Traits: Difference between revisions
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== Strength Traits== | == {{col|Melee|Strength Traits}}== | ||
{|class="wikitable sortable" style="width: 100%;" | {|class="wikitable sortable" style="width: 100%;" | ||
!class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type | !class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type | ||
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|[[File:Adrenaline.png]]||Adrenaline||On taking damage or on | |[[File:Adrenaline.png]]||{{col|Melee|Adrenaline}}||On taking damage or on {{KW|DefyDeath}}, gain {{KW|Adrenaline}}. | ||
Adrenaline is a buff that grants 100% increased damage and lasts 1 room. | Adrenaline is a buff that grants 100% increased damage and lasts 1 room. | ||
|???||Strength | |???||Strength | ||
|- | |- | ||
|[[File:Ancestral Aid.png]]||Ancestral Aid||Grants 2 Ancestral Spirit companions. Ancestral Spirits attack 1.50 times per second dealing slashing | |[[File:Ancestral Aid.png]]||{{col|Melee|Ancestral Aid}}||Grants 2 Ancestral Spirit companions. Ancestral Spirits attack {{col|G|1.50}} times per second dealing {{col|Br|slashing}} {{col|Melee}} damage. Each spirit grants {{col|G|10%}} increased {{col|Melee|melee}} attack speed.||???||Strength | ||
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|[[File:Arrogance.png]]||Arrogance||When you | |[[File:Arrogance.png]]||{{col|Melee|Arrogance}}||When you {{KW|Taunt}} or {{KW|CharmB}} an enemy, gain {{KW|Arrogance}}. [1 second cooldown]||???||Strength | ||
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|[[File:Barbarism.png]]||Barbarism||Each point of | |[[File:Barbarism.png]]||{{col|Melee|Barbarism}}||Each point of {{KW|Str}} additionally grants {{KW|Crit|5}} multiplier.||???||Strength | ||
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|[[File:Battle Rush.png]]||Battle Rush||On | |[[File:Battle Rush.png]]||{{col|Melee|Battle Rush}}||On {{KW|CombatStart}}, gain {{col|G|full stacks}} of {{col|Melee|Battle Rush}}. {{col|Pb|Periodically}} {{col|P|trigger}} your on {{KW|CombatStart}} effects, including this one, every {{col|G|10}} seconds. | ||
Battle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks. | {{col|Melee|Battle Rush}} is a stackable {{col|P|buff}} that grants {{col|G|3%}} increased damage and movement speed per stack. Stacks last {{col|G|1}} second decaying one after another, up to {{col|G|10}} stacks. | ||
|???||Strength | |???||Strength | ||
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|[[File:Beef.png]]||Beef||Gain 100% increased stats from | |[[File:Beef.png]]||{{col|Melee|Beef}}||Gain {{col|G|100%}} increased stats from {{KW|Str}}, but gain no stats from {{KW|Dex}} or {{KW|Int}}.||???||Strength | ||
|- | |- | ||
|[[File:Berserking.png]]||Berserking||When you deal a | |[[File:Berserking.png]]||{{col|Melee|Berserking}}||When you deal a {{KW|Crit}} or a {{KW|Ruthless}}, gain {{Berserk. [1 second cooldown] | ||
Berserk is a emotion buff that grants 20% more attack- and movement speed and lasts 8 seconds. | {{col|Melee|Berserk}} is a {{col|Pi|emotion}} {{col|P|buff}} that grants {{col|G|20%}} more attack- and movement speed and lasts {{col|G|8}} seconds. | ||
|???||Strength | |???||Strength | ||
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|[[File:Blessed Hammer.png]]||Blessed Hammer||On non-triggered | |[[File:Blessed Hammer.png]]||{{col|Melee|Blessed Hammer}}||On {{col|P|non-triggered}} {{KW|LH}}, {{KW|Trigger}} a blessed hammer that deals {{KW|Radiant}} and returns to you. {{col|Gr|[0.25 seconds cooldown]}} | ||
|???||Strength | |???||Strength | ||
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|[[File:Bloody Knuckles.png]]||Bloody Knuckles||Your hits with | |[[File:Bloody Knuckles.png]]||{{col|Melee|Bloody Knuckles}}||Your {{col|P|hits}} with {{KW|Body}} inflict {{KW|Bleed}} and {{col|P|trigger}} your on damage taking effects. {{col|Gr|[0.25 seconds cooldown.]}}||???||Strength | ||
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|[[File:Blunt Trauma.png]]||Blunt Trauma||Your hits with | |[[File:Blunt Trauma.png]]||{{col|Melee|Blunt Trauma}}||Your {{col|P|hits}} with {{KW|Strike}} inflict {{KW|Instability}} and {{KW|Trigger}} a shockwave on hit, that deals {{KW|Strike}}. {{col|Gr|[Info: Unarmed body damage deals striking damage by default]}} | ||
|???||Strength | |???||Strength | ||
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|[[File:Bone Crusher.png]]||Bone Crusher||Dealing a | |[[File:Bone Crusher.png]]||{{col|Melee|Bone Crusher}}||Dealing a {{KW|Crush}} grants you 5 bone splinters. {{col|P|Primary attacks}} consume {{col|G|one}} {{KW|BoneSplinter}} to trigger a bone spear that deals {{KW|Thrust}}. {{col|Gr|[0.1 seconds cooldown]}}||???||Strength | ||
