Rock Golem: Difference between revisions

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(Created page with "{{Boss_Infobox |Floor = 01 |IsAlternateFloor = 1 |Image = 2-rock-golem.png |Unique_Mob = Rock Muncher 40px|link= |Weakness = {{KW|Explosion}} |Resistance = {{KW|Fire}} |Armor = - |Health = - }} {{PAGENAME}} is a boss that can appear in the Forgotten Mines on the second floor. === Attack Pattern === This Boss has 2 Attack Patterns. ===== '''1st phase:''' ===== ====== Pattern 1: ====== It rolls into a ball and dashes towards your posit...")
 
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====== Pattern 1: ======
====== Pattern 1: ======
It rolls into a ball and dashes towards your position until it hits a wall. On impact it creates 7-9 bricks that spread out in a fan pattern.
It rolls into a ball and dashes towards your position until it hits a wall. On impact it creates 7-9 bricks that spread out in a fan pattern.
It also gets stunned for 2 seconds on impact.
This is repeated 3 times.


====== Pattern 2: ======
====== Pattern 2: ======
It walks a short distance into a random direction.
It walks towards the center of the left or right wall and summons a moving wall projectile that covers 1/4 of the height of the arena.


It then shoots a single club of meat at you.
This is repeated 10 times.


===== '''2nd phase:''' =====
===== '''2nd phase:''' =====


====== Pattern 1: ======
====== Pattern 1: ======
Instead of shooting one meat club, it now shoots 3.
This phase remains unchanged.


====== Pattern 2: ======
====== Pattern 2: ======
Instead of jumping once, it now jumps twice.
Instead of summoning one wall projectile, it now summons two.

Revision as of 06:37, 17 June 2024


Rock Golem is a boss that can appear in the Forgotten Mines on the second floor.

Attack Pattern

This Boss has 2 Attack Patterns.

1st phase:
Pattern 1:

It rolls into a ball and dashes towards your position until it hits a wall. On impact it creates 7-9 bricks that spread out in a fan pattern.

It also gets stunned for 2 seconds on impact.

This is repeated 3 times.

Pattern 2:

It walks towards the center of the left or right wall and summons a moving wall projectile that covers 1/4 of the height of the arena.

This is repeated 10 times.

2nd phase:
Pattern 1:

This phase remains unchanged.

Pattern 2:

Instead of summoning one wall projectile, it now summons two.