Starting Gifts: Difference between revisions

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|[[File:Amethyst Ring Starting Gift.jpg|frameless|56x56px]]
|[[File:Bomb Pouch.jpg|frameless|56x56px]]
|[[File:CoinBag.jpg|frameless|56x56px]]
|[[File:Key Ring.jpg|frameless|56x56px]]
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|[[File:Mana Elixir Starting Gift.jpg|frameless|56x56px]]
|[[File:Repleneshing Repair Powder Starting Gift.jpg|frameless|56x56px]]
|[[File:Tent Starting Gift.jpg|frameless|56x56px]]
|[[File:Soul Scarf Starting Gift.jpg|frameless|56x56px]]
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|[[File:Poison Filled Jar Starting Gift.jpg|frameless|56x56px]]
|[[File:Radio Starting Gift.jpg|frameless|56x56px]]
|[[File:Storm in the Bottle Starting Gift.jpg|frameless|56x56px]]
|[[File:Dice Case Starting Gift.jpg|frameless|56x56px]]
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|[[File:Broken Hero Sword Starting Gift.jpg|frameless|56x56px]]
|[[File:Compass Starting Gift.jpg|frameless|56x56px]]
|[[File:Mana Catalyst Starting Gift.jpg|frameless|56x56px]]
|[[File:Mystery Box Starting Gift.jpg|frameless|56x56px]]
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!Description
!Description

Revision as of 00:39, 19 July 2024

Details

Starting Gifts are items or consumables in Tiny Rogues that players choose at the beginning of their run. There are 16 different Starting Gifts, each offering unique advantages to aid players in their journey.

List of Starting Gifts

Description Unlock
Amethyst Ring
Accessory that grants an additional Heart .
Bomb Pouch
Start with 5 Bombs .
Coin Bag
start with 30 Gold .
Key Ring
Start with 3 Key .
Mana Elexir
Unique Mana PotionMana Potion is a potion buff that grants +15% mana drain refund and lasts 10 rooms. that grants 20% mana drain refund and lasts forever. Mastery Level 10
Repleneshing Repair Powder
Consumable that replenishes all Armor points and replenishes itself after some time. Mastery Level 10
Tent
A charm-like item that recovers 2 Heart upon entering a new floor. Mastery Level 10
Soul Scarf
Accessory that makes your flask also grant a Soul Heart when you recover a Heart with it. Mastery Level 10
Poison Filled Jar
Uniquie consumable that enchants weapon wth the PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
modifier.

Can be used 3 times.

Mastery Level 20
Radio
A charm-like item that periodically deals sound damage to a random enemy.

(115 to 263 Sound DamageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo. every second)

Mastery Level 20
Storm In A Bottle
Consumable that summons a storm that damages enemies for a short duration. Mastery Level 20
Dice Case
Start with an assortment of 7 dice. Mastery Level 20
Broken Hero Sword

Only somebody with a wish for death would contemplate using this.

(Broken Hero Sword+3 can be upgraded to Hero Sword, if Mithril is in inventory)

Mastery Level 30
Compass
While in inventory you will find boss rooms 1 room earlier. Mastery Level 30
Mana Catalyst
Accessory that makes all weapons drain mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , making them profit from stat bonuses from mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. . Mastery Level 30
Mystery Box
Grants you a random acquired gift. Mastery Level 30