Traits: Difference between revisions

From Tiny Rogues Wiki
mNo edit summary
(Fleshed out Intelligence Traits with color (might be errors))
Line 88: Line 88:
|[[File:Anatomical Knowledge.png]]||{{col|B|Anatomical Knowledge}}||Your {{KW|Crits}} gain {{KW|Crit|150}} multiplier against {{col|Melee|bleeding}} enemies.||???||Intelligence
|[[File:Anatomical Knowledge.png]]||{{col|B|Anatomical Knowledge}}||Your {{KW|Crits}} gain {{KW|Crit|150}} multiplier against {{col|Melee|bleeding}} enemies.||???||Intelligence
|-
|-
|[[File:Apocalypse.png]]||Apocalypse||On picking up a mana star, 3 meteors drop from sky on random enemies each dealing x to x fire damage. [0.5 seconds cooldown]
|[[File:Apocalypse.png]]||{{col|B|Apocalypse}}||On picking up a {{col|B|mana star}}, 3 meteors drop from sky on random enemies each dealing {{KW|Fire}}. {{col|Gr|[0.5 seconds cooldown]}}
Trigger damage scales with each point of EXP, up to 3.4x damage at level 6.
|???||Intelligence
|???||Intelligence
|-
|-
|[[File:Arcane Familiar.png]]||Arcane Familiar||Grants an Arcane Familiar companion.  Arcane Familiar attacks 1.00 times per second dealing magic damage.  The familiar grants -25% mana drain threshold.||???||Intelligence
|[[File:Arcane Familiar.png]]||{{col|B|Arcane Familiar}}||Grants an Arcane Familiar {{KW|Companion}}.  Arcane Familiar attacks {{col|G|1.00}} times per second dealing {{col|B|magic}} damage.  The familiar grants {{col|G|-25%}} {{col|B|mana drain}} threshold.||???||Intelligence*
|-
|-
|[[File:Bramble Growth.png]]||Bramble Growth||Your nature damage inflicts Bleed and a stack of Puncture.<br><br> Puncture is a stackable debuff that adds X to X physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks.||???||Intelligence
|[[File:Bramble Growth.png]]||{{col|B|Bramble Growth}}||Your {{KW|Nature}} inflicts {{KW|Bleed}} and a stack of {{KW|Puncture}}.<br><br> ||???||Intelligence
|-
|-
|[[File:Burn Aura.png]]||Burn Aura||Grants you an aura that inflicts burn and debuffs enemies to take fire damage from you and your companions.||???||Intelligence
|[[File:Burn Aura.png]]||{{col|B|Burn Aura}}||Grants you an aura that inflicts {{KW|Burn}} and {{col|P|debuffs}} enemies to take {{KW|Fire}} from you and your {{KW|Companions}}.||???||Intelligence
|-
|-
|[[File:Cast on Crit.png]]||Cast on Crit||Critical hits with melee and ranged attacks trigger the attack of a non-channeling magic weapon in your first inventory slot. Triggered attacks deal 25% less damage. [0.2 seconds cooldown]||???||Intelligence
|[[File:Cast on Crit.png]]||{{col|B|Cast on Crit}}||{{KW|Crits}} with {{col|Melee|melee}} and {{col|G2|ranged}} attacks {{col|P|trigger}} the attack of a non-channeling {{col|B|magic}} {{col|P|weapon}} in your first inventory slot. Triggered attacks deal {{col|R|25% less}} damage. {{col|Gr|[0.2 seconds cooldown]}}||???||Intelligence
|-
|-
|[[File:Cold Blood.png]]||Cold Blood||Chill additionally makes enemies take 50% more damage over time.||???||Intelligence
|[[File:Cold Blood.png]]||{{col|B|Cold Blood}}||{{KW|Chill}} additionally makes enemies take {{col|G|50% more}} damage over time.||???||Intelligence
|-
|-
|[[File:Combustion.png]]||Combustion||On the tally of 4 burn ticks on an enemy or when a burning enemy dies, trigger a fiery burst that deals fire damage. (Fiery burst cannot inflict burn.)||???||Intelligence
|[[File:Combustion.png]]||{{col|B|Combustion}}||On the tally of {{col|G|4}} {{KW|Burn}} ticks on an enemy or when a burning enemy dies, {{KW|Trigger}} a fiery burst that deals {{KW|Fire}}. {{col|Gr|(Fiery burst cannot inflict burn.)}}||???||Intelligence
