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Mastery Perks: Difference between revisions

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==East==
==East==



Revision as of 06:57, 19 July 2024

Mastery Perks act as the main progression system in the game, letting you pick and choose the best perks for your ideal playstyle and helps make the game less difficult and more accessible. Mastery Perk points can be gained via defeating bosses and gaining Mastery Crowns, which fill an EXP bar and contribute to gaining your next point. This can be sped up by activating Cinders which make the game more difficult in exchange for more EXP per crown. In the perk tree there are choice perks which let you pick only 1 perk out of multiple choices.

A maximum of 30 Mastery Points can be currently allocated in the perk tree, meaning that every perk cannot be enabled at once.

North

Perk Description Connection
Main Branch
Hope
You start with 1 Soul Heart. First Aid
Bargain Hunter/Window Shopper
First Aid
You start with +1 additional health flask. Quick Recovery
Headstart/Shortcut
Headstart/Shortcut

You start with +1 EXP.
OR
You start with +5 EXP but every level takes +1 EXP to achieve.
High Stakes/Slow and Steady

Adds +25% to super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. multiplier but also adds -25% to not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. multiplier.
OR
Adds +12.5% to not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. multiplier but also adds -12.5% to super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. multiplier.
Throne Quest
Reduces alignment requirements to enter final floors by 1.
Perk Description Connection
Shops and Blacksmith Branch

East

South

West