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  | TriggerMania = {{tt|{{col|G2|Trigger Mania}}|{{KW/Trigger Mania}}}}<includeonly>[[Category:Trigger Mania]]</includeonly>
  | TriggerMania = {{tt|{{col|G2|Trigger Mania}}|{{KW/Trigger Mania}}}}<includeonly>[[Category:Trigger Mania]]</includeonly>
  | Bounty = {{col||G}}[[File:PirateCoin.png|13px]]<includeonly>[[Category:Bounty]]</includeonly>
  | Bounty = {{col||G}}[[File:PirateCoin.png|13px]]<includeonly>[[Category:Bounty]]</includeonly>
| StrikeN = {{tt|striking|{{KW/Striking Damage}}|text-color=#513d38}}<includeonly>[[Category:Striking Damage]]</includeonly>
| SlashN = {{tt|slashing|{{KW/Slashing Damage}}|text-color=#513d38}}<includeonly>[[Category:Slashing Damage]]</includeonly>
| ThrustN = {{tt|thrusting|{{KW/Thrusting Damage}}|text-color=#513d38}}<includeonly>[[Category:Thrusting Damage]]</includeonly>
| MeleeN = {{tt|melee|{{KW/Melee Damage}}|text-color=#fc68b4}}<includeonly>[[Category:Melee Damage]]</includeonly>
| RangedN = {{tt|ranged|{{KW/Ranged Damage}}|text-color=#26ff66}}<includeonly>[[Category:Ranged Damage]]</includeonly>
| MagicN = {{tt|magic|{{KW/Magic Damage}}|text-color=#20c5f1}}<includeonly>[[Category:Magic Damage]]</includeonly>
| MagicalN = {{tt|magical|{{KW/Magic Damage}}|text-color=#20c5f1}}<includeonly>[[Category:Magic Damage]]</includeonly>
| LightningN = {{tt|{{tt|lightning|{{KW/Shock}}|text-color=#d8c33c}}|{{KW/Lightning Damage}} }}<includeonly>[[Category:Lightning Damage]][[Category:Shock]]</includeonly>
| ColdN = {{tt|{{tt|cold|{{KW/Chill}}|text-color=#69b2f2}}|{{KW/Cold Damage}} }}<includeonly>[[Category:Cold Damage]]
| FireN = {{tt|{{tt|{{col|O|fire}}|{{KW/Burn}}}}|{{KW/Fire Damage}} }}<includeonly>[[Category:Fire Damage]][[Category:Burn]]</includeonly>
| NatureN = <span style="color:#78b801; font-weight:bold">nature</span><includeonly>[[Category:Nature Damage]]</includeonly>
| RadiantN = {{tt|{{tt|{{col|Be|radiant}}|{{KW/Glitter}}}}|{{KW/Radiant Damage}} }}<includeonly>[[Category:Radiant Damage]]
  | #default = {{{1|}}}
  | #default = {{{1|}}}
}}
}}

Revision as of 02:29, 1 January 2024

{{#switch:

