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| | ==General== |
| | There are currently 16 cinder modifiers in the game. Cinders are intended to increase the games difficulty at a pace the player is comfortable with. The game is roughly planned to be played at around Cinder 12 difficulty-wise. |
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| ==List of Cinders== | | ==List of Cinders== |
| {|class="wikitable sortable" style="width:70%;" | | {|class="wikitable sortable" style="width:70%;" |
Revision as of 14:17, 5 April 2023
General
There are currently 16 cinder modifiers in the game. Cinders are intended to increase the games difficulty at a pace the player is comfortable with. The game is roughly planned to be played at around Cinder 12 difficulty-wise.
List of Cinders
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Changes
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Human Limits![](/wiki/images/3/36/C1.png)
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Effects that work once per room will only work once per floor.
Affects: Evasion, Block, Defy Death, Auto Repair
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Inferior Arms![](/wiki/images/2/2d/2cinder.png)
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Your starting weapon has a negative enchantment.
Weapons are more likely to spawn with a negative enchantment.
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Marked For Death![](/wiki/images/5/54/C3.png)
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Doubles the health Heart damage taken in the 2nd phase of any boss fight.
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Occult Grounds![](/wiki/images/a/a7/C4.png)
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Floors contain up to 5 times more packs of enchanted enemies.
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Cascading Pain![](/wiki/images/d/d4/C5.png)
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Adds an additional combat encounter to each floor. Rooms will apply a curse to you.
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Encumbered![](/wiki/images/0/08/C6.png)
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-2 inventory slots
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Remote Guardians![](/wiki/images/f/f6/C7.png)
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Bosses are initially accompanied by 2 soul-automatons.
Automaton reinforcements are called in 2nd phase.
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Unjust Incentive![](/wiki/images/3/3a/C8.png)
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Some doors appear spiked, inflicting 1/2 Heart damage to you when you go through them.
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Archnemesis![](/wiki/images/8/89/C9.png)
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Bosses, Mimics and Baslisks are enchanted.
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Calamitous Visions![](/wiki/images/4/45/C10.png)
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Adds additional oppressive enemy enchantments into the pool of enemy enchantments.
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Doomed to Fail![](/wiki/images/9/94/C11.png)
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Your first set of trait choices will be negative modifiers which can't be removed or exchanged.
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Pestilence![](/wiki/images/3/3c/C12.png)
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Poison lasts an additional room.
Poison also slows your movement speed by 10%.
Poison also reduces your stamina recovery speed by 20%.
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Centurion Hunter![](/wiki/images/c/c2/C13.png)
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A soul automaton X variation will sometimes invade a combat encounter and attack you.
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Conquerors Will![](/wiki/images/e/e9/C14.png)
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Bosses intimidate you for 10 seconds when the fight starts and upon transitioning into phase 2.
You deal 50% less damage while intimidated.
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On Death's Door![](/wiki/images/7/78/C15.png)
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You start with 1/2 Heart ![](/wiki/images/d/d9/Heart.png)
You start without any class inherent Soul Heart ![](/wiki/images/3/39/Soul_Heart.png)
Your Armor starts not repaired.
Your health flasks start empty.
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Twice Enchanted![](/wiki/images/7/74/C16.png)
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Enchanted enemy packs are enchanted with an additional modifier.
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History