Mastery Perks: Difference between revisions
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| <center><div id="BargainHunter">'''Bargain Hunter/Window Shopper'''</div>[[File:PerkBargainHunter.png|50px]]<br> [[File:PerkWindowShopper.png|50px]]</center> || <span style="text-transform:capitalize;">{{KW|Gold}}</span> prices in shops are {{col|G|reduced}} by up to {{col|G|20%}}.<br>''OR''<br>Shops have a {{col|G|35%}} chance to offer an additional item. || > [[#SupplyDemand|Supply and Demand/Demand and Supply]]<br>> [[#PayToWin|Pay to Win]] | | <center><div id="BargainHunter">'''Bargain Hunter/Window Shopper'''</div>[[File:PerkBargainHunter.png|50px]]<br> [[File:PerkWindowShopper.png|50px]]</center> || <span style="text-transform:capitalize;">{{KW|Gold}}</span> prices in shops are {{col|G|reduced}} by up to {{col|G|20%}}.<br>''OR''<br>Shops have a {{col|G|35%}} chance to offer an additional item. || > [[#SupplyDemand|Supply and Demand/Demand and Supply]]<br>> [[#PayToWin|Pay to Win]] | ||
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| <center><div id="QuickRecovery">'''QuickRecovery'''</div>[[File:PerkQuickRecovery.png|50px]]</center> || {{col|G|Halves}} the time it takes to drink your flask. || > [[#WorldOfHurt|World of Hurt]] | | <center><div id="QuickRecovery">'''QuickRecovery'''</div>[[File:PerkQuickRecovery.png|50px]]</center> || {{col|G|Halves}} the time it takes to drink your flask. || > [[#WorldOfHurt|World of Hurt]] | ||
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| <center><div id="OpeningMove">'''Opening Move'''</div>[[File:PerkQuickRecovery.png|50px]]</center> || Your first {{col|P|trait}} selection always offers {{col|G|4}} {{col|P|traits}}. || > [[#PersonalAgency|Personal Agency]]<br>> [[#StrongFoundation|Strong Foundation/Perfectionist]] | | <center><div id="OpeningMove">'''Opening Move'''</div>[[File:PerkQuickRecovery.png|50px]]</center> || Your first {{col|P|trait}} selection always offers {{col|G|4}} {{col|P|traits}}. || > [[#PersonalAgency|Personal Agency]]<br>> [[#StrongFoundation|Strong Foundation/Perfectionist]] | ||
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| <center><div id="Freedom">'''Freedom'''</div>[[File:PerkFreedom.png|50px]]</center> || Rooms are {{col|G|never}} smaller than their base size. || > [[#Speed|Speed/Reflexes/Stamina]]<br>> [[#SmashAndGrab|Smash and Grab]] | | <center><div id="Freedom">'''Freedom'''</div>[[File:PerkFreedom.png|50px]]</center> || Rooms are {{col|G|never}} smaller than their base size. || > [[#Speed|Speed/Reflexes/Stamina]]<br>> [[#SmashAndGrab|Smash and Grab]] | ||
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Revision as of 10:28, 19 July 2024
Mastery Perks act as the main progression system in the game, letting you pick and choose the best perks for your ideal playstyle and helps make the game less difficult and more accessible. Mastery Perk points can be gained via defeating bosses and gaining Mastery Crowns, which fill an EXP bar and contribute to gaining your next point. This can be sped up by activating Cinders which make the game more difficult in exchange for more EXP per crown. In the perk tree there are choice perks which let you pick only 1 perk out of multiple choices.
A maximum of 30 Mastery Points can be currently allocated in the perk tree, meaning that every perk cannot be enabled at once.
