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Template:KW: Difference between revisions

From Tiny Rogues Wiki
(removed duplicate body damage keyword)
(changed curse, luck and hearts to use their png symbols)
Line 9: Line 9:
  | ThrustRanged2 = {{tt| {{col|Br|thrusting}} {{col|G2|ranged}}|{{KW/Thrusting Damage}}}}<includeonly>[[Category:Thrusting Damage]]</includeonly>
  | ThrustRanged2 = {{tt| {{col|Br|thrusting}} {{col|G2|ranged}}|{{KW/Thrusting Damage}}}}<includeonly>[[Category:Thrusting Damage]]</includeonly>
  | ArmorBreak = {{tt|Armor Break|{{KW/Armor Break}}|text-color=#11657c}}<includeonly>[[Category:Armor Break]]</includeonly>
  | ArmorBreak = {{tt|Armor Break|{{KW/Armor Break}}|text-color=#11657c}}<includeonly>[[Category:Armor Break]]</includeonly>
  | Armor= {{col|Armor|Armor}}[[File:Armor.png]]<includeonly>[[Category:Armor]]</includeonly>
  | Armor= {{col|Armor|Armor}} [[File:Armor.png]]<includeonly>[[Category:Armor]]</includeonly>
  | Bible = {{tt|{{tt|Bible|{{KW/Bible/b}}}}|{{KW/Bible/a}} }}<includeonly>[[Category:Bible]][[Category:Channeling]]</includeonly>
  | Bible = {{tt|{{tt|Bible|{{KW/Bible/b}}}}|{{KW/Bible/a}} }}<includeonly>[[Category:Bible]][[Category:Channeling]]</includeonly>
  | Body = {{tt|body damage|{{KW/BodyDamage}}|text-color=#ffffff}}<includeonly>[[Category:Body Damage]]
  | Body = {{tt|body damage|{{KW/BodyDamage}}|text-color=#ffffff}}<includeonly>[[Category:Body Damage]]
Line 27: Line 27:
  | Lightning = {{tt|{{tt|lightning damage|{{KW/Shock}}|text-color=#d8c33c}}|{{KW/Lightning Damage}} }}<includeonly>[[Category:Lightning Damage]][[Category:Shock]]</includeonly>
  | Lightning = {{tt|{{tt|lightning damage|{{KW/Shock}}|text-color=#d8c33c}}|{{KW/Lightning Damage}} }}<includeonly>[[Category:Lightning Damage]][[Category:Shock]]</includeonly>
  | Shock = {{tt|Shock|{{KW/Shock}}|text-color=#d8c33c}}<includeonly>[[Category:Shock]]</includeonly>
  | Shock = {{tt|Shock|{{KW/Shock}}|text-color=#d8c33c}}<includeonly>[[Category:Shock]]</includeonly>
  | LH = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lucky hit🍀 | lucky hit🍀}}|{{KW/Lucky Hit}}|text-color=#64ce03}}<includeonly>[[Category:Lucky Hit]]</includeonly>
  | LH = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lucky hit [[File:Lucky.png]] | lucky hit [[File:Lucky.png]]}}|{{KW/Lucky Hit}}|text-color=#64ce03}}<includeonly>[[Category:Lucky Hit]]</includeonly>
  | LHs = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lucky hits🍀 | lucky hits🍀}}|{{KW/Lucky Hit}}|text-color=#64ce03}}<includeonly>[[Category:Lucky Hit]]</includeonly>
  | LHs = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lucky hits [[File:Lucky.png]] | lucky hits [[File:Lucky.png]]}}|{{KW/Lucky Hit}}|text-color=#64ce03}}<includeonly>[[Category:Lucky Hit]]</includeonly>
  | Luck = {{tt|{{#if: {{{2|}}} | +{{{2|}}} luck🍀 | luck🍀}}|{{KW/Lucky Hit}}|text-color=#64ce03}}<includeonly>[[Category:Lucky Hit]]</includeonly>
  | Luck = {{tt|{{#if: {{{2|}}} | +{{{2|}}} luck [[File:Lucky.png]] | luck [[File:Lucky.png]]}}|{{KW/Lucky Hit}}|text-color=#64ce03}}<includeonly>[[Category:Lucky Hit]]</includeonly>
  | LeH = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lethal hit🗡️ | lethal hit🗡️}}|{{KW/Lethal Hit}}|text-color=#0342d8}}<includeonly>[[Category:Lethal Hit]]</includeonly>
  | LeH = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lethal hit🗡️ | lethal hit🗡️}}|{{KW/Lethal Hit}}|text-color=#0342d8}}<includeonly>[[Category:Lethal Hit]]</includeonly>
  | LeHs = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lethal hits🗡️ | lethal hits🗡️}}|{{KW/Lethal Hit}}|text-color=#0342d8}}<includeonly>[[Category:Lethal Hit]]</includeonly>
  | LeHs = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lethal hits🗡️ | lethal hits🗡️}}|{{KW/Lethal Hit}}|text-color=#0342d8}}<includeonly>[[Category:Lethal Hit]]</includeonly>
Line 56: Line 56:
  | Trigger = {{tt|{{col|P|trigger}}|{{KW/Trigger}} }}<includeonly>[[Category:Trigger]]</includeonly>
  | Trigger = {{tt|{{col|P|trigger}}|{{KW/Trigger}} }}<includeonly>[[Category:Trigger]]</includeonly>
  | Triggers = {{tt|{{col|P|triggers}}|{{KW/Trigger}} }}<includeonly>[[Category:Trigger]]</includeonly>
  | Triggers = {{tt|{{col|P|triggers}}|{{KW/Trigger}} }}<includeonly>[[Category:Trigger]]</includeonly>
  | CursedHits = <span style="color:#0342d8; font-weight:bold">cursed hits💀</span><includeonly>[[Category:Cursed Hit]]</includeonly>
  | CursedHits = {{tt|{{col|Le|cursed hits}} [[File:Curse.png]]}}|{{KW/Curse}} }}<includeonly>[[Category:Curse]]</includeonly>
  | Curse = <span style="color:#0342d8; font-weight:bold">Curse💀</span><includeonly>[[Category:Curse]]</includeonly>
  | Curse = {{tt|{{col|Le|Curse}} [[File:Curse.png]]}}|{{KW/Curse}} }}<includeonly>[[Category:Curse]]</includeonly>
  | Companion = <span style="color:#ff; font-weight:bold">companion🐕</span><includeonly>[[Category:Companion]]</includeonly>
  | Companion = <span style="color:#ff; font-weight:bold">companion🐕</span><includeonly>[[Category:Companion]]</includeonly>
  | Companions = <span style="color:#ff; font-weight:bold">companions🐕</span><includeonly>[[Category:Companion]]</includeonly>
  | Companions = <span style="color:#ff; font-weight:bold">companions🐕</span><includeonly>[[Category:Companion]]</includeonly>
Line 105: Line 105:
  | Int = {{tt|{{col|B|intelligence}}|{{KW/Intelligence}}}}<includeonly>[[Category:Intelligence]][[Category:Stats]]</includeonly>
  | Int = {{tt|{{col|B|intelligence}}|{{KW/Intelligence}}}}<includeonly>[[Category:Intelligence]][[Category:Stats]]</includeonly>
  | Dex = {{tt|{{col|G2|dexterity}}|{{KW/Dexterity}}}}<includeonly>[[Category:Dexterity]][[Category:Stats]]</includeonly>
  | Dex = {{tt|{{col|G2|dexterity}}|{{KW/Dexterity}}}}<includeonly>[[Category:Dexterity]][[Category:Stats]]</includeonly>
  | Hearts = {{col|R|hearts }}<includeonly>[[Category:Heart]]</includeonly>
  | Hearts = {{col|R|hearts}} [[File:Heart.png]]<includeonly>[[Category:Heart]]</includeonly>
  | #default = {{{1|}}}
  | #default = {{{1|}}}
}}
}}

