Template:KW/Weakness: Difference between revisions

From Tiny Rogues Wiki
mNo edit summary
(updated to fit in game text)
Line 1: Line 1:
Attacking an enemy with same damage type as its weakness will deal a guaranteed {{col|P|super effective hit}} [[File:IconSEff.png|12px]] that scales based on its {{col|P|super effective hit}} [[File:IconSEff.png|12px]] multiplier. The default multiplier is {{col|G|25% more}} damage.
Most enemies have a damage type {{col|G|weakness}}. {{col|P|Super Effective[[File:IconSEff.png|12px|link=]] hits}} deal 25% {{col|G|more}} damage.

Revision as of 11:48, 7 January 2024

Most enemies have a damage type weakness. Super Effective hits deal 25% more damage.