Classes: Difference between revisions
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|[[Deprived]][[File:Deprived.png|link=Deprived|100px]]||'''Unclothed and Unbound'''<br>You gain +1 all proficiency while not wearing a body armor, a helmet and boots.||1||0||1||2||2||1||1||1||5%||200%||7||[[File:Club.png|25px]] [[Club]]<br>[[File:Plank Shield.png|25px]] [[Plank Shield]]||Acquire all classes (10) | |[[Deprived]][[File:Deprived.png|link=Deprived|100px]]||'''Unclothed and Unbound'''<br>You gain +1 all proficiency while not wearing a body armor, a helmet and boots.||1||0||1||2||2||1||1||1||5%||200%||7||[[File:Club.png|25px]] [[Club]]<br>[[File:Plank Shield.png|25px]] [[Plank Shield]]||Acquire all classes (10) | ||
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|[[Thief]][[File:Thief.png|link=Thief|100px]]||'''Lock Picking'''<br>Allows attempting to pick a lock when you don't have keys.||2||0||0||2||2||0||3||1||15%||250%||7||[[File:Dagger.png|25px]] [[Dagger]]<br>[[File:Thieves Hood.png|25px]] [[Thieves Hood]]<br>[[File:Diamond Ring.png|25px]] [[Diamond Ring]]||Use 50 keys. | |||
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|[[Wanderer]][[File:Wanderer.png|link=Wanderer|100px]]||'''Traveler'''<br>You will find more event, shop, blacksmith and tavern rooms.||3||0||0||2||2||1||2||1||5%||200%||7.5||[[File:Wooden Boomerang.png|25px]] [[Wooden Boomerang]]<br>[[File:Cloth Hood.png|25px]] [[Cloth Hood]]<br>[[File:Buckler.png|25px]] [[Buckler]]||Defeat Death. | |||
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|[[Warrior]][[File:Warrior.png|link=Warrior|100px]]||'''Bravery'''<br>You gain 6% more attack speed per {{heart}} container you have.||2||0||0||2||2||3||1||0||5%||200%||7||[[File:Hand Axe.png|25px]] [[Hand Axe]]<br>[[File:Battle Armor.png|25px]] [[Battle Armor]]<br>[[File:Obsidian Bracelet.png|25px]] [[Obsidian Bracelet]]||Progress beyond floor 4. | |||
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|[[Cleric]][[File:Priest.png|link=Cleric|100px]]||'''Short Rest'''<br>Recover 3 {{hearts}} when you enter a new floor.||3||0||0||2||2||2||0||2||5%||200%||7||[[File:King Bible.png|25px]] [[King Bible]]<br>[[File:Cleric Robe.png|25px]] [[Cleric Robe]]<br>[[File:Talisman.png|25px]] [[Talisman]]||Progress beyond floor 1. | |[[Cleric]][[File:Priest.png|link=Cleric|100px]]||'''Short Rest'''<br>Recover 3 {{hearts}} when you enter a new floor.||3||0||0||2||2||2||0||2||5%||200%||7||[[File:King Bible.png|25px]] [[King Bible]]<br>[[File:Cleric Robe.png|25px]] [[Cleric Robe]]<br>[[File:Talisman.png|25px]] [[Talisman]]||Progress beyond floor 1. |
Revision as of 19:48, 3 January 2023
Innate Ability | HP | SP | AP | MP | SP | STR | DEX | INT | CRIT% | CRITX | SPEED | Starting Items | Unlock | |
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The Hero | Fortune's Favor Grants a Red Dice any time you enter a new floor. Start with a random weapon from the tutorial after completing it. |
2 | 0 | 0 | 2 | 2 | 1 | 1 | 1 | 5% | 200% | 7 | Hero Cape | Unlocked at the start. |
Sorcerer | Mage Armor Gain a Soul Heart when you enter a new floor. |
2 | 0 | 0 | 3 | 2 | 0 | 0 | 4 | 5% | 200% | 7 | Magic Missile Wand Sorcerer Cloak Crystal Orb |
Complete the tutorial. |
Ranger | Survivalist Find an additional random consumable on boss room completion. |
2 | 0 | 0 | 2 | 2 | 1 | 3 | 0 | 5% | 200% | 7.5 | Shortbow Hunter Cap Ranger Cloak |
Complete the tutorial. |
Pyromancer | Fire Mastery Weapons that don't deal fire damage are infused with fire. Weapons that inherently deal fire damage deal 100% more burn damage. |
2 | 0 | 0 | 2 | 2 | 1 | 0 | 3 | 5% | 200% | 7 | Fireball Wand Pyromancer Coat Pyromancy Flame |
Progress beyond floor 7. |
Knight | Defiance You deal 8% more damage per maximum Armor you have. |
2 | 0 | 2 | 2 | 2 | 2 | 1 | 1 | 5% | 200% | 7 | Shortsword Knight Helmet Knight Shield |
Complete the tutorial. |
Gunslinger | Trick Shot When you dash, deal 50% more damage for 1 second. Recover 1 Stamina on reload. (2s cooldown) |
2 | 0 | 0 | 2 | 2 | 0 | 2 | 2 | 5% | 200% | 7 | Revolver Cowboy Hat Poncho |
Upgrade a cannon or gun to level 4. |
Deprived | Unclothed and Unbound You gain +1 all proficiency while not wearing a body armor, a helmet and boots. |
1 | 0 | 1 | 2 | 2 | 1 | 1 | 1 | 5% | 200% | 7 | Club Plank Shield |
Acquire all classes (10) |
Thief | Lock Picking Allows attempting to pick a lock when you don't have keys. |
2 | 0 | 0 | 2 | 2 | 0 | 3 | 1 | 15% | 250% | 7 | Dagger Thieves Hood Diamond Ring |
Use 50 keys. |
Wanderer | Traveler You will find more event, shop, blacksmith and tavern rooms. |
3 | 0 | 0 | 2 | 2 | 1 | 2 | 1 | 5% | 200% | 7.5 | Wooden Boomerang Cloth Hood Buckler |
Defeat Death. |
Warrior | Bravery You gain 6% more attack speed per Heart container you have. |
2 | 0 | 0 | 2 | 2 | 3 | 1 | 0 | 5% | 200% | 7 | Hand Axe Battle Armor Obsidian Bracelet |
Progress beyond floor 4. |
Cleric | Short Rest Recover 3 Hearts when you enter a new floor. |
3 | 0 | 0 | 2 | 2 | 2 | 0 | 2 | 5% | 200% | 7 | King Bible Cleric Robe Talisman |
Progress beyond floor 1. |
Bandit | Raider You sometimes find additional gold when you complete a room. |
4 | 0 | 0 | 2 | 2 | 2 | 2 | 0 | 5% | 200% | 7 | Crossbow Bandit Armor Buckler |
Spend 750 gold. |
Doppelganger | Shapechanger Will copy the starting equipment and weapon from another class. Also gains an enhanced version of their ability. Changes when you defeat Death |
1 | 1 | 0 | 2 | 2 | 2 | 2 | 2 | 5% | 200% | 7 | Defeat Death with all basic character classes (11) |