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|[[File:Boozer.png]]||Boozer||Booze buff effects are permanent and have 100% increased effect. (Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.)||???||Strength | |[[File:Boozer.png]]||{{col|Melee|Boozer}}||{{col|P|Booze buff}} effects are {{col|G|permanent}} and have {{col|G|100%}} increased effect. {{col|Gr|(Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.)}}||???||Strength | ||
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|[[File:Brawler.png]]||Brawler||Grants +10 | |[[File:Brawler.png]]||{{col|Melee|Brawler}}||Grants {{col|G|+10}} {{KW|Power}} per actor in the room. {{col|Gr|(up to +50)}}||???||Strength | ||
|- | |- | ||
|[[File:Close Combat.png]]||Close Combat||On the tally of 5 primary attack hits at | |[[File:Close Combat.png]]||{{col|Melee|Close Combat}}||On the tally of {{col|G|5}} {{col|P|primary attack hits}} at {{KW|CloseRange}}, {{col|G2|mark}} the enemy with {{col|Melee|Fighter's Mark}}.<br><br> {{col|Melee|Fighter's Mark}} is a {{col|G|mark}} that guarantees a {{KW|Ruthless}} and grants {{col|Melee|Fighter's Reward}} when triggered. Lasts until triggered.<br><br> {{col|Melee|Fighter's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that grants {{col|G|50%}} increased top end damage and lasts {[col|G|8}} seconds.||???||Strength | ||
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|[[File:Fire and Blood.png]]||Fire and Blood||You can stack Burn and Bleed up to 10 stacks but Burn and Bleed deal 50% less damage.||???||Strength | |[[File:Fire and Blood.png]]||{{col|Melee|Fire and Blood}}||You can stack {{KW|Burn}} and {{KW|Bleed}} up to {{col|G|10}} stacks but {{KW|Burn}} and {{KW|Bleed}} deal {{col|R|50%}} less damage.||???||Strength | ||
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|[[File:Focused Might.png]]||Focused Might||After not attacking for 1 second, gain Focused Might and deal a guaranteed | |[[File:Focused Might.png]]||{{col|Melee|Focused Might}}||After not attacking for {{col|G|1}} second, gain {{col|Le|Focused Might}} and deal a guaranteed {{KW|LeH}} with your next attack. | ||
Focused Might is a status effect that makes your next primary attack deal a | {{col|Le|Focused Might}} is a {{col|P|status effect}} that makes your next {{col|P|primary attack}} deal a {{KW|LeH}}. | ||
|???||Strength | |???||Strength | ||
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|[[File:Goat Force.png]]||Goat Force||On dash, | |[[File:Goat Force.png]]||{{col|Melee|Goat Force}}||On dash, {{KW|Trigger}} an ancestral goat to charge at the nearest enemy dealing {{KW|Strike}} and dealing a guaranteed {{KW|Ruthless}}. {{col|Gr|[0.25 seconds cooldown]}}||???||Strength | ||
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|[[File:Heavy Draw.png]]||Heavy Draw||Strength also counts towards | |[[File:Heavy Draw.png]]||{{col|Melee|Heavy Draw}}||{{col|Melee|Strength}} also counts towards {{KW|Dex}} damage scaling from {{col|G2|ranged}} {{col|P|weapons}}.||???||Strength | ||
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|[[File:Holy Fire.png]]||Holy Fire||When an enemy takes | |[[File:Holy Fire.png]]||{{col|Melee|Holy Fire}}||When an enemy takes {{KW|Radiant}} from you or your {{KW|Companions}}, gain {{KW|HolyFire}}.||???||Strength | ||
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|[[File:Natural Burden.png]]||Natural Burden||You gain no more stats from | |[[File:Natural Burden.png]]||{{col|Melee|Natural Burden}}||You gain no more stats from {{KW|Str}}, {{KW|Dex}} or {{KW|Int}} but the penalties from exceeding your equip load capacity are reversed.||???||Strength | ||
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|[[File:Overwhelming Presence.png]]||Overwhelming Presence||Gain 1% increased effect of debuffs per point of equip load on you. (up to 200%)||???||Strength | |[[File:Overwhelming Presence.png]]||{{col|Melee|Overwhelming Presence}}||Gain {{col|G|1%}} increased effect of {{col|P|debuffs}} per point of equip load on you. {{col|Gr|(up to 200%)}}||???||Strength | ||
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|[[File:Pack Mentality.png]]||Pack Mentality||Natural damage rolls from you always roll minimum damage but you can have +1 maximum | |[[File:Pack Mentality.png]]||{{col|Melee|Pack Mentality}}||Natural damage rolls from you always roll minimum damage but you can have {{col|G|+1}} maximum {{KW|Companion}}.||???||Strength | ||
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|[[File:Pointy End.png]]||Pointy End||Thrusting damage from you and your | |[[File:Pointy End.png]]||{{col|Melee|Pointy End}}||{{col|Br|Thrusting damage}} from you and your {{KW|Companions}} inflicts a stack of {{KW|Puncture}} with {{col|G|100%}} increased effect.||???||Strength | ||
