Traits: Difference between revisions
From Tiny Rogues Wiki
No edit summary Tag: Reverted |
No edit summary Tag: Manual revert |
||
Line 1: | Line 1: | ||
==Traits== | ==Traits== | ||
{|class="wikitable sortable" style="width: 100%;" | {|class="wikitable sortable" style="width: 100%;" | ||
!class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width: | !class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Requirement!!Type | ||
|- | |- | ||
|[[ | |[[File:Adrenaline.png]]||Adrenaline||Deal 40% more damage in rooms you have taken damage.||???||Strength | ||
|- | |- | ||
|[[ | |[[File:Barbarism.png]]||Barbarism||25% more damage while not having {{armor}}||Must have zero | ||
current {{armor}}. | |||
|Strength | |||
|- | |- | ||
|[[ | |[[File:Beef.png]]||Beef||+1 to strength proficiency. <br>''Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E.''||???||Strength | ||
|- | |- | ||
|[[ | |[[File:Berserk.png]]||Berserk||When you defy death, gain 50% more attack speed and 50% more damage dealt for the rest of the room.||Must have at least | ||
one death defy. | |||
|Strength | |||
|- | |- | ||
|[[ | |[[File:Block.png]]||Block||While wearing a shield, block the first damaging hit you take in every room.||???||Strength | ||
|- | |- | ||
|[[ | |[[File:Bloodthirsty.png]]||Bloodthirsty||25% more damage against bleeding enemies.||???||Strength | ||
|- | |- | ||
|[[ | |[[File:Blunt Trauma.png]]||Blunt Trauma||Flails and Maces inflict Bleed. | ||
''Bleed deals 60% of infliction damage per second for four seconds.'' | |||
|???||Strength | |||
|- | |- | ||
|[[ | |[[File:Boozer.png]]||Boozer||Stacks of "Tipsiness" are permanent. | ||
''Tipsiness grants +10% damage per stack, with a maximum of one stack per red heart container. Stacks are not lost if maximum health is subsequently reduced.'' | |||
|???||Strength | |||
|- | |- | ||
|[[ | |[[File:Brawler.png]]||Brawler||15% more damage per enemy in the room (up to 45%).||???||Strength | ||
|- | |- | ||
|[[ | |[[File:Close Combat.png]]||Close Combat||30% more damage to enemies at close (55 units) range.||???||Strength | ||
|- | |- | ||
|[[ | |[[File:Goat Force.png]]||Goat Force||Triples Horn Helmet damage and gives you +0.5s invincibility after dash.||Must possess the | ||
[[Horn Helmet]]. | |||
|Strength | |||
|- | |- | ||
|[[ | |[[File:No Pain No Gain.png]]||No Pain No Gain||Defy death +3 times per room. You can't and don't have armor.||???||Strength | ||
|- | |- | ||
|[[ | |[[File:Rage.png]]||Rage||Gain Rage on hit, 4% increased attack speed per stack of rage. ''(Maximum of 10 stacks; +40% APS total.)''||???||Strength | ||
|- | |- | ||
|[[ | |[[File:Relentless.png]]||Relentless||10% more damage per missing {{heart}}.||???||Strength | ||
|- | |- | ||
|[[ | |[[File:Resolute Technique.png]]||Resolute Technique||40% more damage but your critical hit chance is 0%.||???||Strength | ||
|- | |- | ||
|[[ | |[[File:Ruthless.png]]||Ruthless||Every 3rd primary attack deals double damage.||???||Strength | ||
|- | |- | ||
|[[ | |[[File:Savage Wounds.png]]||Savage Wounds||30% more Bleed damage.||???||Strength | ||
|- | |- | ||
|[[ | |[[File:Shield Bash.png]]||Shield Bash||While wearing a shield every 3rd melee attack performs an additional shield bash attack.||???||Strength | ||
|- | |- | ||
|[[ | |[[File:Vitality.png]]||Vitality||+2 {{hearts}} <br>Recover 1 {{heart}} on room completion if you have taken damage in that room.||???||Strength | ||