|-
|-
|[[File:Corrosive Magic.png]]||Corrosive Magic||Necrotic and poison damage from you and your companions inflicts Fragility and Armor Break.<br><br>Fragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds.<br><br>Armor Break is a debuff that makes armor take 100% more damage and lasts 4 seconds.||???||Intelligence
|[[File:Corrosive Magic.png]]||{{col|B|Corrosive Magic}}||{{KW|Necrotic}} and {{KW|Poison}} damage from you and your {{KW|Companions}} inflicts {{KW|Fragility}} and {{KW|ArmorBreak}}.||???||Intelligence
|-
|-
|[[File:Discharge.png]]||Discharge||On draining an accumulated amount of 0.5 mana, trigger unpredictable sparks that deal lightning ranged damage.
|[[File:Discharge.png]]||{{col|B|Discharge}}||On draining an accumulated amount of {{col|G|0.5}} {{KW|Mana}}, {{KW|trigger}} unpredictable sparks that deal {{KW|LightningRanged}}.
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
|???||Intelligence
|???||Intelligence
|-
|-
|[[File:Dominance.png]]||Dominance||Each point of intelligence additionally grants +2.5% increased effect of buffs and +2.5% increased aura radius.||???||Intelligence
|[[File:Dominance.png]]||{{col|B|Dominance}}||Each point of {{col|B|intelligence}} additionally grants {{col|G|+2.5%}} increased effect of {{col|B|buffs}} and {{col|G|+2.5%}} increased aura radius.||???||Intelligence
|-
|-
|[[File:Dreamer.png]]||Dreamer||Each point of mana additionally grants 10% more top end damage to mana-draining weapons.||???||Intelligence
|[[File:Dreamer.png]]||{{col|B|Dreamer}}||Each point of {{KW|Mana}} additionally grants {{col|G|10%}} more top end damage to {{col|B|mana-draining}} {{col|P|weapons}}.||???||Intelligence
|-
|-
|[[File:Elemental Balance.png]]||Elemental Balance||Triggering a lightning effect grants increased fire damage.<br><br> Triggering a fire effect grants increased cold damage.<br><br> Triggering a cold effect grants increased lightning damage.||???||Intelligence
|[[File:Elemental Balance.png]]||{{col|B|Elemental Balance}}||Triggering a {{col|Y|lightning}} effect grants increased {{KW|Fire}}.<br><br> Triggering a {{col|R|fire}} effect grants increased {{KW|Cold}}.<br><br> Triggering a {{col|B2|cold}} effect grants increased {{KW|Lighting}}.||???||Intelligence
|-
|-
|[[File:Elemental Focus.png]]||Elemental Focus||While you have only dealt one elemental damage type in the past 4 seconds, you gain 100% increased effect of elemental ailments.||???||Intelligence
|[[File:Elemental Focus.png]]||{{col|B|Elemental Focus}}||While you have only dealt one {{col|P3|elemental}} damage type in the past {{col|G|4}} seconds, you gain {{col|G|100%}} increased effect of {{col|P3|elemental}} {[col|P|ailments}}.||???||Intelligence
|-
|-
|[[File:Event Horizon.png]]||Event Horizon||Grants 100% increased orbital speed and your orbitals inflict Vulnerability.<br><br> Vulnerability is a debuff that makes the target take 25% more damage and lasts 4 seconds.||???||Intelligence
|[[File:Event Horizon.png]]||{{col|B|Event Horizon}}||Grants {{col|G|100%}} increased orbital speed and your orbitals inflict {{KW|Vul}}.||???||Intelligence
|-
|-
|[[File:Forethought.png]]||Forethought||Gain 100% increased effect and and duration of mana star buff effects.||???||Intelligence
|[[File:Forethought.png]]||{{col|B|Forethought}}||Gain {{col|G|100%}} increased effect and duration of {{col|B|mana star}} {{col|P|buff}} effects.||???||Intelligence
|-
|-
