Traits: Difference between revisions

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|[[File:Beef.png]]||{{col|Melee|Beef}}||Gain {{col|G|100%}} increased stats from {{KW|Str}}, but gain no stats from {{KW|Dex}} or {{KW|Int}}.||???||Strength
|[[File:Beef.png]]||{{col|Melee|Beef}}||Gain {{col|G|100%}} increased stats from {{KW|Str}}, but gain no stats from {{KW|Dex}} or {{KW|Int}}.||???||Strength
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|[[File:Berserking.png]]||{{col|Melee|Berserking}}||When you deal a {{KW|Crit}} or a {{KW|Ruthless}}, gain {{Berserk. [1 second cooldown]|???||Strength
|[[File:Berserking.png]]||{{col|Melee|Berserking}}||When you deal a {{KW|Crit}} or a {{KW|Ruthless}}, gain {{KW|Berserk}}. {{col|Gr|[1 second cooldown]}}||???||Strength
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|[[File:Blessed Hammer.png]]||{{col|Melee|Blessed Hammer}}||On {{col|P|non-triggered}} {{KW|LH}}, {{KW|Trigger}} a blessed hammer that deals {{KW|Radiant}} and returns to you. {{col|Gr|[0.25 seconds cooldown]}}
|[[File:Blessed Hammer.png]]||{{col|Melee|Blessed Hammer}}||On {{col|P|non-triggered}} {{KW|LH}}, {{KW|Trigger}} a blessed hammer that deals {{KW|Radiant}} and returns to you. {{col|Gr|[0.25 seconds cooldown]}}

Revision as of 09:47, 31 December 2023

Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.

Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.


Dexterity Traits

Name Description Conditions Type
Advanced Ballistics All ranged damage is always considered to be at close range. ??? Dexterity
Agility Your % modifiers to movement speed also apply to attack speed. ??? Dexterity
Alacrity Gain between 5% and 35% increased attack speed depending on the dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. scaling of your equipped weapon. ( up to 35% at S+) ??? Dexterity
Ascetic's Discipline On dash, mark the nearest enemy with Ascetic's Mark. [0.25 seconds cooldown]

Ascetic's Mark is a mark that guarantees a crushing hit Crushing Hits are guaranteed to roll top end damage. and grants Ascetic's Reward when triggered. Lasts until triggered.

Ascetic's Reward is a mark reward buff that adds +50% to minimum damage roll and lasts 8 seconds.
??? Dexterity
Best Friends Forever Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. ??? Dexterity
Blood Infection When you inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds., you also inflict a stack of poison based on the same infliction damage. ??? Dexterity
Cheap Shot On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., gain Cheap Shot, increasing secondary attack damage. [1 second cooldown]

Cheap Shot is a buff that 100% increased secondary attack damage and lasts 4 seconds.
??? Dexterity
Cull the Weak Enemies take increased damage equal to the reduction of their movement speed. ??? Dexterity
Deadly Toxins You have double the critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against poisoned enemies. ??? Dexterity
Double Trouble Your Repeated attacks have gain +100% lethal hit Lethal Hits deal double damage. chance. ??? Dexterity
Dynamo During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 2 units moved. ??? Dexterity
Earned Luck Each point of dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +1% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance. ??? Dexterity
Grenadier During combat, periodically trigger your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing explosion damage every 2.5 seconds. ??? Dexterity
Harmony Grants Harmony while you have dealt at least 3 kinds of elemental damage in the past 4 seconds.

Harmony is a buff that grants 50% increased attack speed
??? Dexterity*
Hunter's Patience After standing still for 0.5 seconds, mark the healthiest enemy in the room with Hunter's Mark. Repeats every 2 seconds while standing still.

Hunter's Mark is a mark that guarantees a lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. and grants Hunter's Reward when triggered. Lasts until triggered.