|- | |- | ||
|[[ | |[[File:Rampage.png]]||Rampage||Gain 5% increased damage when you complete a room. Resets each floor.||???||Strength/Dexterity | ||
|- | |- | ||
|[[ | |[[File:Acrobatics.png]]||Acrobatics||Evade the first damaging hit you take in every room.||???||Dexterity | ||
|- | |- | ||
|[[ | |[[File:Agility.png]]||Agility||10% increased movement speed.<br>Modifiers to movement speed also apply to attack speed.||???||Dexterity | ||
|- | |- | ||
|[[ | |[[File:Alacrity.png]]||Alacrity||30% increased attack speed.||???||Dexterity | ||
|- | |- | ||
|[[ | |[[File:Ballistics.png]]||Ballistics||20% chance to trigger a refire with ranged attacks.||???||Dexterity | ||
|- | |- | ||
|[[ | |[[File:Cull The Mark.png]]||Cull The Mark||Enemies take 10% more damage per status effect on them.||???||Dexterity | ||
|- | |- | ||
|[[ | |[[File:Dynamo.png]]||Dynamo||25% increased attack speed if you have reloaded recently. 25% increased reload speed if you haven't reloaded recently. ''(Recently = 4 seconds.)''||???||Dexterity | ||
|- | |- | ||
|[[ | |[[File:Focus.png]]||Focus||Infusion effects are permanent.||???||Dexterity | ||
|- | |- | ||
|[[ | |[[File:Give And Take.png]]||Give And Take||Gain 6% increased damage per current stamina point. Gain 6% increased attack speed per missing stamina point.||???||Dexterity | ||
|- | |- | ||
|[[ | |[[File:Grenadier.png]]||Grenadier||On ranged attack, throw a grenade that explodes into multiple projectiles on impact. Has reload time of 2.235s||???||Dexterity | ||
|- | |- | ||
|[[ | |[[File:Intuition.png]]||Intuition||+1 to dexterity proficiency. <br>''Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E.''||???||Dexterity | ||
|- | |- | ||
|[[ | |[[File:Lethality.png]]||Lethality||+150% critical hit multiplier.||???||Dexterity | ||
|- | |- | ||
|[[File:Momentum.png]]||Momentum||Gain Momentum on dash, 15% increased damage dealt per stack of Momentum. ''(Maximum of 3 stacks.)''||???||Dexterity | |||
|- | |||
|[[File:Opportunistic.png]]||Opportunistic||When you dash, gain 100% chance to trigger a refire for 0.5 seconds. ''(4s cooldown.)''||???||Dexterity | |||
|- | |||
|[[File:Precision.png]]||Precision||+20% critical hit chance.||???||Dexterity | |||
|- | |||
|[[File:Quick Load.png]]||Quick Load||10% increased attack speed. Total modifier to attack speed affects reload speed.||???||Dexterity | |||
|- | |||
|[[File:Quickstep.png]]||Quickstep||Grants 20% increased attack and movement speed for 4 seconds on dash.||???||Dexterity | |||
|- | |||
|[[File:Relentless Assault.png]]||Relentless Assault||Recover 1 {{stamina}} on hit. ''(1 second cooldown.)''||???||Dexterity | |||
|- | |||
|[[File:Sharpshooter.png]]||Sharpshooter||25% more damage to enemies at far (80 units) range.||???||Dexterity | |||
|- | |||
|[[File:Swagger.png]]||Swagger||Every 5th primary attack will be a guaranteed critical hit.||???||Dexterity | |||
|- | |||
|[[File:Tacticool Reload.png]]||Tacticool Reload||Reload your weapon instantaneously on dash.||???||Dexterity | |||
|- | |||
|[[File:Transcendence.png]]||Transcendence||Gain +20 base damage per infused damage type from status effects on you.||???||Dexterity | |||
|- | |||
|[[File:Versatility.png]]||Versatility||+2 {{stamina}}||???||Dexterity | |||
|- | |||
|[[File:Spellblade.png]]||Spellblade||Swords, Daggers, Sickles and Scythes gain increased attack speed from mana.||???||Dexterity/Intelligence | |||
