Traits: Difference between revisions

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(Cleaned, added some more information, a few requirements.)
Line 5: Line 5:
|[[File:Adrenaline.png]]||Adrenaline||Deal 40% more damage in rooms you have taken damage.||???||Strength
|[[File:Adrenaline.png]]||Adrenaline||Deal 40% more damage in rooms you have taken damage.||???||Strength
|-
|-
|[[File:Barbarism.png]]||Barbarism||25% more damage while not having {{armor}}||???||Strength
|[[File:Barbarism.png]]||Barbarism||25% more damage while not having {{armor}}||Must have zero
current {{armor}}.
|Strength
|-
|-
|[[File:Beef.png]]||Beef||+1 to strength proficiency. <br>''Proficiency improves damage scaling of weapons. Currently would grant you x% increased damage.''||???||Strength
|[[File:Beef.png]]||Beef||+1 to strength proficiency. <br>''Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E.''||???||Strength
|-
|-
|[[File:Berserk.png]]||Berserk||When you defy death, gain 50% more attack speed and 50% more damage dealt for the rest of the room.||???||Strength
|[[File:Berserk.png]]||Berserk||When you defy death, gain 50% more attack speed and 50% more damage dealt for the rest of the room.||Must have at least
one death defy.
|Strength
|-
|-
|[[File:Block.png]]||Block||While wearing a shield, block the first damaging hit you take in every room.||???||Strength
|[[File:Block.png]]||Block||While wearing a shield, block the first damaging hit you take in every room.||???||Strength
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|[[File:Bloodthirsty.png]]||Bloodthirsty||25% more damage against bleeding enemies.||???||Strength
|[[File:Bloodthirsty.png]]||Bloodthirsty||25% more damage against bleeding enemies.||???||Strength
|-
|-
|[[File:Blunt Trauma.png]]||Blunt Trauma||Flail and Mace inflict Bleed.||???||Strength
|[[File:Blunt Trauma.png]]||Blunt Trauma||Flails and Maces inflict Bleed.  
''Bleed deals 60% of infliction damage per second for four seconds.''
|???||Strength
|-
|-
|[[File:Boozer.png]]||Boozer||Stacks of "Tipsiness" are permanent.||???||Strength
|[[File:Boozer.png]]||Boozer||Stacks of "Tipsiness" are permanent.
''Tipsiness grants +10% damage per stack, with a maximum of one stack per red heart container. Stacks are not lost if maximum health is subsequently reduced.''
|???||Strength
|-
|-
|[[File:Brawler.png]]||Brawler||15% more damage per enemy in the room (up to 45%).||???||Strength
|[[File:Brawler.png]]||Brawler||15% more damage per enemy in the room (up to 45%).||???||Strength
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|[[File:Close Combat.png]]||Close Combat||30% more damage to enemies at close (55 units) range.||???||Strength
|[[File:Close Combat.png]]||Close Combat||30% more damage to enemies at close (55 units) range.||???||Strength
|-
|-
|[[File:Goat Force.png]]||Goat Force||Triples Horn Helmet damage and gives you +0.5s invincibility after dash.||???||Strength
|[[File:Goat Force.png]]||Goat Force||Triples Horn Helmet damage and gives you +0.5s invincibility after dash.||Must possess the
[[Horn Helmet]].
|Strength
|-
|-
|[[File:No Pain No Gain.png]]||No Pain No Gain||Defy death +3 times per room. You can't and don't have armor.||???||Strength
|[[File:No Pain No Gain.png]]||No Pain No Gain||Defy death +3 times per room. You can't and don't have armor.||???||Strength
|-
|-
|[[File:Rage.png]]||Rage||Gain Rage on hit, 4% increased attack speed per stack of rage (max 10 stacks, stack lasts 25)||???||Strength
|[[File:Rage.png]]||Rage||Gain Rage on hit, 4% increased attack speed per stack of rage. ''(Maximum of 10 stacks; +40% APS total.)''||???||Strength
|-
|-
|[[File:Relentless.png]]||Relentless||10% more damage per missing {{heart}}.||???||Strength
