Template:KW: Difference between revisions
From Tiny Rogues Wiki
(added flask KW) |
(Added tooltip to Flask keyword) |
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| Int = {{tt|{{col|B|intelligence}}|{{KW/Intelligence}}}}<includeonly>[[Category:Intelligence]][[Category:Stats]]</includeonly> | | Int = {{tt|{{col|B|intelligence}}|{{KW/Intelligence}}}}<includeonly>[[Category:Intelligence]][[Category:Stats]]</includeonly> | ||
| Dex = {{tt|{{col|G2|dexterity}}|{{KW/Dexterity}}}}<includeonly>[[Category:Dexterity]][[Category:Stats]]</includeonly> | | Dex = {{tt|{{col|G2|dexterity}}|{{KW/Dexterity}}}}<includeonly>[[Category:Dexterity]][[Category:Stats]]</includeonly> | ||
| Flask = [[File:Heart.png]]-flask<includeonly>[[Category:Heart]]</includeonly> | | Flask = {{tt|[[File:Heart.png]]-flask|{{KW/Flask}}<includeonly>[[Category:Heart]]</includeonly> | ||
| Heart = {{col|R|heart [[File:Heart.png]]}}<includeonly>[[Category:Heart]]</includeonly> | | Heart = {{col|R|heart [[File:Heart.png]]}}<includeonly>[[Category:Heart]]</includeonly> | ||
| Hearts = {{col|R|hearts [[File:Heart.png]]}}<includeonly>[[Category:Heart]]</includeonly> | | Hearts = {{col|R|hearts [[File:Heart.png]]}}<includeonly>[[Category:Heart]]</includeonly> | ||
Revision as of 12:48, 31 December 2023
{{#switch:
| PA = Primary attack | PAs = Primary attacks | SA = Secondary attack | SAs = Secondary attacks | Thrust = thrusting damageAll thrusting damage is physical damage. | ThrustMelee = thrusting meleeAll thrusting damage is physical damage. | ThrustRanged = thrusting ranged damageAll thrusting damage is physical damage. | ThrustRanged2 = thrusting rangedAll thrusting damage is physical damage. | ArmorBreak = Armor BreakArmor Break
Breaks Armoron max stacks.
Duration: 4 seconds
Max Stacks: 5 | Armor= Armor| Bible = BibleThis weapon is considered a channeling weapon. •Bibles are considered Orbitals
•Modifiers to Orbital Speed only apply at 25% value. | Body = body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed. | Bow = BowBows disable any non-quiver offhand. | Scepter = ScepterThis weapon is considered a channeling weapon. | CloseRange = close rangeHits at Close Rangedeal x1.20 Damage. | Cold = cold damageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]All cold damage is elemental damage and inflicts Chill. | Chill = ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment] | Crossbow = CrossbowCrossbows disable any non-quiver offhand. | Crush = Template:KW/Crushing Hit/fixCrushing Hitsdeal guaranteed Top End Damage. | Crushs = Template:KW/Crushing Hit/fix/ACrushing Hits
deal guaranteed Top End Damage. | Elemental = elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. | Ruthless = Template:KW/Ruthless Hit/fixRuthless Hits
gain
x2.00 Top End Damage. | Ruthlesss = Template:KW/Ruthless Hit/fix/ARuthless Hitsgain
x2.00 Top End Damage. | DemonRage = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds. | Doom = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds. | Judgement = JudgementJudgement
x1.25 Radiant Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment] | Lightning = lightning damageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]All lightning damage is elemental damage and inflicts Shock. | Shock = ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment] | LH = lucky hitLucky Hits
have x2.00 chance for Hit Effects to happen. | LHs = lucky hits
Lucky Hits
have x2.00 chance for Hit Effects to happen. | Luck = luck
Lucky Hits
have x2.00 chance for Hit Effects to happen. | LeH = lethal hit🗡️Lethal Hits
deal x1.01 Damage per 1% Health
the target is missing. | LeHs = lethal hits🗡️Lethal Hits
deal x1.01 Damage per 1% Health
the target is missing. | Mana = Mana ✯Mana
grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | ManaBurnout = Mana BurnoutWhen you drain mana
below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over. | ManaStar = mana starMana Stars are pickups that are spawned after draining a total of 5 points of mana
. Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. | Magical = magical damage | Nature = nature damage | PoisonDMG = poison damagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]All poison damage is elemental damage and inflicts Poison. | Poison = PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick] | Rupture = RuptureRupture
x1.25 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment] | SilverBolt = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds. | Slash = slashing damageAll slashing damage is physical damage. | Sound = sound damage | Strike = striking damageAll striking damage is physical damage. | Tailwind = TailwindTailwind
+5% Attack Speed
+5% Movement Speed
+5% Orbital Speed
+5% Tick Speed
Duration: 8 seconds
Max Stacks: 5
