Cinder: Difference between revisions
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!class=unsortable style="width:1%;"| !!class=unsortable|Changes | !class=unsortable style="width:1%;"| !!class=unsortable|Changes | ||
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|<center>'''Human Limits'''</center | |<br><center>'''Human Limits'''</center>[[File:C1.png|100px]]<br><br>|| | ||
Effects that work once per room will only work once per floor. <br> | Effects that work once per room will only work once per floor. <br> | ||
Affects: Evasion, Block, Defy Death, Auto Repair | Affects: Evasion, Block, Defy Death, Auto Repair | ||
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|<center>'''Inferior Arms'''</center | |<br><center>'''Inferior Arms'''</center>[[File:2cinder.png|100px]]<br><br>|| | ||
Your starting weapon has a negative enchantment.<br> | Your starting weapon has a negative enchantment.<br> | ||
Weapons are more likely to spawn with a negative enchantment. | Weapons are more likely to spawn with a negative enchantment. | ||
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|<center>'''Marked For Death'''</center>[[File:C3.png|100px]]|| | |<center>'''Marked For Death'''</center>[[File:C3.png|100px]]<br><br>|| | ||
Doubles the health {{heart}} damage taken in the 2nd phase of any boss fight. | Doubles the health {{heart}} damage taken in the 2nd phase of any boss fight. | ||
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|<center>'''Occult Grounds'''</center>[[File:C4.png|100px]]|| | |<center>'''Occult Grounds'''</center>[[File:C4.png|100px]]<br><br>|| | ||
Floors contain up to 5 times more packs of enchanted enemies. | Floors contain up to 5 times more packs of enchanted enemies. | ||
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|<center>''' | |<center>'''Cascading Pain'''</center>[[File:C5.png|100px]]<br><br>|| | ||
Adds an additional combat encounter to each floor. Rooms will apply a curse to you. | |||
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|<center>''' | |<br><center>'''Encumbered'''</center>[[File:C6.png|100px]]<br><br>|| | ||
-2 inventory slots | |||
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|<center>''' | |<center>'''Remote Guardians'''</center>[[File:C7.png|100px]]<br><br>|| | ||
Bosses are initially accompanied by 2 soul-automatons.<br> | |||
''Automaton reinforcements are called in 2nd phase.'' | |||
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|<center>''' | |<center>'''Unjust Incentive'''</center>[[File:C8.png|100px]]<br><br>|| | ||
Some doors appear spiked, inflicting 1/2 {{heart}} damage to you when you go through them. | |||
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|<center>''' | |<br><center>'''Archnemesis'''</center>[[File:C9.png|100px]]<br><br>|| | ||
Bosses, Mimics and Baslisks are enchanted. | |||
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|<center>''' | |<center>'''Calamitous Visions'''</center>[[File:C10.png|100px]]<br><br>|| | ||
Adds additional oppressive enemy enchantments into the pool of enemy enchantments. | |||
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|<center>''' | |<center>'''Doomed to Fail'''</center>[[File:C11.png|100px]]<br><br>|| | ||
Your first set of trait choices will be negative modifiers which can't be removed or exchanged. | |||
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|<center>''' | |<br><center>'''Pestilence'''</center>[[File:C12.png|100px]]<br><br>|| | ||
Poison lasts an additional room.<br> | |||
Poison also slows your movement speed by 10%.<br> | |||
Poison also reduces your stamina recovery speed by 20%. | |||
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|<center>''' | |<center>'''Centurion Hunter'''</center>[[File:C13.png|100px]]<br><br>|| | ||
A soul automaton X variation will sometimes invade a combat encounter and attack you. | |||
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|<center>''' | |<center>'''Conquerors Will'''</center>[[File:C14.png|100px]]<br><br>|| | ||
Bosses intimidate you for 10 seconds when the fight starts and upon transitioning into phase 2.<br> | |||
You deal 50% less damage while intimidated. | |||
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|<center>''' | |<center>'''On Death's Door'''</center>[[File:C15.png|100px]]<br><br>|| | ||
You start with 1/2 {{heart}}<br> | |||
You start without any class inherent {{soul heart}}<br> | |||
Your {{armor}} starts not repaired.<br> | |||
Your health flasks start empty. | |||
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|<center>''' | |<center>'''Twice Enchanted'''</center>[[File:C16.png|100px]]<br><br>|| | ||
Enchanted enemy packs are enchanted with an additional modifier. | |||
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Revision as of 14:06, 5 April 2023
List of Cinders
History
[0.1.9c]:
- Nothing that's known