|- | |||
|[[File:Amplify.png]]||Amplify||30% increased area of effect radius, 30% increased area damage.||???||Intelligence | |||
|- | |||
|[[File:Annihilation.png]]||Annihilation||25% more damage with hits that inflict a status effect.||???||Intelligence | |||
|- | |||
|[[File:Arcane Potency.png]]||Arcane Potency||15% more damage dealt per {{Soul Heart}} ''(up to 75%)''. Your maximum {{health}} is 0.||???||Intelligence | |||
|- | |||
|[[File:Colossal Might.png]]||Colossal Might||50% more damage but 25% less attack speed.||???||Intelligence | |||
|- | |||
|[[File:Decay.png]]||Decay||Gain 10% increased DoT damage per second spent in the room ''(up to 200%)''.||???||Intelligence | |||
|- | |||
|[[File:Discharge.png]]||Discharge||Stops mana degeneration. When you attack at full mana, discharge all mana to deal massive area damage.||???||Intelligence | |||
|- | |||
|[[File:Dreamer.png]]||Dreamer||75% increased damage bonus from mana.||???||Intelligence | |||
|- | |||
|[[File:Glass Cannon.png]]||Glass Cannon||30% more damage. +1/2 {{heart}} damage taken.||???||Intelligence | |||
|- | |||
|[[File:Keen Mind.png]]||Keen Mind||+1 to intelligence proficiency <br>''Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E.''||???||Intelligence | |||
|- | |||
|[[File:Mageblood.png]]||Mageblood||Potion effects are permanent.||???||Intelligence | |||
|- | |||
|[[File:Mending.png]]||Mending||Repairs all {{armor}} when you defeat a boss. +1 to inherent {{armor}}.||???||Intelligence | |||
|- | |||
|[[File:Quick Cast.png]]||Quick Cast||Gain 40% increased attack speed when you pick up a mana star. Attack speed bonus decays over 4 seconds.||???||Intelligence | |||
|- | |||
|[[File:Resoursefulness.png]]||Resoursefulness||While in combat, drop one {{mana star}} per current {{stamina}} on dash.||???||Intelligence | |||
|- | |||
|[[File:Single Out.png]]||Single Out||25% more damage while fighting exactly 1 enemy.||???||Intelligence | |||
|- | |||
|[[File:Soul Thief.png]]||Soul Thief||Gain a {{soul heart}} when you defeat a boss.||???||Intelligence | |||
|- | |||
|[[File:Static Blows.png]]||Static Blows||25% chance to trigger a lightning strike on hit ''(0.25s cooldown)''.||???||Intelligence | |||
|- | |||
|[[File:War Caster.png]]||War Caster||+10% magic damage per maximum armor, to a cap of +30%.||???||Intelligence | |||
|- | |||
|[[File:Wisdom.png]]||Wisdom||+3 {{mana}}||???||Intelligence | |||
|- | |||
|[[File:Power Of Nature.png]]||Power Of Nature||Weapons that inherently deal elemental damage now profit from mana bonus.||???||Intelligence/Strength | |||
|- | |||
|} | |||
==Negative Traits== | |||
{|class="wikitable sortable" style="width: 50%;" | |||
!class=unsortable style="width:1%;"| !!Name!!Description | |||
|- | |||
|[[File:Glass.png]]||Glass||+1 {{heart}} damage taken while at full health. | |||
|- | |||
|[[File:False Dilemma.png]]||False Dilemma||You will only get 2 traits offered in future trait selections. | |||
|- | |||
|[[File:Inflation.png]]||Inflation||Deal 0.15% less damage per gold you have. ''(Up to 15%.)'' | |||
|- | |||
|[[File:Jinxed.png]]||Jinxed||When you take damage, get jinxed for the rest of the room. Suffer a -1 luck penalty while jinxed. | |||
|- | |||
|[[File:Lightning Conduit.png]]||Lightning Conduit||While in combat you are struck by lightning every 12 seconds. | |||
|- | |||