North
Main Branch
Perk | Description | Next Perk |
---|---|---|
![]() |
You start with 1 Soul Heart. | > Bargain Hunter/Window Shopper > First Aid |
First Aid ![]() |
You start with +1 additional health ![]() |
> Quick Recovery > Headstart/Shortcut |
Headstart/Shortcut ![]() ![]() |
You start with +1 EXP. OR You start with +5 EXP but every level takes +1 EXP to achieve. |
> Opening Move > Freedom |
High Stakes/Slow and Steady ![]() ![]() |
Adds +25% to super effective ![]() ![]() ![]() ![]() OR Adds +12.5% to not very effective ![]() ![]() ![]() ![]() |
> Throne Quest |
Throne Quest ![]() |
Reduces alignment requirements to enter final floors by 1. |
Blacksmiths and Economy Sub-Branch
Perk | Description | Next Perk |
---|---|---|
Bargain Hunter/Window Shopper ![]() ![]() |
Gold ![]() OR Shops have a 35% chance to offer an additional item. |
> Supply and Demand/Demand and Supply > Pay to Win |
Supply and Demand/Demand and Supply ![]() ![]() |
Gold ![]() ![]() ![]() ![]() OR Soul ![]() ![]() ![]() ![]() | |
Pay to Win ![]() |
Floor 1 always contains a shop. | > Loss Leader/Worth of a Soul > Mixed Bag |
Loss Leader/Worth of a Soul ![]() ![]() |
Upgrading weapons at any blacksmith costs 10/15/20 [and so on] instead of 20/20/20 OR All blacksmiths charge 5 Souls ![]() ![]() |
> Loyalty/Sympathy/Pity |
Loyalty/Sympathy/Pity ![]() ![]() ![]() |
The default blacksmith can upgrade weapons to upgrade level 4. OR Blacksmiths sell Repair Powder for 5 Gold ![]() OR The Blacksmith can remove negative enchantments from weapons for free. | |
Mixed Bag ![]() |
Items priced in Gold ![]() ![]() |
> Suit Up > Inflation/Deflation |
Suit Up ![]() |
Equipment and weapon chests have a 20% chance to contain an additional item. | |
Inflation/Deflation ![]() ![]() |
Weapons and equipment cost 1 to 10 less Gold ![]() ![]() OR Weapons and equipment cost 1 to 10 more Gold ![]() ![]() |
> Bulk Seller |
Bulk Seller ![]() |
With each consecutive item sold at the Pawn Shop, the following item sells for +1 Gold ![]() |
Flasks and Sacrifice Sub-Branch
Perk | Description | Next Perk |
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QuickRecovery ![]() |
Halves the time it takes to drink your flask. | > World of Hurt |
World of Hurt ![]() |
Blood Chests and Blood Altars are 30% more common. |
Traits and Attributes Sub-Branch
Perk | Description | Next Perk |
---|---|---|
Opening Move ![]() |
Your first trait selection always offers 4 traits. | > Personal Agency > Strong Foundation/Perfectionist |
Personal Agency ![]() |
Curse ![]() ![]() | |
Strong Foundation/Perfectionist ![]() ![]() |
Gain +1 free trait reroll, only on your first trait selection. OR Gain +1 free trait reroll, only on your last trait selection. |
> All In/Well Rounded Beast > Butterfly Effect/Wildcard |
All In/Well Rounded Beast ![]() ![]() |
Gain a 30% chance that food rewards are of the type of your highest attribute. OR On entering floor 2, 4, 6 and 8 gain +1 of your lowest attribute. | |
Butterfly Effect/Wildcard ![]() ![]() |
Types of traits offered in trait selections are more influenced by the types of traits you already have. OR Trait selections always contain a trait of the type of your lowest attribute. |
Loot and Mobility Sub-Branch
Perk | Description | Next Perk |
---|---|---|
Freedom ![]() |
Rooms are never smaller than their base size. | > Speed/Reflexes/Stamina > Smash and Grab |
Speed/Reflexes/Stamina ![]() ![]() ![]() |
Gain +1 base movement speed.[Most character classes start with a base movement speed between 6 or 8.] OR Gain +0.05 seconds of base invincibility after dashing. OR Reduces your base Stamina ![]() ![]() | |
Smash and Grab ![]() |
Bombing treasure chests, shrines and the arcade drop twice the amount of stuff. | > Trust Issues/Double Trouble > Secret Service |
Trust Issues/Double Trouble ![]() ![]() |
Mimics appear more often but you get no hint for their upcoming appearance anymore. [Info: Mimics award twice the rewards of the chest they mimic, so more mimics equal more loot.] OR Mimics are slightly rarer but always appear in pairs, granting additional rewards. | |
Secret Service ![]() |
Floors 1 to 10 are guaranteed to contain at least 1 secret room each. |