Game Mechanics: Difference between revisions
From Tiny Rogues Wiki
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
==HUD Icons== | ==HUD Icons== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ HUD Icons | ||
|- | |- | ||
! Icon !! Description | ! Icon !! Description | ||
Line 20: | Line 20: | ||
==Buff Icons== | ==Buff Icons== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Buff Icons | ||
|- | |- | ||
! Icon !! Description | ! Icon !! Description |
Revision as of 02:37, 1 April 2023
HUD Icons
Icon | Description |
---|---|
Your main health bar. Taking damage will reduce your health but it can be restored with potions, events and other methods. | |
Your souls hearts. Taking damage will remove a soul heart and it cannot be healed except by obtaining more. Soul hearts have priority over your main health. | |
Your shield points. Taking any kind of damage (Sometimes enemies can hit for more than a heart) will always reduce your Shield by one point. Shield points have priority over soul hearts and your main health. Shields can be restored by blacksmiths, items and equipment effects. | |
The skull is a health indicator to show if you're close to dying on that run. It starts blinking the closer you are to death. | |
Your resurrection indicator. Certain traits or equipment will allow you to revive with some hearts upon death. When a revive is used the indicator is shown as depleted and cannot be reused again except with certain items. | |
Your dodge indicator. Certain traits or equipment will grant you the ability to avoid one attack. It is shown as depleted upon dodging and can be replenished by going to the next room usually (Per floor with a particular Cinder modifier. |
Buff Icons
Icon | Description |
---|---|
Equipment Rarity
Rarity | Value |
---|---|
Common |
|
Uncommon |
|
Rare |
|
Epic |
|
Legendary |