|[[File:Nitwit.png]]||Nitwit||-1 to all proficiencies. | |||
''Damage scales +1% per point per letter, starting at E.'' | |||
|- | |||
|[[File:Paradox.png]]||Paradox||1% less attack speed and reload speed per status effect on you. ''(Maximum of -20%.)'' | |||
|- | |||
|[[File:Short Sighted.png]]||Short Sighted||You deal 50% less damage at far range. | |||
|- | |||
|[[File:Slippery Slope.png]]||Slippery Slope||Any time you take damage you lose a bomb, a key or some gold. | |||
|- | |||
|[[File:Sloth.png]]||Sloth||25% longer stamina recovery and regeneration time. | |||
|- | |||
|[[File:Sunk-cost Fallacy.png]]||Sunk-cost Fallacy||The damage of your current weapon is reduced by 0.1% on kill. ''(Maximum of -15%.)'' | |||
|- | |||
|[[File:Survivor Bias.png]]||Survivor Bias||When you successfully dodge, you are slowed by 15% for 4 seconds. | |||
|- | |||
|} | |||
==Removed Traits== | |||
{|class="wikitable sortable" style="width: 50%;" | |||
!class=unsortable style="width:1%;"| !!Name!!Reason | |||
|- | |||
|[[File:Piercing Shots.png]]||Piercing Shots|| | |||
|- | |||
|[[File:Constitution.png]]||Constitution||Merged with '''Vitality''' | |||
|- | |||
|} | |||
==History== | |||
==={{0.1.9c}}=== | |||
* {{Nerf|Colossal Might: Now slows attack speed by 25%, previously by 30%.}} | |||
* Constitution: Has been removed. | |||
* {{Buff|Vitality: Now also grants the health recovery effect previously applied by Constitution.}} | |||
* {{Buff|Give And Take: Now grants 6% increased damage per current stamina point and 6% increased attacks peed per missing stamina point. Previously 5% each.}} | |||
*Changes to flaws applied by Cinder modifier: | |||
**Jinxed: Now applies -1 Luck for rest of room upon taking damage, previously just always -1 Luck. | |||
**Survivor Bias: Reduced duration of movement speed slow to 4 seconds, previously 8. Reduced movement speed reduction to -15%, previously -20%. | |||
**Glass: Now makes you take +1 heart of damage while at full health. Previously +1/2 heart always. | |||
**Inflation: Reduced maximum damage reduction per gold from -20% at 80 gold to -15% at 100 gold. | |||
**Lightning Conduit: | |||
***Now strikes you every 12 seconds. | |||
***Reduced radius of lightning strike. | |||
**Short Sighted: Now you deal 50% less damage at far range, previously no damage dealt at far range. | |||
**Slippery Slope: If you lose gold upon taking damage, you now lose only 5 gold not 5-7 gold. | |||
**Sloth: Now applies 25% longer stamina recovery and regeneration time, previously 50% longer. | |||
**Sunk-cost Fallacy: Now reduces damage of weapon by up to 15%, previously up to 20%. |
Revision as of 17:52, 17 January 2023
Traits
Name | Description | Requirement | Type | |
---|---|---|---|---|
Adrenaline | Deal 40% more damage in rooms you have taken damage. | ??? | Strength | |
Barbarism | 25% more damage while not having Armor | Must have zero | Strength | |
Beef | +1 to strength proficiency. Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E. |
??? | Strength | |
Berserk | When you defy death, gain 50% more attack speed and 50% more damage dealt for the rest of the room. | Must have at least
one death defy. |
Strength | |
Block | While wearing a shield, block the first damaging hit you take in every room. | ??? | Strength | |
Bloodthirsty | 25% more damage against bleeding enemies. | ??? | Strength | |
Blunt Trauma | Flails and Maces inflict Bleed.