|[[File:Relentless.png]]||Relentless||10% more damage per missing {{heart}}.||???||Strength
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|[[File:Acrobatics.png]]||Acrobatics||Evade the first damaging hit you take in every room.||???||Dexterity
|[[File:Acrobatics.png]]||Acrobatics||Evade the first damaging hit you take in every room.||???||Dexterity
|-
|-
|[[File:Agility.png]]||Agility||10% increased movement speed<br> modifiers to movement speed also apply to attack speed||???||Dexterity
|[[File:Agility.png]]||Agility||10% increased movement speed.<br>Modifiers to movement speed also apply to attack speed.||???||Dexterity
|-
|-
|[[File:Alacrity.png]]||Alacrity||30% increased attack speed.||???||Dexterity
|[[File:Alacrity.png]]||Alacrity||30% increased attack speed.||???||Dexterity
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|[[File:Cull The Mark.png]]||Cull The Mark||Enemies take 10% more damage per status effect on them.||???||Dexterity
|[[File:Cull The Mark.png]]||Cull The Mark||Enemies take 10% more damage per status effect on them.||???||Dexterity
|-
|-
|[[File:Dynamo.png]]||Dynamo||25% increased attack speed if you have reloaded recently. 25% increased reload speed if you haven't reloaded recently. (recently = 4s)||???||Dexterity
|[[File:Dynamo.png]]||Dynamo||25% increased attack speed if you have reloaded recently. 25% increased reload speed if you haven't reloaded recently. ''(Recently = 4 seconds.)''||???||Dexterity
|-
|-
|[[File:Focus.png]]||Focus||Infusion effects are permanent.||???||Dexterity
|[[File:Focus.png]]||Focus||Infusion effects are permanent.||???||Dexterity
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|[[File:Grenadier.png]]||Grenadier||On ranged attack, throw a grenade that explodes into multiple projectiles on impact. Has reload time of 2.235s||???||Dexterity
|[[File:Grenadier.png]]||Grenadier||On ranged attack, throw a grenade that explodes into multiple projectiles on impact. Has reload time of 2.235s||???||Dexterity
|-
|-
|[[File:Intuition.png]]||Intuition||+1 to dexterity proficiency. <br>''Proficiency improves damage scaling of weapons. Currently would grant you x% increased damage.''||???||Dexterity
|[[File:Intuition.png]]||Intuition||+1 to dexterity proficiency. <br>''Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E.''||???||Dexterity
|-
|-
|[[File:Lethality.png]]||Lethality||+150% critical hit multiplier.||???||Dexterity
|[[File:Lethality.png]]||Lethality||+150% critical hit multiplier.||???||Dexterity
|-
|-
|[[File:Momentum.png]]||Momentum||Gain Momentum on dash, 15% increased damage dealt per stack of Momentum (max 3 stacks)||???||Dexterity
|[[File:Momentum.png]]||Momentum||Gain Momentum on dash, 15% increased damage dealt per stack of Momentum. ''(Maximum of 3 stacks.)''||???||Dexterity
|-
|-
|[[File:Opportunistic.png]]||Opportunistic||When you dash, gain 100% chance to trigger a refire for 0.5 seconds. (4s cooldown)||???||Dexterity
|[[File:Opportunistic.png]]||Opportunistic||When you dash, gain 100% chance to trigger a refire for 0.5 seconds. ''(4s cooldown.)''||???||Dexterity
|-
|-
|[[File:Precision.png]]||Precision||+20% critical hit chance||???||Dexterity
|[[File:Precision.png]]||Precision||+20% critical hit chance.||???||Dexterity
|-
|-
|[[File:Quick Load.png]]||Quick Load||10% increased attack speed. Total modifier to attack speed affects reload speed.||???||Dexterity
|[[File:Quick Load.png]]||Quick Load||10% increased attack speed. Total modifier to attack speed affects reload speed.||???||Dexterity
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|[[File:Quickstep.png]]||Quickstep||Grants 20% increased attack and movement speed for 4 seconds on dash.||???||Dexterity