|[[File:Glass Cannon.png]]||Glass Cannon||Your equip load capacity is halved but you gain +100% crushing hit chance.||???||Intelligence
|[[File:Glass Cannon.png]]||{{col|B|Glass Cannon}}||Your equip load capacity is halved but you gain {{KW|Crush|100}} chance.||???||Intelligence
|-
|-
|[[File:Hex Touch.png]]||Hex Touch||Your cursed hits inflict Hex.<br><br>Hex is a status effect that doubles the effect of Vulnerability, Fragility and Instability and lasts 4 seconds.||???||Intelligence
|[[File:Hex Touch.png]]||{{col|B|Hex Touch}}||Your {{KW|CursedHits}} inflict {{KW|Hex}}.<br><br>||???||Intelligence
|-
|-
|[[File:Ice Conjuration.png]]||Ice Conjuration||On non-trigger lucky hit, trigger a barrage of 3 Ice shard projectiles dealing x to x cold damage each.||???||Intelligence
|[[File:Ice Conjuration.png]]||{{col|B|Ice Conjuration}}||On {{col|P|non-trigger}} {{KW|LH}}, {{KW|Trigger}} a barrage of 3 Ice shard projectiles dealing {{KW|Cold}} each.||???||Intelligence
|-
|-
|[[File:Ignition Burst.png]]||Ignition Burst||{{col|R|Explosion}} damage inflicts {{col|R|burn}} and {{col|R|burn}} damage dealt additionally is based on {{col|R|explosion}} {{col|P|infliction damage}}. Additionally, each point of power also grants {{col|G|5%}} increased {{col|R|burn}} damage.||???||Intelligence
|[[File:Ignition Burst.png]]||{{col|B|Ignition Burst}}||{{col|R|Explosion}} damage inflicts {{KW|Burn}} and {{KW|Burn}} damage dealt additionally is based on {{col|R|explosion}} {{col|P|infliction damage}}. Additionally, each point of {{KW|Power}} also grants {{col|G|5%}} increased {{KW|Burn}}.||???||Intelligence
|-
|-
|[[File:Influence.png]]||Influence||You and your companions gain 25% increased attack speed per aura you have.||???||Intelligence
|[[File:Influence.png]]||{{col|B|Influence}}||You and your {{KW|Companions}} gain {{col|G|25%}} increased attack speed per aura you have.||???||Intelligence
|-
|-
|[[File:Insight.png]]||Insight||Grants 100% increased stats granted by mana to mana-draining weapons.||???||Intelligence
|[[File:Insight.png]]||{{col|B|Insight}}||Grants {{col|G|100%}} increased stats granted by {{KW|Mana}} to {{col|B|mana-draining}} {{col|P|weapons}}.||???||Intelligence
|-
|-
|[[File:Inspiring Presence.png]]||Inspiring Presence||Each point of power additionally grants 2.5% increased companion damage.( up to 250%)||???||Intelligence
|[[File:Inspiring Presence.png]]||{{col|B|Inspiring Presence}}||Each point of {{KW|Power}} additionally grants {{col|G|2.5%}} increased {{KW|Companion}} damage. {{col|Gr|(up to 250%)}}||???||Intelligence
|-
|-
|[[File:Keen Mind.png]]||Keen Mind||Gain 100% increased stats from intelligence, but gain no stats from strength or dexterity.||???||Intelligence
|[[File:Keen Mind.png]]||{{col|B|Keen Mind}}||Gain {{col|G|100%}} increased stats from {{col|B|intelligence}}, but gain no stats from {{col|Melee|strength}} or {{col|G2|dexterity}}.||???||Intelligence
|-
|-
|[[File:Lightning Always Strikes Twice.png]]||Lightning Always Strikes Twice||Any time you trigger a damaging lightning effect, the effect is triggered an additional time after a 0.5 second delay.||???||Intelligence
|[[File:Lightning Always Strikes Twice.png]]||{{col|B|Lightning Always Strikes Twice}}||Any time you {{KW|Trigger}} a damaging {{col|Y|lightning}} effect, the effect is triggered an additional time after a {{col|G|0.5}} second delay.||???||Intelligence
|-
|-
|[[File:Mageblood.png]]||Mageblood||Potion buff effects are permanent.||???||Intelligence