Bleed deals 60% of infliction damage per second for four seconds. |
??? | Strength | |
Boozer | Stacks of "Tipsiness" are permanent.
Tipsiness grants +10% damage per stack, with a maximum of one stack per red heart container. Stacks are not lost if maximum health is subsequently reduced. |
??? | Strength | |
Brawler | 15% more damage per enemy in the room (up to 45%). | ??? | Strength | |
Close Combat | 30% more damage to enemies at close (55 units) range. | ??? | Strength | |
Goat Force | Triples Horn Helmet damage and gives you +0.5s invincibility after dash. | Must possess the | Strength | |
No Pain No Gain | Defy death +3 times per room. You can't and don't have armor. | ??? | Strength | |
Rage | Gain Rage on hit, 4% increased attack speed per stack of rage. (Maximum of 10 stacks; +40% APS total.) | ??? | Strength | |
Relentless | 10% more damage per missing Heart . | ??? | Strength | |
Resolute Technique | 40% more damage but your critical hit chance is 0%. | ??? | Strength | |
Ruthless | Every 3rd primary attack deals double damage. | ??? | Strength | |
Savage Wounds | 30% more Bleed damage. | ??? | Strength | |
Shield Bash | While wearing a shield every 3rd melee attack performs an additional shield bash attack. | ??? | Strength | |
Vitality | +2 Hearts Recover 1 Heart on room completion if you have taken damage in that room. |
??? | Strength | |
Rampage | Gain 5% increased damage when you complete a room. Resets each floor. | ??? | Strength/Dexterity | |
Acrobatics | Evade the first damaging hit you take in every room. | ??? | Dexterity | |
Agility | 10% increased movement speed. Modifiers to movement speed also apply to attack speed. |
??? | Dexterity | |
Alacrity | 30% increased attack speed. | ??? | Dexterity | |
Ballistics | 20% chance to trigger a refire with ranged attacks. | ??? | Dexterity | |
Cull The Mark | Enemies take 10% more damage per status effect on them. | ??? | Dexterity | |
Dynamo | 25% increased attack speed if you have reloaded recently. 25% increased reload speed if you haven't reloaded recently. (Recently = 4 seconds.) | ??? | Dexterity | |
Focus | Infusion effects are permanent. | ??? | Dexterity | |
Give And Take | Gain 6% increased damage per current stamina point. Gain 6% increased attack speed per missing stamina point. | ??? | Dexterity | |
Grenadier | On ranged attack, throw a grenade that explodes into multiple projectiles on impact. Has reload time of 2.235s | ??? | Dexterity | |
Intuition | +1 to dexterity proficiency. Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E. |
??? | Dexterity | |
Lethality | +150% critical hit multiplier. | ??? | Dexterity | |
Momentum | Gain Momentum on dash, 15% increased damage dealt per stack of Momentum. (Maximum of 3 stacks.) | ??? | Dexterity | |
Opportunistic | When you dash, gain 100% chance to trigger a refire for 0.5 seconds. (4s cooldown.) | ??? | Dexterity | |
Precision | +20% critical hit chance. | ??? | Dexterity | |
Quick Load | 10% increased attack speed. Total modifier to attack speed affects reload speed. | ??? | Dexterity | |
Quickstep | Grants 20% increased attack and movement speed for 4 seconds on dash. | ??? | Dexterity | |
Relentless Assault | Recover 1 Stamina on hit. (1 second cooldown.) | ??? | Dexterity | |
Sharpshooter | 25% more damage to enemies at far (80 units) range. | ??? | Dexterity | |
Swagger | Every 5th primary attack will be a guaranteed critical hit. | ??? | Dexterity | |
Tacticool Reload | Reload your weapon instantaneously on dash. | ??? | Dexterity | |