|[[File:Quickstep.png]]||Quickstep||Grants 20% increased attack and movement speed for 4 seconds on dash.||???||Dexterity
|-
|-
|[[File:Relentless Assault.png]]||Relentless Assault||Recover 1 {{stamina}} on hit. (1 second cooldown)||???||Dexterity
|[[File:Relentless Assault.png]]||Relentless Assault||Recover 1 {{stamina}} on hit. ''(1 second cooldown.)''||???||Dexterity
|-
|-
|[[File:Sharpshooter.png]]||Sharpshooter||25% more damage to enemies at far (80 units) range.||???||Dexterity
|[[File:Sharpshooter.png]]||Sharpshooter||25% more damage to enemies at far (80 units) range.||???||Dexterity
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|[[File:Tacticool Reload.png]]||Tacticool Reload||Reload your weapon instantaneously on dash.||???||Dexterity
|[[File:Tacticool Reload.png]]||Tacticool Reload||Reload your weapon instantaneously on dash.||???||Dexterity
|-
|-
|[[File:Transcendence.png]]||Transcendence||Gain +20 base DMG per infused damage type from status effects on you.||???||Dexterity
|[[File:Transcendence.png]]||Transcendence||Gain +20 base damage per infused damage type from status effects on you.||???||Dexterity
|-
|-
|[[File:Versatility.png]]||Versatility||+2 {{stamina}}||???||Dexterity
|[[File:Versatility.png]]||Versatility||+2 {{stamina}}||???||Dexterity
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|[[File:Annihilation.png]]||Annihilation||25% more damage with hits that inflict a status effect.||???||Intelligence
|[[File:Annihilation.png]]||Annihilation||25% more damage with hits that inflict a status effect.||???||Intelligence
|-
|-
|[[File:Arcane Potency.png]]||Arcane Potency||15% more damage dealt per {{Soul Heart}} have. (up to 75%) Your maximum {{health}} is 0.||???||Intelligence
|[[File:Arcane Potency.png]]||Arcane Potency||15% more damage dealt per {{Soul Heart}} ''(up to 75%)''. Your maximum {{health}} is 0.||???||Intelligence
|-
|-
|[[File:Colossal Might.png]]||Colossal Might||50% more damage but 25% less attack speed||???||Intelligence
|[[File:Colossal Might.png]]||Colossal Might||50% more damage but 25% less attack speed.||???||Intelligence
|-
|-
|[[File:Decay.png]]||Decay||Gain 10% increased DoT damage per second spent in the room (up to 200%)||???||Intelligence
|[[File:Decay.png]]||Decay||Gain 10% increased DoT damage per second spent in the room ''(up to 200%)''.||???||Intelligence
|-
|-
|[[File:Discharge.png]]||Discharge||Stops Mana degeneration. When you attack at full mana, discharge all mana to deal massive area damage.||???||Intelligence
|[[File:Discharge.png]]||Discharge||Stops mana degeneration. When you attack at full mana, discharge all mana to deal massive area damage.||???||Intelligence
|-
|-
|[[File:Dreamer.png]]||Dreamer||75% increased damage bonus from mana.||???||Intelligence
|[[File:Dreamer.png]]||Dreamer||75% increased damage bonus from mana.||???||Intelligence
|-
|-
|[[File:Glass Cannon.png]]||Glass Cannon||30% more damage +1/2 {{heart}} damage taken||???||Intelligence
|[[File:Glass Cannon.png]]||Glass Cannon||30% more damage. +1/2 {{heart}} damage taken.||???||Intelligence
|-
|-
|[[File:Keen Mind.png]]||Keen Mind||+1 to intelligence proficiency <br>''Proficiency improves damage scaling of weapons, Currently would grant you x% increased damage''||???||Intelligence
|[[File:Keen Mind.png]]||Keen Mind||+1 to intelligence proficiency <br>''Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E.''||???||Intelligence
|-
|-
|[[File:Mageblood.png]]||Mageblood||Potion effects are Permanent.||???||Intelligence
|[[File:Mageblood.png]]||Mageblood||Potion effects are permanent.||???||Intelligence
|-
|-
|[[File:Mending.png]]||Mending||Repairs all {{armor}} when you defeat a boss. +1 to inherent {{armor}}.||???||Intelligence
|[[File:Mending.png]]||Mending||Repairs all {{armor}} when you defeat a boss. +1 to inherent {{armor}}.||???||Intelligence
