark is a mark that guarantees a ruthless hit and grants Fighter's Reward when triggered. Lasts until triggered.
Fighter's Reward is a mark reward buff that grants 50% increased top end damage and lasts 8 seconds.||???||Strength
|
|
Fire and Blood |
You can stack Burn and Bleed up to 10 stacks but Burn and Bleed deal 50% less damage. |
??? |
Strength
|
|
Focused Might |
After not attacking for 1 second, gain Focused Might and deal a guaranteed lethal hit with your next attack.
Focused Might is a status effect that makes your next primary attack deal a lethal hit.
|
??? |
Strength
|
|
Goat Force |
On dash, trigger an ancestral goat to charge at the nearest enemy dealing x to x striking body damage and dealing a guaranteed ruthless hit. [0.25 seconds cooldown] |
??? |
Strength
|
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Heavy Draw |
Strength also counts towards dexterity damage scaling from ranged weapons. |
??? |
Strength
|
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Holy Fire |
When an enemy takes radiant damage from you or your companions, gain Holy Fire. |
??? |
Strength
|
|
Natural Burden |
You gain no more stats from strength, dexterity or intelligence but the penalties from exceeding your equip load capacity are reversed. |
??? |
Strength
|
|
Overwhelming Presence |
Gain 1% increased effect of debuffs per point of equip load on you. (up to 200%) |
??? |
Strength
|
|
Pack Mentality |
Natural damage rolls from you always roll minimum damage but you can have +1 maximum companion. |
??? |
Strength
|
|
Pointy End |
Thrusting damage from you and your companions inflicts a stack of Puncture with 100% increased effect. |
??? |
Strength
|
|
Power is Power |
??? |
??? |
Strength
|
|
Rage |
Hits with primary attacks grant a stack of Rage.
Rage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.||???||Strength
|
|
Razors Edge |
Slashing damage from you and your companions inflicts a stack of Rupture. |
??? |
Strength
|
|
Resolute Technique |
Your critical hit chance is 0%, but you gain +100% crushing hit chance. |
??? |
Strength
|
|
Savage Wounds |
Your hits against bleeding enemies inflict Vulnerability.
Vulnerability is a debuff that makes the target take 25% more damage and lasts 4 seconds.||???||Strength
|
|
Shield Bash |
On the tally of 5 melee attacks, while wearing a shield, shield bash the nearest enemy dealing striking damage and dealing a guaranteed crushing hit. |
??? |
Strength
|
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Steady Strikes |
Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base weapon damage at 200% of their value. |
??? |
Strength
|
|
Tempest Kick |
On the tally of 8 melee attacks kick the nearest enemy dealing x to x striking body damage and trigger your on-dash effects. |
??? |
Strength
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Testudo |
Reduce global tally threshold requirements by 1. Additionally, reduce global tally requirements further per maximum point of block you have. (up to -2) |
??? |
Strength
|
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Titan Grip |
Two-handed melee weapons count as one-handed and allow for wearing an offhand item. |
??? |
Strength
|
|
Unforgiving |
??? |
??? |
Strength
|
|
War Cry |
On combat start and on taking damage, perform a war cry that taunts all enemies in the room.
On combat start triggers also trigger when bosses enter phase 2.
|
??? |
Strength
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