Hunter's Reward is a mark reward buff that grants +25% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance and lasts 8 seconds.
??? Dexterity
Intuition Gain 100% increased stats from dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., but gain no stats from strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. or intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. ??? Dexterity
Lethality Gain +150% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier at close range. ??? Dexterity
Lightning Conductor On non-trigger lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., Trigger a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.25 seconds cooldown] ??? Dexterity
Like Clockwork On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., increment all your active tally counters by 1. [0.5 seconds cooldown] ??? Dexterity
Manaforged Bolts On draining an accumulated amount of 1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.,Trigger} a volley of magical bolts that deal ThrustRanged. seconds. ??? Strength
Fire and Blood You can stack burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. up to 10 stacks but burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. deal 50% less damage. ??? Strength
Focused Might After not attacking for 1 second, gain FocusedMight and deal a guaranteed lethal hit Lethal Hits deal double damage. with your next attack.|??? Strength
Goat Force On dash, Trigger an ancestral goat to charge at the nearest enemy dealing striking damageAll striking damage is physical damage. and dealing a guaranteed ruthless hit Ruthless Hits have 100% more top end damage.. [0.25 seconds cooldown] ??? Strength
Heavy Draw Strength also counts towards dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. damage scaling from ranged weapons. ??? Strength
Holy Fire When an enemy takes radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. from you or your companions , gain Holy FireHoly Fire is a fire buff that grants +75 to 150 fire damage and lasts 8 seconds.. ??? Strength
Natural Burden You gain no more stats from strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. or intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. but the penalties from exceeding your equip load capacity are reversed. ??? Strength
Overwhelming Presence Gain 1% increased effect of debuffs per point of equip load on you. (up to 200%) ??? Strength
Pack Mentality Natural damage rolls from you always roll minimum damage but you can have +1 maximum companion . ??? Strength
Pointy End Thrusting damage from you and your companions inflicts a stack of PuncturePuncture is a stackable debuff that adds physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. with 100% increased effect. ??? Strength
Power is Power Each point of power additionally grants 1% increased effect of buffs on you. (up to 100%) Power Strength
Rage Hits with primary attacks grant a stack of rageRage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.. ??? Strength
Razors Edge Slashing damage from you and your companions inflicts a stack of RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.. ??? Strength
Resolute Technique Your critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance is 0%, but you gain crushing hit Crushing Hits are guaranteed to roll top end damage. chance. ??? Strength
Savage Wounds Your hits against bleeding enemies inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. ??? Strength
Shield Bash On the tally of 5 melee attacks, while wearing a shield, shield bash the nearest enemy dealing striking damageAll striking damage is physical damage. and dealing a guaranteed crushing hit Crushing Hits are guaranteed to roll top end damage.. ??? Strength
Steady Strikes Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base weapon damage at 200% of their value. ??? Strength
Tempest Kick On the tally of 8 melee attacks kick the nearest enemy dealing striking body damage and trigger your on-dash effects. ??? Strength
Testudo Reduce global tally threshold requirements by 1. Additionally, reduce global tally requirements further per maximum point of block Block prevents one hit of damage taken.
Refreshes each floor.
you have. (up to -2)
??? Strength
Titan Grip Two-handed melee weapons count as one-handed and allow for wearing an offhand item. ??? Strength
Unforgiving Ailments inflicted by non crits have 100% increased effect. ??? Strength
War Cry On combat startOn combat start triggers also trigger when bosses enter phase 2. and on taking damage, perform a war cry that tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. s all enemies in the room. ??? Strength

Super Hero Traits

Name Description Conditions Type
Super Durability Gain +5 maximum inherent armor . Super Hero only trait Super Power
Super Luck Gain +10 luck Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. Super Hero only trait Super Power
Super Reflexes Gain +30 dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. Super Hero only trait Super Power
Super Regeneration Recover all hearts on completing a combat encounter. Super Hero only trait Super Power
Super Rich You have infinite gold . (Assumes 999 gold for the purpose of effects that scale with gold .) Super Hero only trait Super Power
Super Smarts Gain +30 intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. Super Hero only trait Super Power
Super Speed Gain 100% increased movement speed. Super Hero only trait Super Power
Super Stamina Gain +5 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. Super Hero only trait Super Power
Super Strength Gain +30 strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. Super Hero only trait Super Power

Esper Traits

Name Description Conditions Type
Entropy Manipulation You gain +1 luck Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. at level 2, 4 and 6. [This works in retrospect.] Esper only trait Psychic Ability
Lightning Force On a tally of 5 lightning triggers, Trigger a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [chains between 3 enemies] [0.1 seconds cooldown] Esper only trait Psychic Ability
Mama's Stuff Grants three kitchen knife orbitals that deal thrusting damageAll thrusting damage is physical damage. and inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. Esper only trait Psychic Ability
Mental Empowerment While your total companion weight is at or below 1, your companion deals 100% more damage. Esper only trait Psychic Ability
Mind Control During combat, periodically confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. all enemies in the room every 8 seconds. Esper only trait Psychic Ability
Mind Over Matter Gain strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. equal to half your intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. Esper only trait Psychic Ability
Mind Spiral Grants 100% increased periodical rate and your % modifiers to periodical rate also apply to assumed infliction damage from auras. Esper only trait Psychic Ability
Papa's Stuff Grants 2 Assault Rifle companions . Assault Rifles attack 1.00 times per second dealing ThrustRanged2 damage. Each assault rifle grants +15% lethal hit Lethal Hits deal double damage. chance. Esper only trait Psychic Ability
Psionic Blasts During combat, periodically Trigger 3 psionic blasts on a random enemy dealing explosion damage every 2 seconds. Esper only trait Psychic Ability
Spontaneous Combustion On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., Trigger a fiery burst dealing fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . (0.5 seconds cooldown) Esper only trait Psychic Ability

Cyborg Traits

Name Description Conditions Type
Bomb Factory Augment Grants you a bomb 2 seconds after using your final bomb. (Also works out of combat.) Cyborg only trait Cybernetic Augment
Computation Speed Augment Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. grants +5% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier. Cyborg only trait Cybernetic Augment
Enhanced Weapons Augment You gain +1 weapon upgrade level at level 2, 4 and 6. [This works in retrospect.] Cyborg only trait Cybernetic Augment
Lightning Nova Augment On a tally of 10 weapon attacks Trigger a lightning nova that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [0.25 second cooldown] Cyborg only trait Cybernetic Augment
Magi-Tech Augment ??? Cyborg only trait Cybernetic Augment
Photon Blaster Augment During combat, periodically shoots a photon beam at the nearest enemy dealing energy damage every 2 seconds. Cyborg only trait Cybernetic Augment
Polarity Shift Augment Your lucky hits Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. are cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. and vice versa. Cyborg only trait Cybernetic Augment
Power Amplifier Augment Doubles your powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.. Cyborg only trait Cybernetic Augment
Rocket Punch Augment Grants 100% increased body attack range and crushing hit Crushing Hits are guaranteed to roll top end damage. chance with body attacks. Cyborg only trait Cybernetic Augment
Scope Augment Gain between +5% and +35% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with weapon attacks depending on the dexterity scaling of your equipped weapon. Cyborg only trait Cybernetic Augment