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|[[File:Soul Thief.png]]||Soul Thief||Gain a {{soul heart}} when you defeat a boss.||???||Intelligence
|[[File:Soul Thief.png]]||Soul Thief||Gain a {{soul heart}} when you defeat a boss.||???||Intelligence
|-
|-
|[[File:Static Blows.png]]||Static Blows||25% chance to trigger a lightning strike on hit (0.25s cooldown).||???||Intelligence
|[[File:Static Blows.png]]||Static Blows||25% chance to trigger a lightning strike on hit ''(0.25s cooldown)''.||???||Intelligence
|-
|-
|[[File:War Caster.png]]||War Caster||+10% magic damage per maximum armor capped at +30%.||???||Intelligence
|[[File:War Caster.png]]||War Caster||+10% magic damage per maximum armor, to a cap of +30%.||???||Intelligence
|-
|-
|[[File:Wisdom.png]]||Wisdom||+3 {{mana}}||???||Intelligence
|[[File:Wisdom.png]]||Wisdom||+3 {{mana}}||???||Intelligence
|-
|-
|[[File:Power Of Nature.png]]||Power Of Nature||Weapons that inherently deal elemental damage, now profit from damage bonus from mana.||???||Intelligence/Strength
|[[File:Power Of Nature.png]]||Power Of Nature||Weapons that inherently deal elemental damage now profit from mana bonus.||???||Intelligence/Strength
|-
|-
|}
|}
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!class=unsortable style="width:1%;"| !!Name!!Description
!class=unsortable style="width:1%;"| !!Name!!Description
|-
|-
|[[File:Glass.png]]||Glass||+1 {{heart}} damage taken while at full health
|[[File:Glass.png]]||Glass||+1 {{heart}} damage taken while at full health.
|-
|-
|[[File:False Dilemma.png]]||False Dilemma||You will only get 2 traits offered in future trait selections.
|[[File:False Dilemma.png]]||False Dilemma||You will only get 2 traits offered in future trait selections.
|-
|-
|[[File:Inflation.png]]||Inflation||Deal 0.15% less damage per gold you have. (up to 15%)
|[[File:Inflation.png]]||Inflation||Deal 0.15% less damage per gold you have. ''(Up to 15%.)''
|-
|-
|[[File:Jinxed.png]]||Jinxed||When you take damage, get jinxed for the rest of the room. -1 Luck while jinxed
|[[File:Jinxed.png]]||Jinxed||When you take damage, get jinxed for the rest of the room. Suffer a -1 luck penalty while jinxed.
|-
|-
|[[File:Lightning Conduit.png]]||Lightning Conduit||While in combat you are struck by lightning every 12 seconds.
|[[File:Lightning Conduit.png]]||Lightning Conduit||While in combat you are struck by lightning every 12 seconds.
|-
|-
|[[File:Nitwit.png]]||Nitwit||-1 to all proficiency
|[[File:Nitwit.png]]||Nitwit||-1 to all proficiencies.
''Damage scales +1% per point per letter, starting at E.''
|-
|-
|[[File:Paradox.png]]||Paradox||1% less attack speed and reload speed per status effect on you. (up to 20%)
|[[File:Paradox.png]]||Paradox||1% less attack speed and reload speed per status effect on you. ''(Maximum of -20%.)''
|-
|-
|[[File:Short Sighted.png]]||Short Sighted||You deal 50% less damage at far range.
|[[File:Short Sighted.png]]||Short Sighted||You deal 50% less damage at far range.
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|[[File:Sloth.png]]||Sloth||25% longer stamina recovery and regeneration time.
|[[File:Sloth.png]]||Sloth||25% longer stamina recovery and regeneration time.
|-
|-
|[[File:Sunk-cost Fallacy.png]]||Sunk-cost Fallacy||The damage of your weapon is reduced by 0.1% on kill. (max 15%)
|[[File:Sunk-cost Fallacy.png]]||Sunk-cost Fallacy||The damage of your current weapon is reduced by 0.1% on kill. ''(Maximum of -15%.)''
|-
|-
|[[File:Survivor Bias.png]]||Survivor Bias||When you successfully dodge, you are slowed by 15% for 4 seconds.
|[[File:Survivor Bias.png]]||Survivor Bias||When you successfully dodge, you are slowed by 15% for 4 seconds.