Revision as of 06:32, 31 December 2023

Cursed Hits have x0.50 chance for Hit Effects to happen.

| Curse = Curse {{{2}}}|Cursed Hits  have x0.50 chance for Hit Effects to happen. }}
| Companion = companion🐕
| Companions = companions🐕
| Supersonic = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds.
| Flail = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. 
| Repeat = repeatRepeated attacks deal 25% less damage. 
| RepeatedAttacks = Repeated attacksRepeated attacks deal 25% less damage. 
| Energy = energy damage
| Disintegration = DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. 
| Hunger = HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits  is multiplied with your critical hit  multiplier. 
| Health = HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.
| EnemyArmor = ArmorHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.
| Fragility = FragilityFragility
x1.30 Damage Over Time Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
| Instability = InstabilityInstability
x1.40 Top End Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
| Fatigue = FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds. | Fire = fire damageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
| Burn= BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
| Drain= DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds. | Invigorate= InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds. | Wound = wound damageAll wound damage is physical damage. | DNA Alteration = DNA AlterationDNA Alteration is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 0.5 seconds. | Gold = Gold💰 | Soul = Soul🌀 | Shriek = ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds. | SugarRush = Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks. | Fear = FearsFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
| CompanionSign = Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds. | Radiant = radiant damageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
| Glitter = GlitterGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
| Locust = LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds. | SnowBrand = Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds. | Bola = BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks. | Toxic = ToxicToxic
x1.25 Poison Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
| Periodically = periodically | Taunt = TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
| Confuse = confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. | Confusion = ConfusionConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. | OnCombat = on combat startOn combat start triggers also trigger when bosses enter phase 2. | Puncture = PuncturePuncture
+10 to 30 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 5
[Debuff]
| Necrotic = NecroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.
| NecroticDMG = necrotic damageNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.
| Necrosis = NecrosisNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.
| Hex = HexHex Debuffs are Vulnerability, Fragility and Instability. | Power = powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. | Stamina = stamina ▶ | Str = strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. | Int = intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. | Dex = dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. | Hearts = hearts | #default =

}}