Transcendence | Gain +20 base damage per infused damage type from status effects on you. | ??? | Dexterity | |
Versatility | +2 Stamina | ??? | Dexterity | |
Spellblade | Swords, Daggers, Sickles and Scythes gain increased attack speed from mana. | ??? | Dexterity/Intelligence | |
Amplify | 30% increased area of effect radius, 30% increased area damage. | ??? | Intelligence | |
Annihilation | 25% more damage with hits that inflict a status effect. | ??? | Intelligence | |
Arcane Potency | 15% more damage dealt per Soul Heart (up to 75%). Your maximum Health is 0. | ??? | Intelligence | |
Colossal Might | 50% more damage but 25% less attack speed. | ??? | Intelligence | |
Decay | Gain 10% increased DoT damage per second spent in the room (up to 200%). | ??? | Intelligence | |
Discharge | Stops mana degeneration. When you attack at full mana, discharge all mana to deal massive area damage. | ??? | Intelligence | |
Dreamer | 75% increased damage bonus from mana. | ??? | Intelligence | |
Glass Cannon | 30% more damage. +1/2 Heart damage taken. | ??? | Intelligence | |
Keen Mind | +1 to intelligence proficiency Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E. |
??? | Intelligence | |
Mageblood | Potion effects are permanent. | ??? | Intelligence | |
Mending | Repairs all Armor when you defeat a boss. +1 to inherent Armor . | ??? | Intelligence | |
Quick Cast | Gain 40% increased attack speed when you pick up a mana star. Attack speed bonus decays over 4 seconds. | ??? | Intelligence | |
Resoursefulness | While in combat, drop one Mana Star per current Stamina on dash. | ??? | Intelligence | |
Single Out | 25% more damage while fighting exactly 1 enemy. | ??? | Intelligence | |
Soul Thief | Gain a Soul Heart when you defeat a boss. | ??? | Intelligence | |
Static Blows | 25% chance to trigger a lightning strike on hit (0.25s cooldown). | ??? | Intelligence | |
War Caster | +10% magic damage per maximum armor, to a cap of +30%. | ??? | Intelligence | |
Wisdom | +3 Template:Mana | ??? | Intelligence | |
Power Of Nature | Weapons that inherently deal elemental damage now profit from mana bonus. | ??? | Intelligence/Strength |
Negative Traits
Removed Traits
Name | Reason | |
---|---|---|
Piercing Shots | ||
Constitution | Merged with Vitality |
History
[0.1.9c]:
- ▼ Colossal Might: Now slows attack speed by 25%, previously by 30%.
- Constitution: Has been removed.
- ▲ Vitality: Now also grants the health recovery effect previously applied by Constitution.
- ▲ Give And Take: Now grants 6% increased damage per current stamina point and 6% increased attacks peed per missing stamina point. Previously 5% each.
- Changes to flaws applied by Cinder modifier:
- Jinxed: Now applies -1 Luck for rest of room upon taking damage, previously just always -1 Luck.
- Survivor Bias: Reduced duration of movement speed slow to 4 seconds, previously 8. Reduced movement speed reduction to -15%, previously -20%.
- Glass: Now makes you take +1 heart of damage while at full health. Previously +1/2 heart always.
- Inflation: Reduced maximum damage reduction per gold from -20% at 80 gold to -15% at 100 gold.
- Lightning Conduit:
- Now strikes you every 12 seconds.
- Reduced radius of lightning strike.
- Short Sighted: Now you deal 50% less damage at far range, previously no damage dealt at far range.
- Slippery Slope: If you lose gold upon taking damage, you now lose only 5 gold not 5-7 gold.
- Sloth: Now applies 25% longer stamina recovery and regeneration time, previously 50% longer.
- Sunk-cost Fallacy: Now reduces damage of weapon by up to 15%, previously up to 20%.