|[[File:Mageblood.png]]||{{col|B|Mageblood}}||{{col|P|Potion buff}} effects are permanent.||???||Intelligence
|-
|-
|[[File:Natures Boon.png]]||Natures Boon||While you have a mana star buff effect, attacking triggers a magical leaf that deals nature damage. [0.1 seconds cooldown]
|[[File:Natures Boon.png]]||{{col|B|Natures Boon}}||While you have a {[col|B|mana star}} {{col|P|buff}} effect, attacking {{KW|Triggers}} a magical leaf that deals {{KW|Nature}}. {{col|Gr|[0.1 seconds cooldown]}}
Trigger damage scales with each point of EXP, up to 2.8x damage at level 6.
|???||Intelligence
|???||Intelligence
|-
|-
|[[File:Poison Aura.png]]||Poison Aura||Grants you an aura that inflicts poison and debuffs enemies to take poison damage from you and your companions.||???||Intelligence
|[[File:Poison Aura.png]]||{{col|B|Poison Aura}}||Grants you an aura that inflicts {{KW|Poison}} and {[col|P|debuffs}} enemies to take {{KW|PoisonDMG}} from you and your {{KW|Companions}}.||???||Intelligence
|-
|-
|[[File:Power Hungry.png]]||Power Hungry||Grants +10 power per Soul Heart you have.||???||Intelligence
|[[File:Power Hungry.png]]||{{col|B|Power Hungry}}||Grants {{col|G|+10}} {{KW|Power}} per Soul Heart you have.||???||Intelligence
|-
|-
|[[File:Shock Aura.png]]||Shock Aura||Grants you an aura that inflicts shock and debuffs enemies to take lightning damage from you and your companions.||???||Intelligence
|[[File:Shock Aura.png]]||{{col|B|Shock Aura}}||Grants you an aura that inflicts {{KW|Shock}} and {{col|P|debuffs}} enemies to take {{KW|Lightning}} from you and your {{KW|Companions}}.||???||Intelligence
|-
|-
|[[File:Spell Echo.png]]||Spell Echo||On the tally of 5 attacks with a magic weapon, repeat the attack.||???||Intelligence
|[[File:Spell Echo.png]]||{{col|B|Spell Echo}}||On the tally of {{col|G|5}} attacks with a {{col|B|magic}} {{col|P|weapon}}, repeat the attack.||???||Intelligence
|-
|-
|[[File:Static Blows.png]]||Static Blows||On inflicting the maximum stacks of shock to an enemy, the stacks are consumed to trigger a lightning strike that deals lightning damage. (Lightning strike cannot inflict shock)||???||Intelligence
|[[File:Static Blows.png]]||{{col|B|Static Blows}}||On inflicting the maximum stacks of {{KW|Shock}} to an enemy, the stacks are consumed to {{KW|Trigger}} a {{col|Y|lightning}} strike that deals {{KW|Lightning}}. {{col|Gr|(Lightning strike cannot inflict shock)}}||???||Intelligence
|-
|-
|[[File:Strong Together.png]]||Strong Together||Your companions-int grant no stats to you but you can have +2 maximum companions.||???||Intelligence
|[[File:Strong Together.png]]||{{col|B|Strong Together}}||Your {{KW|Companions}} grant no stats to you but you can have {{col|G|+2}} maximum {{KW|Companions}}.||???||Intelligence
|-
|-
|[[File:Vision Quest.png]]||Vision Quest||On kill and on combat start, spawns a mana star somewhat far from you in the arena. [0.5 seconds cooldown]||???||Intelligence
|[[File:Vision Quest.png]]||{{col|B|Vision Quest}}||On kill and {{KW|OnCombat}}, spawns a {{col|B|mana star}} somewhat far from you in the arena. {{col|Gr|[0.5 seconds cooldown]}}||???||Intelligence
|-
|-
|[[File:Wildfire.png]]||Wildfire||Lightning damage from you and your companions inflicts Fragility to burning enemies.<br><br>Fragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds.||???||Intelligence
|[[File:Wildfire.png]]||{{col|B|Wildfire}}||{{col|Lightning}} from you and your {{KW|Companions}} inflicts {{KW|Fragility}} to {{col|R|burning}} enemies.||???||Intelligence
|-
|-
|}
|}