Revision as of 01:36, 6 January 2023

Traits

Name Description Requirement Type
Adrenaline Deal 40% more damage in rooms you have taken damage. ??? Strength
Barbarism 25% more damage while not having Armor Must have zero

current Armor .

Strength
Beef +1 to strength proficiency.
Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E.
??? Strength
Berserk When you defy death, gain 50% more attack speed and 50% more damage dealt for the rest of the room. Must have at least

one death defy.

Strength
Block While wearing a shield, block the first damaging hit you take in every room. ??? Strength
Bloodthirsty 25% more damage against bleeding enemies. ??? Strength
Blunt Trauma Flails and Maces inflict Bleed.

Bleed deals 60% of infliction damage per second for four seconds.

??? Strength
Boozer Stacks of "Tipsiness" are permanent.

Tipsiness grants +10% damage per stack, with a maximum of one stack per red heart container. Stacks are not lost if maximum health is subsequently reduced.

??? Strength
Brawler 15% more damage per enemy in the room (up to 45%). ??? Strength
Close Combat 30% more damage to enemies at close (55 units) range. ??? Strength
Goat Force Triples Horn Helmet damage and gives you +0.5s invincibility after dash. Must possess the

Horn Helmet.

Strength
No Pain No Gain Defy death +3 times per room. You can't and don't have armor. ??? Strength
Rage Gain Rage on hit, 4% increased attack speed per stack of rage. (Maximum of 10 stacks; +40% APS total.) ??? Strength
Relentless 10% more damage per missing Heart . ??? Strength
Resolute Technique 40% more damage but your critical hit chance is 0%. ??? Strength
Ruthless Every 3rd primary attack deals double damage. ??? Strength
Savage Wounds 30% more Bleed damage. ??? Strength
Shield Bash While wearing a shield every 3rd melee attack performs an additional shield bash attack. ??? Strength
Vitality +2 Hearts
Recover 1 Heart on room completion if you have taken damage in that room.
??? Strength
Rampage Gain 5% increased damage when you complete a room. Resets each floor. ??? Strength/Dexterity
Acrobatics Evade the first damaging hit you take in every room. ??? Dexterity
Agility 10% increased movement speed.
Modifiers to movement speed also apply to attack speed.
??? Dexterity
Alacrity 30% increased attack speed. ??? Dexterity
Ballistics 20% chance to trigger a refire with ranged attacks. ??? Dexterity
Cull The Mark Enemies take 10% more damage per status effect on them. ??? Dexterity
Dynamo 25% increased attack speed if you have reloaded recently. 25% increased reload speed if you haven't reloaded recently. (Recently = 4 seconds.) ??? Dexterity
Focus Infusion effects are permanent. ??? Dexterity
Give And Take Gain 6% increased damage per current stamina point. Gain 6% increased attack speed per missing stamina point. ??? Dexterity
Grenadier On ranged attack, throw a grenade that explodes into multiple projectiles on impact. Has reload time of 2.235s ??? Dexterity
Intuition +1 to dexterity proficiency.
Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E.
??? Dexterity
Lethality +150% critical hit multiplier. ??? Dexterity
Momentum Gain Momentum on dash, 15% increased damage dealt per stack of Momentum. (Maximum of 3 stacks.) ??? Dexterity
Opportunistic When you dash, gain 100% chance to trigger a refire for 0.5 seconds. (4s cooldown.) ??? Dexterity
Precision +20% critical hit chance. ??? Dexterity
Quick Load 10% increased attack speed. Total modifier to attack speed affects reload speed. ??? Dexterity
Quickstep Grants 20% increased attack and movement speed for 4 seconds on dash. ??? Dexterity
Relentless Assault Recover 1 Stamina on hit. (1 second cooldown.) ??? Dexterity
Sharpshooter 25% more damage to enemies at far (80 units) range. ??? Dexterity
Swagger Every 5th primary attack will be a guaranteed critical hit. ??? Dexterity
Tacticool Reload Reload your weapon instantaneously on dash. ??? Dexterity
Transcendence Gain +20 base damage per infused damage type from status effects on you. ??? Dexterity
Versatility +2 Stamina ??? Dexterity
Spellblade Swords, Daggers, Sickles and Scythes gain increased attack speed from mana. ??? Dexterity/Intelligence
Amplify 30% increased area of effect radius, 30% increased area damage. ??? Intelligence
Annihilation 25% more damage with hits that inflict a status effect. ??? Intelligence
Arcane Potency 15% more damage dealt per Soul Heart (up to 75%). Your maximum Health is 0. ??? Intelligence
Colossal Might 50% more damage but 25% less attack speed. ??? Intelligence
Decay Gain 10% increased DoT damage per second spent in the room (up to 200%). ??? Intelligence
Discharge Stops mana degeneration. When you attack at full mana, discharge all mana to deal massive area damage. ??? Intelligence
Dreamer 75% increased damage bonus from mana. ??? Intelligence
Glass Cannon 30% more damage. +1/2 Heart damage taken. ??? Intelligence
Keen Mind +1 to intelligence proficiency
Proficiency improves damage scaling of weapons. Damage scales +1% per point per letter, starting at E.
??? Intelligence
Mageblood Potion effects are permanent. ??? Intelligence
Mending Repairs all Armor when you defeat a boss. +1 to inherent Armor . ??? Intelligence
Quick Cast Gain 40% increased attack speed when you pick up a mana star. Attack speed bonus decays over 4 seconds. ??? Intelligence
Resoursefulness While in combat, drop one Mana Star per current Stamina on dash. ??? Intelligence
Single Out 25% more damage while fighting exactly 1 enemy. ??? Intelligence
Soul Thief Gain a Soul Heart when you defeat a boss. ??? Intelligence
Static Blows 25% chance to trigger a lightning strike on hit (0.25s cooldown). ??? Intelligence
War Caster +10% magic damage per maximum armor, to a cap of +30%. ??? Intelligence
Wisdom +3 Template:Mana ??? Intelligence
Power Of Nature Weapons that inherently deal elemental damage now profit from mana bonus. ??? Intelligence/Strength