| PA = Primary attack
| PAs = Primary attacks
| SA = Secondary attack
| SAs = Secondary attacks
| Thrust = thrusting damageAll thrusting damage is physical damage.
| ThrustMelee =  thrusting meleeAll thrusting damage is physical damage.
| ThrustRanged =  thrusting ranged damageAll thrusting damage is physical damage.
| ThrustRanged2 =  thrusting rangedAll thrusting damage is physical damage.
| ArmorBreak = Armor BreakArmor Break
Breaks Armor on max stacks.
Duration: 4 seconds
Max Stacks: 5
| Armor= Armor | Block= Block | Bible = BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | Body = body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed. | Bow = BowBows disable any non-quiver offhand. | Scepter = ScepterThis weapon is considered a channeling weapon. | CloseRange = close rangeHits at Close Range deal x1.20 Damage. | Cold = cold damageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
| Chill = ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
| Crossbow = CrossbowCrossbows disable any non-quiver offhand. | Crush = Template:KW/Crushing Hit/fixCrushing Hits deal guaranteed Top End Damage. | Crushs = Template:KW/Crushing Hit/fix/ACrushing Hits deal guaranteed Top End Damage. | Elemental = elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. | Ruthless = Template:KW/Ruthless Hit/fixRuthless Hits gain
x2.00 Top End Damage.
| Ruthlesss = Template:KW/Ruthless Hit/fix/ARuthless Hits gain
x2.00 Top End Damage.
| DemonRage = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds. | Doom = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds. | Judgement = JudgementJudgement
x1.25 Radiant Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
| Lightning = lightning damageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
| Shock = ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
| LH = lucky hit Lucky Hits have x2.00 chance for Hit Effects to happen. | LHs = lucky hits Lucky Hits have x2.00 chance for Hit Effects to happen. | Luck = luck Lucky Hits have x2.00 chance for Hit Effects to happen. | LeH = lethal hit🗡️Lethal Hits deal x1.01 Damage per 1% Health the target is missing. | LeHs = lethal hits🗡️Lethal Hits deal x1.01 Damage per 1% Health the target is missing. | Mana = Mana ✯Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | ManaBurnout = Mana BurnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over. | ManaStar = mana starMana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. | Magical = magical damage | MagicDMG = magic damage | MagicMagicDMG = Magical magic damageTemplate:KW/MagicDMG | LightningMagicDMG = lightning magic damageTemplate:KW/MagicDMG | FireMagicDMG = fire magic damageTemplate:KW/MagicDMG | ColdMagicDMG = cold magic damageTemplate:KW/MagicDMG | EnergyMagicDMG = energy magic damageTemplate:KW/MagicDMG | RadiantMagicDMG = radiant magic damageTemplate:KW/MagicDMG | DarkMagicDMG = Dark magic damageTemplate:KW/MagicDMG | Nature = nature damage | PoisonDMG = poison damagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All poison damage is elemental damage and inflicts Poison.
| Poison = PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
| Rupture = RuptureRupture
x1.25 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
| SilverBolt = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds. | Slash = slashing damageAll slashing damage is physical damage. | Sound = sound damage | SoundRanged = sound ranged damageAll sound damage inflicts Echo. | SoundRanged2 = Sound rangedAll sound damage inflicts Echo. | SoundMelee = sound melee damageAll sound damage inflicts Echo. | SoundMelee2 = Sound meleeAll sound damage inflicts Echo. | Strike = striking damageAll striking damage is physical damage. | StrikeRanged = striking ranged damageAll striking damage is physical damage. | StrikeRanged2 = Striking rangedAll striking damage is physical damage. | StrikeMelee = striking melee damageAll striking damage is physical damage. | StrikeMelee2 = striking meleeAll striking damage is physical damage. | Tailwind = TailwindTailwind
x1.05 Attack Speed
x1.05 Movement Speed
x1.05 Orbital Speed
x1.05 Tick Speed
Duration: 8 seconds
Max Stacks: 4
[Buff]
| 2H = Two-Handed2-handed weapons disable your offhand. | Charm = CharmsCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
| CharmB = CharmCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
| Vul = VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
| Crit = critical hit❗The damage from critical hits is multiplied with your critical hit multiplier. | Crits = Critical hits❗The damage from critical hits is multiplied with your critical hit multiplier. | Intimidate = IntimidateIntimidate
x1.25 Melee Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
| Bleed = BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
| SuperEffective= Super Effective hitMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. | Explosion = explosion damage | BoneSplinter = Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. | Trigger = triggerTrigger damage scales with each point of EXP, up to 7x damage at level 6. | Triggers = triggersTrigger damage scales with each point of EXP, up to 7x damage at level 6. | CursedHit = cursed hit Cursed Hits have x0.50 chance for Hit Effects to happen. | CursedHits = cursed hits Cursed Hits have x0.50 chance for Hit Effects to happen. | Curse = Curse Cursed Hits have x0.50 chance for Hit Effects to happen. | Companion = companion🐕 | Companions = companions🐕 | Supersonic = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds. | Flail = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | Repeat = repeatRepeated attacks deal 25% less damage. | RepeatedAttacks = Repeated attacksRepeated attacks deal 25% less damage. | Energy = energy damage | Disintegration = DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. | Hunger = HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit multiplier. | Health = HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. | EnemyArmor = ArmorHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. | Fragility = FragilityFragility
x1.30 Damage Over Time Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
| Instability = InstabilityInstability
x1.40 Top End Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
| Fatigue = FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds. | Fire = fire damageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
| Burn= BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
| Drain= DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds. | Invigorate= InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds. | Wound = wound damageAll wound damage is physical damage. | DNA Alteration = DNA AlterationDNA Alteration is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 0.5 seconds. | Gold = Gold | Soul = Soul | Shriek = ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds. | SugarRush = Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks. | Fear = FearsFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
| CompanionSign = Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds. | Radiant = radiant damageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
| Glitter = GlitterGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
| Locust = LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds. | SnowBrand = Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds. | Bola = BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks. | Toxic = ToxicToxic
x1.25 Poison Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
| Periodically = periodically | Taunt = TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
| Confuse = confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. | Confusion = ConfusionConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. | CombatStart = combat startOn combat start triggers also trigger when bosses enter phase 2. | Puncture = PuncturePuncture
+10 to 30 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 5
[Debuff]
| Necrotic = NecroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.
| NecroticDMG = necrotic damageNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.
| Necrosis = NecrosisNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.
| Hex = HexHex Debuffs are Vulnerability, Fragility and Instability. | Power = powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. | Stamina = stamina | Str = strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. | Int = intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. | Dex = dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. | Flask = -flaskFlasks take 2 seconds to drink and recover 1 heart .
To use a flask hold V.
| Heart = heart | Hearts = hearts | DefyDeath = defy death | Adrenaline = AdrenalineAdrenaline is a buff that grants 100% increased damage and lasts 1 room. | Arrogance = ArroganceArrogance is a emotion buff that grants 100% increased damage with non-crits and lasts 8 seconds. | BattleRush = Battle RushBattle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks. | Berserk = BerserkBerserk
x1.30 Attack Speed
x1.30 Movement Speed
Duration: 10 seconds
Max Stacks: 1
[Emotion] [Buff]
| FocusedMight = Focused MightFocused Might is a status effect that makes your next primary attack deal a lethal hit . | Rage = RageRage
+4% Attack Speed
Duration: 4 seconds
Max Stacks: 10
[Emotion] [Buff]
| CheapShot = Cheap ShotCheap Shot is a buff that 100% increased trigger damage and lasts 4 seconds. | Harmony = HarmonyHarmony is a buff that grants 40% more attack speed. | RaisedMorale = Raised MoraleMorale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage. | TriggerMania = Trigger ManiaTrigger Mania is an emotion buff that grants 1% increased attack speed. Stacks last 1 second decaying one after another. Up to 10 stacks. | Bounty = G | StrikeN = strikingAll striking damage is physical damage. | SlashN = slashingAll slashing damage is physical damage. | ThrustN = thrustingAll thrusting damage is physical damage. | MeleeN = meleeTemplate:KW/Melee Damage | RangedN = rangedTemplate:KW/Ranged Damage | MagicN = magicTemplate:KW/Magic Damage | MagicalN = magicalTemplate:KW/Magic Damage | LightningN = lightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
| ColdN = coldChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
| NatureN = nature | RadiantN = radiantGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.