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Starting Gifts: Difference between revisions

From Tiny Rogues Wiki
(Starting Gifts Category fully implemented table including images, descriptions & unlocks)
 
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|'''[[Amethyst Ring]]'''[[File:Amethyst Ring Starting Gift.jpg|frameless]]
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===== [[File:Amethyst_Ring_Starting_Gift.jpg|frameless]] =====
|Accessory that grants an additional {{KW|Heart}}.
|Accessory that grants an additional {{KW|Heart}}.
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|'''Bomb Pouch'''[[File:Bomb Pouch.jpg|left|frameless]]
|<blockquote>'''Bomb Pouch'''</blockquote>[[File:Bomb Pouch.jpg|left|frameless]]
|Start with 5 {{KW|Bombs}}.
|Start with 5 {{KW|Bombs}}.
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Revision as of 23:49, 18 July 2024

Details

Starting Gifts are items or consumables in Tiny Rogues that players choose at the beginning of their run. There are 16 different Starting Gifts, each offering unique advantages to aid players in their journey.

List of Starting Gifts

Description Unlock

Amethyst Ring

Accessory that grants an additional Heart .

Bomb Pouch

Start with 5 Bombs .
Coin Bag start with 30 Gold .
Key Ring Start with 3 Key .
Mana Elexir Unique Mana PotionMana Potion is a potion buff that grants +15% mana drain refund and lasts 10 rooms. that grants 20% mana drain refund and lasts forever. Mastery Level 10
Repleneshing Repair Powder Consumable that replenishes all Armor points and replenishes itself after some time. Mastery Level 10
Tent A charm-like item that recovers 2 Heart upon entering a new floor. Mastery Level 10
Soul Scarf Accessory that makes your flask also grant a Soul Heart when you recover a Heart with it. Mastery Level 10
Poison Filled Jar Uniquie consumable that enchants weapon wth the PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
modifier.

Can be used 3 times.

Mastery Level 20
Radio A charm-like item that periodically deals sound damage to a random enemy. Mastery Level 20
Storm In A Bottle Consumable that summons a storm that damages enemies for a short duration. Mastery Level 20
Dice Case Start with an assortment of 7 dice. Mastery Level 20
Broken Hero Sword Only somebody with a wish for death would contemplate using this.

(Broken Hero Sword+3 can be upgraded to Hero Sword, if Mithril is in inventory)

Mastery Level 30
Compass While in inventory you will find boss rooms 1 room earlier. Mastery Level 30
Mana Catalyst Accessory that makes all weapons drain mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , making them profit from stat bonuses from mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. . Mastery Level 30
Mystery Box Grants you a random acquired gift. Mastery Level 30