Negative Traits

Name Description
Glass +1 Heart damage taken while at full health.
False Dilemma You will only get 2 traits offered in future trait selections.
Inflation Deal 0.15% less damage per gold you have. (Up to 15%.)
Jinxed When you take damage, get jinxed for the rest of the room. Suffer a -1 luck penalty while jinxed.
Lightning Conduit While in combat you are struck by lightning every 12 seconds.
Nitwit -1 to all proficiencies.

Damage scales +1% per point per letter, starting at E.

Paradox 1% less attack speed and reload speed per status effect on you. (Maximum of -20%.)
Short Sighted You deal 50% less damage at far range.
Slippery Slope Any time you take damage you lose a bomb, a key or some gold.
Sloth 25% longer stamina recovery and regeneration time.
Sunk-cost Fallacy The damage of your current weapon is reduced by 0.1% on kill. (Maximum of -15%.)
Survivor Bias When you successfully dodge, you are slowed by 15% for 4 seconds.

Removed Traits

Name Reason
Piercing Shots
Constitution Merged with Vitality

History

[0.1.9c]:

  • ▼ Colossal Might: Now slows attack speed by 25%, previously by 30%.
  • Constitution: Has been removed.
  • ▲ Vitality: Now also grants the health recovery effect previously applied by Constitution.
  • ▲ Give And Take: Now grants 6% increased damage per current stamina point and 6% increased attacks peed per missing stamina point. Previously 5% each.
  • Changes to flaws applied by Cinder modifier:
    • Jinxed: Now applies -1 Luck for rest of room upon taking damage, previously just always -1 Luck.
    • Survivor Bias: Reduced duration of movement speed slow to 4 seconds, previously 8. Reduced movement speed reduction to -15%, previously -20%.
    • Glass: Now makes you take +1 heart of damage while at full health. Previously +1/2 heart always.
    • Inflation: Reduced maximum damage reduction per gold from -20% at 80 gold to -15% at 100 gold.
    • Lightning Conduit:
      • Now strikes you every 12 seconds.
      • Reduced radius of lightning strike.
    • Short Sighted: Now you deal 50% less damage at far range, previously no damage dealt at far range.
    • Slippery Slope: If you lose gold upon taking damage, you now lose only 5 gold not 5-7 gold.
    • Sloth: Now applies 25% longer stamina recovery and regeneration time, previously 50% longer.
    • Sunk-cost Fallacy: Now reduces damage of weapon by up to 15%, previously up to 20%.