Events: Difference between revisions
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==Floor 1== | |||
* Hero Grave for 10% more dmg | |||
* Old Man for a random weapon | |||
* Shooting Range for up to +3 dex and +3 levels if u have a ranged weapon | |||
==Floor 2== | |||
* Ancient tome event for a spellbook offhand 10% magic dmg | |||
* Cultist altar event which levels u up with random attribute point for hurting yourself | |||
* Knight statue for +5 str, +1 level | |||
* Ranger statue for +5 dex, +1 level | |||
* Wizard statue for +5 int, +1 level | |||
==Floor 3== | |||
* Golden Monkey Statue event for cursing your but gives +1 all proficiency | |||
* Golden tree for 3 gold pine resins | |||
* mana shrine tree for +1 mana star permanent | |||
==Floor 4== | |||
* coffin event for a cross pendant which makes u deal more dmg against undead | |||
* gambler ghost event which allows play dice game to win or lose money | |||
* sin goddess event, if u offer up 20g u get immune to curse | |||
* wishing well event, u can throw in gold and eventually u get a +5 luck buff for a few rooms | |||
==Floor 5== | |||
* Genie event which gives choice for wealth or power | |||
* oasis event which full heals and provides stamina recovery buff for a few rooms | |||
* raided wagon event which contains 3 chests with random rewards | |||
==Floor 6== | |||
* giant clam for pearl ring or being hurt | |||
* shipwreck for big gold | |||
* leviathan event where you can offer souls to get a random item | |||
==Floor 7== | |||
* burnt tree event for 3 charcoal resins | |||
* potion lab event for 3 random potions | |||
* runestone event which gives u additional intelligence and a level up if you reached the intelligence requirement | |||
==Floor 8== | |||
* guillotine event which grants an onyx or silver serpent ring | |||
* study room event in which u get 1 stack of deaths mark but also permanent +10% crit chance | |||
==Floor 9== | |||
* beacon event which grants +1 revive and +1 luck upon interaction | |||
* dwarf chappel for 1 repair powder | |||
* excalibur event which grants exalibur if u have enoughs trength | |||
* crystal pine for 3 resins | |||
==Floor 10 == | |||
* soul crystals | |||
==History== | ==History== | ||
==={{0.1.9c}}=== | ==={{0.1.9c}}=== | ||
*Giant Clam Event: Now requires a dexterity threshold to snatch the Pearl Ring. Previously a 50% chance. | *Giant Clam Event: Now requires a dexterity threshold to snatch the Pearl Ring. Previously a 50% chance. | ||
*{{Buff|Jungle Pylon: Status effect now grants +10 to duration of shrine effects, previously +5.}} | *{{Buff|Jungle Pylon: Status effect now grants +10 to duration of shrine effects, previously +5.}} |
Revision as of 22:47, 3 January 2023
Floor 1
- Hero Grave for 10% more dmg
- Old Man for a random weapon
- Shooting Range for up to +3 dex and +3 levels if u have a ranged weapon
Floor 2
- Ancient tome event for a spellbook offhand 10% magic dmg
- Cultist altar event which levels u up with random attribute point for hurting yourself
- Knight statue for +5 str, +1 level
- Ranger statue for +5 dex, +1 level
- Wizard statue for +5 int, +1 level
Floor 3
- Golden Monkey Statue event for cursing your but gives +1 all proficiency
- Golden tree for 3 gold pine resins
- mana shrine tree for +1 mana star permanent
Floor 4
- coffin event for a cross pendant which makes u deal more dmg against undead
- gambler ghost event which allows play dice game to win or lose money
- sin goddess event, if u offer up 20g u get immune to curse
- wishing well event, u can throw in gold and eventually u get a +5 luck buff for a few rooms
Floor 5
- Genie event which gives choice for wealth or power
- oasis event which full heals and provides stamina recovery buff for a few rooms
- raided wagon event which contains 3 chests with random rewards
Floor 6
- giant clam for pearl ring or being hurt
- shipwreck for big gold
- leviathan event where you can offer souls to get a random item
Floor 7
- burnt tree event for 3 charcoal resins
- potion lab event for 3 random potions
- runestone event which gives u additional intelligence and a level up if you reached the intelligence requirement
Floor 8
- guillotine event which grants an onyx or silver serpent ring
- study room event in which u get 1 stack of deaths mark but also permanent +10% crit chance
Floor 9
- beacon event which grants +1 revive and +1 luck upon interaction
- dwarf chappel for 1 repair powder
- excalibur event which grants exalibur if u have enoughs trength
- crystal pine for 3 resins
Floor 10
- soul crystals
History
[0.1.9c]:
- Giant Clam Event: Now requires a dexterity threshold to snatch the Pearl Ring. Previously a 50% chance.
- ▲ Jungle Pylon: Status effect now grants +10 to duration of shrine effects, previously +5.