Revision as of 13:31, 30 December 2023

Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.

Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.


Dexterity Traits

Name Description Conditions Type
Advanced Ballistics All ranged damage is always considered to be at close range. ??? Dexterity
Agility Your % modifiers to movement speed also apply to attack speed. ??? Dexterity
Alacrity Gain between 5% and 35% increased attack speed depending on the dexterity scaling of your equipped weapon. ( up to 35% at S+) ??? Dexterity
Ascetic's Discipline On dash, mark the nearest enemy with Ascetic's Mark. [0.25 seconds cooldown]

Ascetic's Mark is a mark that guarantees a crushing hit Crushing Hits are guaranteed to roll top end damage. and grants Ascetic's Reward when triggered. Lasts until triggered.

Ascetic's Reward is a mark reward buff that adds +50% to minimum damage roll and lasts 8 seconds.
??? Dexterity
Best Friends Forever Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. ??? Dexterity
Blood Infection When you inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds., you also inflict a stack of poison based on the same infliction damage. ??? Dexterity
Cheap Shot On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., gain Cheap Shot, increasing secondary attack damage. [1 second cooldown]

Cheap Shot is a buff that 100% increased secondary attack damage and lasts 4 seconds.
??? Dexterity
Cull the Weak Enemies take increased damage equal to the reduction of their movement speed. ??? Dexterity
Deadly Toxins You have double the critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against poisoned enemies. ??? Dexterity
Double Trouble Your repeated attacks have gain +100% lethal hit Lethal Hits deal double damage. chance. ??? Dexterity
Dynamo During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 2 units moved. ??? Dexterity
Earned Luck Each point of dexterity additionally grants +1% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance. ??? Dexterity
Grenadier During combat, periodically trigger your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing explosion damage every 2.5 seconds. ??? Dexterity
Harmony Grants Harmony while you have dealt at least 3 kinds of elemental damage in the past 4 seconds.

Harmony is a buff that grants 50% increased attack speed
??? Dexterity*
Hunter's Patience After standing still for 0.5 seconds, mark the healthiest enemy in the room with Hunter's Mark. Repeats every 2 seconds while standing still.

Hunter's Mark is a mark that guarantees a lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. and grants Hunter's Reward when triggered. Lasts until triggered.

Hunter's Reward is a mark reward buff that grants +25% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance and lasts 8 seconds.
??? Dexterity
Intuition Gain 100% increased stats from dexterity, but gain no stats from strength or intelligence. ??? Dexterity
Lethality Gain +150% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier at close range. ??? Dexterity
Lightning Conductor On non-trigger lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., Trigger a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.25 seconds cooldown] ??? Dexterity
Like Clockwork On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., increment all your active tally counters by 1. [0.5 seconds cooldown] ??? Dexterity
Manaforged Bolts On draining an accumulated amount of 1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.,Trigger} a volley of magical bolts that deal ThrustRanged.. ??? Intelligence
Event Horizon Grants 100% increased orbital speed and your orbitals inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. ??? Intelligence
Forethought Gain 100% increased effect and duration of mana star buff effects. ??? Intelligence
Glass Cannon Your equip load capacity is halved but you gain crushing hit Crushing Hits are guaranteed to roll top end damage. chance. ??? Intelligence
Hex Touch Your cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. inflict HexHex is a status effect that doubles the effect of debuffs and lasts 4 seconds..