[Buff] | 2H = Two-Handed2-handed weapons disable your offhand. | Charm = CharmsCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | CharmB = CharmCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | Vul = VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Hex] [Debuff] | Crit = critical hit❗The damage from critical hitsis multiplied with your critical hit
multiplier. | Crits = Critical hits❗The damage from critical hits
is multiplied with your critical hit
multiplier. | Intimidate = IntimidateIntimidate
x1.25 Melee Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | Bleed = BleedBleed
Damage: 70 to 105 Physical
Damage Scaling:
0/50 : 0/50 : 0/50
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick] | SuperEffective= Super Effective hitMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. | Explosion = explosion damage | BoneSplinter = Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. | Trigger = triggerTrigger damage scales with each point of EXP, up to 7x damage at level 6. | Triggers = triggersTrigger damage scales with each point of EXP, up to 7x damage at level 6. | CursedHit = cursed hitCursed Hits
have x0.50 chance for Hit Effects to happen. | CursedHits = cursed hits
Cursed Hits
have x0.50 chance for Hit Effects to happen. | Curse = Curse
Cursed Hits
have x0.50 chance for Hit Effects to happen. | Companion = companion🐕 | Companions = companions🐕 | Supersonic = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds. | Flail = FlailThis weapon is considered a channeling weapon. •Flails are considered Orbitals
•Modifiers to Orbital Speed only apply at 25% value. | Repeat = repeatRepeated attacks deal 25% less damage. | RepeatedAttacks = Repeated attacksRepeated attacks deal 25% less damage. | Energy = energy damage | Disintegration = DisintegrationDisintegration
Damage: 10 to 25 Energy
Damage Scaling:
0/50 : 0/50 : 0/50
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Tick] | Hunger = HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hitsis multiplied with your critical hit
multiplier. | Health = HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. | EnemyArmor = ArmorHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. | Fragility = FragilityFragility
x1.30 Damage Over Time Taken
Duration: 8 seconds
Max Stacks: 1
[Hex] [Debuff] | Instability = InstabilityInstability
x1.40 Top End Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Hex] [Debuff] | Fatigue = FatigueFatigue
x0.80 Movement Speed
Duration: Permanent
Max Stacks: 1
[Emotion] [Debuff] | Fire = fire damageBurn
Damage: 55 to 75 Fire
Damage Scaling:
0/50 : 0/50 : 0/50
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. | Burn= BurnBurn
Damage: 55 to 75 Fire
Damage Scaling:
0/50 : 0/50 : 0/50
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick] | Drain= DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds. | Invigorate= InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds. | Wound = wound damageAll wound damage is physical damage. | DNA Alteration = DNA AlterationDNA Alteration is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 0.5 seconds. | Gold = Gold💰 | Soul = Soul🌀 | Shriek = ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds. | SugarRush = Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks. | Fear = FearsFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | CompanionSign = Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companionsand lasts 4 seconds. | Radiant = radiant damageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]All radiant damage inflicts Glitter. | Glitter = GlitterGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment] | Locust = LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds. | SnowBrand = Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds. | Bola = BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks. | Toxic = ToxicToxic
x1.25 Poison Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment] | Periodically = periodically | Taunt = TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff] | Confuse = confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. | Confusion = ConfusionConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. | CombatStart = combat startOn combat start triggers also trigger when bosses enter phase 2. | Puncture = PuncturePuncture
+10 to 30 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 5
[Debuff] | Necrotic = NecroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. | NecroticDMG = necrotic damageNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. | Necrosis = NecrosisNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. | Hex = HexHex Debuffs are Vulnerability, Fragility and Instability. | Power = powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. | Stamina = stamina| Str = strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. | Int = intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. | Dex = dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. | Flask =
-flaskFlasks take 2 seconds to drink and recover 1 heart
.
To use a flask hold V.