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|[[File:Power is Power.png]]||{{col|Melee|Power is Power}}||Each point of power additionally grants {{col|G|1%}} increased effect of {{col|P|buffs}} on you. {{col|Gr|(up to 100%)}}||Power||Strength | |[[File:Power is Power.png]]||{{col|Melee|Power is Power}}||Each point of power additionally grants {{col|G|1%}} increased effect of {{col|P|buffs}} on you. {{col|Gr|(up to 100%)}}||Power||Strength | ||
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|[[File:Rage.png]]||Rage||Hits with primary attacks grant a stack of Rage.<br><br> Rage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.||???||Strength | |[[File:Rage.png]]||{{col|Melee|Rage}}||{{col|P|Hits}} with {{col|P|primary attacks}} grant a stack of {{col|Melee|Rage}}.<br><br> {{col|Melee|Rage}} is a stackable {{col|Pi|emotion}} {{col|P|buff}} that grants {{col|G|4%}} increased attack speed per stack. Stacks last {{col|G|4}} seconds decaying at the same time. Up to {{col|G|10}} stacks.||???||Strength | ||
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|[[File:Razors Edge.png]]||Razors Edge||Slashing damage from you and your | |[[File:Razors Edge.png]]||{{col|Melee|Razors Edge}}||{{col|Br|Slashing damage}} from you and your {{KW|Companions}} inflicts a stack of {{KW|Rupture}}.||???||Strength | ||
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|[[File:Resolute Technique.png]]||Resolute Technique||Your | |[[File:Resolute Technique.png]]||{{col|Melee|Resolute Technique}}||Your {{KW|Crit}} chance is {{col|G|0%}}, but you gain {{KW|Crush|100}} chance.||???||Strength | ||
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|[[File:Savage Wounds.png]]||Savage Wounds||Your hits against bleeding enemies inflict | |[[File:Savage Wounds.png]]||{{col|Melee|Savage Wounds}}||Your {{col|P|hits}} against {{col|R|bleeding}} enemies inflict {{KW|Vul}}.||???||Strength | ||
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|[[File:Shield Bash.png]]||Shield Bash||On the tally of 5 melee attacks, while wearing a shield, shield bash the nearest enemy dealing | |[[File:Shield Bash.png]]||{{col|Melee|Shield Bash}}||On the tally of {{col|G|5}} {{col|Melee|melee}} attacks, while wearing a shield, shield bash the nearest enemy dealing {{KW|Strike}} and dealing a guaranteed {{KW|Crush}}.||???||Strength | ||
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|[[File:Steady Strikes.png]]||Steady Strikes||Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base weapon damage at 200% of their value.||???||Strength | |[[File:Steady Strikes.png]]||{{col|Melee|Steady Strikes}}||Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base {{col|P|weapon}} damage at {{col|G|200%}} of their value.||???||Strength | ||
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|[[File:Tempest Kick.png]]||Tempest Kick||On the tally of 8 melee attacks kick the nearest enemy dealing | |[[File:Tempest Kick.png]]||{{col|Melee|Tempest Kick}}||On the tally of {{col|G|8}} {{col|Melee|melee}} attacks kick the nearest enemy dealing {{col|Br|striking body}} damage and {{col|P|trigger}} your on-dash effects.||???||Strength | ||
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|[[File:Testudo.png]]||Testudo||Reduce global tally threshold requirements by 1. Additionally, reduce global tally requirements further per maximum point of | |[[File:Testudo.png]]||{{col|Melee|Testudo}}||Reduce global tally threshold requirements by {{col|G|1}}. Additionally, reduce global tally requirements further per maximum point of {{KW|Block}} you have. {{col|Gr|(up to -2)}}||???||Strength | ||
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|[[File:Titan Grip.png]]||Titan Grip||Two-handed melee weapons count as one-handed and allow for wearing an offhand item.||???||Strength | |[[File:Titan Grip.png]]||{{col|Melee|Titan Grip}}||Two-handed {{col|Melee|melee}} weapons count as one-handed and allow for wearing an offhand item.||???||Strength | ||
|- | |- | ||
|[[File:Unforgiving.png]]||{{col|Melee|Unforgiving}}||{{col|P|Ailments}} inflicted by non crits have {{col|G|100%}} increased effect.||???||Strength | |[[File:Unforgiving.png]]||{{col|Melee|Unforgiving}}||{{col|P|Ailments}} inflicted by non crits have {{col|G|100%}} increased effect.||???||Strength | ||
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|[[File:War Cry.png]]||War Cry||On | |[[File:War Cry.png]]||{{col|Melee|War Cry}}||On {{KW|CombatStart}} and on taking damage, perform a war cry that {{KW|Taunt}}{{col|Ta|s}} all enemies in the room. | ||
|???||Strength | |???||Strength | ||
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Revision as of 09:07, 31 December 2023
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.