??? Intelligence
Ice Conjuration On non-trigger lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., Trigger a barrage of 3 Ice shard projectiles dealing cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. each. ??? Intelligence
Ignition Burst Explosion damage inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. damage dealt additionally is based on explosion infliction damage. Additionally, each point of powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also grants 5% increased burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.. ??? Intelligence
Influence You and your companions gain 25% increased attack speed per aura you have. ??? Intelligence
Insight Grants 100% increased stats granted by Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. to mana-draining weapons. ??? Intelligence
Inspiring Presence Each point of powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. additionally grants 2.5% increased companion damage. (up to 250%) ??? Intelligence
Keen Mind Gain 100% increased stats from intelligence, but gain no stats from strength or dexterity. ??? Intelligence
Lightning Always Strikes Twice Any time you Trigger a damaging lightning effect, the effect is triggered an additional time after a 0.5 second delay. ??? Intelligence
Mageblood Potion buff effects are permanent. ??? Intelligence
Natures Boon B|mana star}} buff effect, attacking TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a magical leaf that deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.. [0.1 seconds cooldown]
??? Intelligence
Poison Aura Grants you an aura that inflicts PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and {[col|P|debuffs}} enemies to take poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. from you and your companions . ??? Intelligence
Power Hungry Grants +10 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Soul Heart you have. ??? Intelligence
Shock Aura Grants you an aura that inflicts ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. and debuffs enemies to take lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. from you and your companions . ??? Intelligence
Spell Echo On the tally of 5 attacks with a magic weapon, repeat the attack. ??? Intelligence
Static Blows On inflicting the maximum stacks of ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. to an enemy, the stacks are consumed to Trigger a lightning strike that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. (Lightning strike cannot inflict shock) ??? Intelligence
Strong Together Your companions grant no stats to you but you can have +2 maximum companions . ??? Intelligence
Vision Quest On kill and OnCombat, spawns a mana star somewhat far from you in the arena. [0.5 seconds cooldown] ??? Intelligence
Wildfire from you and your companions inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. to burning enemies. ??? Intelligence

Strength Traits

Name Description Conditions Type
Adrenaline On taking damage or on defy death, gain Adrenaline.

Adrenaline is a buff that grants 100% increased damage and lasts 1 room.

??? Strength
Ancestral Aid Grants 2 Ancestral Spirit companions. Ancestral Spirits attack 1.50 times per second dealing slashing melee damage. Each spirit grants 10% increased melee attack speed. ??? Strength
Arrogance When you taunt or charm an enemy, gain Arrogance. [1 second cooldown] ??? Strength
Barbarism Each point of strength additionally grants +5% critical hit multiplier. ??? Strength
Battle Rush On combat start, gain full stacks of Battle Rush. Periodically trigger your on combat start effects, including this one, every 10 seconds.

Battle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks.

??? Strength
Beef Gain 100% increased stats from strength, but gain no stats from dexterity or intelligence. ??? Strength
Berserking When you deal a critical hitt or a ruthless hit, gain Berserk. [1 second cooldown]

Berserk is a emotion buff that grants 20% more attack- and movement speed and lasts 8 seconds.

??? Strength
Blessed Hammer On non-triggered lucky hit, trigger a blessed hammer that deals radiant damage and returns to you. [0.25 seconds cooldown]

Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.

??? Strength
Bloody Knuckles Your hits with body damage inflict Bleed and trigger your on damage taking effects. [0.25 seconds cooldown.] ??? Strength
Blunt Trauma Your hits with striking damage inflict Instability and trigger a shockwave on hit, that deals striking damage. [Info: Unarmed body damage deals striking damage by default]

Instability is a debuff that makes the target take 37.5% more top end damage but also 30% less low end damage and lasts for 4 seconds.

??? Strength
Bone Crusher Dealing a crushing hit grants you 5 bone splinters. Primary attacks consume one Bone Splinter to trigger a bone spear that deals thrusting damage. [0.1 seconds cooldown]

Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
??? