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Items: Difference between revisions

From Tiny Rogues Wiki
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|[[File:Cross Charm.png|link=Cross Charm|100px]]||Cross Charm||Grants +0.5 seconds of invincibility after taking damage while in inventory.
|[[File:Cross Charm.png|link=Cross Charm|100px]]||Cross Charm||Grants +0.5 seconds of invincibility after taking damage while in inventory.
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|[[File:Elusive Charm.png|link=Elusive Charm|100px]]||Elusive Charm||
|[[File:Elusive Charm.png|link=Elusive Charm|100px]]||Elusive Charm||Grants +0.2 seconds of invincibility after dash while in inventory.
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|[[File:Fletchers Charm.png|link=Fletchers Charm|100px]]||Fletchers Charm||Grants 10% increased ranged damage while in inventory.
|[[File:Fletchers Charm.png|link=Fletchers Charm|100px]]||Fletchers Charm||Grants 10% increased ranged damage while in inventory.

Revision as of 01:09, 5 April 2023

Consumables

Name Effect
Blacksmith Whetstone Upgrades any weapon by 1 level.
Non melee weapons up to level 3.
Melee weapons up to level 4.
Blue Spice Infuses weapons with cold permanently.
Calcium Grants +1 Dexterity growth for 10 rooms.
Charcoal Pine Resin Infuses weapons with fire for 10 rooms.
Compass While in inventory you will find boss rooms 1 room earlier.
Crystal Pine Resin Infuses weapons with cold for 10 rooms.
Crystalized Soul Heart Grants +1 Soul Heart.
Ethereal Dice Allows re-rolling trait choices when selecting traits after level up.
Fresh Charcoal Pine Resin Infuses weapons with fire permanently.
Fresh Crystal Pine Resin Infuses weapons with cold permanently.
Fresh Gold Pine Resin Infuses weapons with lightning permanently.
Gift Box Grants 3 random rewards.
Gold Pine Resin Infuses weapons with lightning for 10 rooms.
Golden Dice Re-rolls offered items in armories.
Re-rolls and re-stocks offered items in shops.
Green Blossom +1 Stamina for 10 rooms.
Green Spice Infuses weapons with lightning permanently.
Holy Water Infuses weapons with holy for 10 rooms.
Illegal Gun Parts Upgrades a gun or cannon by 1 level. (Up to level 4)
Obsidian Dice Allows you to exchange a trait with a random new trait.
Poison Filled Jar Infuses weapons with poison for 10 rooms.
Power Gem Raises your level by 5.
Power Shard Raises your level by 1.
Protein Grants +1 Strength growth for 10 rooms.
Purging Stone Dispels 1 stack of a random curse.
Red Dice Rerolls reward choices for next rooms.
Cannot re-roll special rooms and fixed rewards.
Red Eye Orb Gain 1 stack of Death's Mark.
+1 Heart damage taken
This item has been removed from game.
Red Spice Infuses weapons with fire permanently.
Repair Powder Repairs all Armor points.
Sacramental Bread Grants +3 Absolution.
Absolution prevents getting cursed.
Shrine In A Bottle Grants a random shrine effect on consumption.
Soul Orb Allows you to choose a trait to remove, and then select a new trait to add in its place.
"Requires 6 traits to be used.
Soul Shard A seemingly useless fragment of a Soul Pylon. The shard is still radiating soul energy.
Storm In A Bottle Summons a storm that damages enemies for a short duration.
Twilight Branch Applies random enchantment modifier to weapon.
Zinc Grants +1 Intelligence growth for 10 rooms.
Gold Pine Resin Leftovers Infuses weapons with lightning for 1 room.
Charcoal Pine Resin Leftovers Infuses weapons with fire for 1 room.
Crystal Pine Resin Leftovers Infuses weapons with cold for 1 room.

Materials

Name
Brightflex
Darkflex
Heatflex
Iceflex
Mithril
Toxiflex
Voltflex

Charms

Name Effect
Accuracy Charm Grants +5% critical hit chance while in inventory.
Azure Charm Grants +5 intelligence while in inventory.
Butchers Charm Grants 10% increased melee damage while in inventory.
Cross Charm Grants +0.5 seconds of invincibility after taking damage while in inventory.
Elusive Charm Grants +0.2 seconds of invincibility after dash while in inventory.
Fletchers Charm Grants 10% increased ranged damage while in inventory.
Garnet Charm Grants +5 strength while in inventory.
Jade Charm Grants +5 dexterity while in inventory.
Regeneration Charm Grants +1 heart recovered on revive while in inventory.
Scholars Charm Grants 10% increased magic damage while in inventory.
The Watchers Charm While in inventory, defy death +1 more time per room.
"Settle down, hold it down. Big brother is watching over you."
Treasure Charm Grants +3 gold found while in inventory.
Tent While in inventory, recover 1 Heart when you enter a new floor.
Emerald Orb Reveals the weakness of the next boss.
Abyssal Orb Fragments of the Abyss float within this orb. Even while sealed the strange fluid radiates Corruption.
(Applies Corruption to all enemies every second.)
Bone Charm Gain +1 boss suppression while in inventory.
(Each supression halves Heart damage taken in boss fights.)

Potions

Name Effect
Agility Potion Increases movement speed by 20% for 5 rooms.
Antidote Potion Cures poison.
Berserker Potion Increases attack speed by 15% for 5 rooms.
Endurance Potion Defy death +1 more times per room for 3 rooms.
Health Potion Recovers 1 Heart .
Inferno Potion Flame orbitals surround you for 5 rooms.
Luck Potion +1 to luck for 5 rooms.
Mana Potion Spawn a Mana Star every 10 seconds for 10 rooms.
Power Potion Increases damage by 20% for 5 rooms.
Rainbow Potion Grants a random potion effect.
Wrath Potion Increases critical hit chance by 10% for 10 rooms.

Booze

Consumables

Name Effect
Sake Adds +1 to Tipsiness.
Red Wine Adds + to Tipsiness.
Whiskey Adds + to Tipsiness.


Fish

Name Effect
Fish Bones Doubles critical hit chance for 1 room.
Gold-Fish +5 gold found permanently
Jellyfish You are immune to lightning damage for 1 room.
Kelp
Sea Urgent 50% more bomb area radius permanently
Tropical Fish +0.5s to bonus invincibility time after dashing permanently
Tuna Doubles invincibility time after taking damage.

Stat Growth

Name Effect
Salad +2 Dexterity, -1 Strength
Cake +1 Dexterity, +1 Intelligence
Chocolate +2 Intelligence, -1 Dexterity
Fish N Chips +1 Intelligence, +1 Strength
Meat Shank +3 Strength
Beef +1 Strength
Candy +1 Intelligence
Pear +1 Dexterity
Lollipop +3 Intelligence
Burger +1 Strength, +1 Dexterity
Broccoli +3 Dexerity
Sausage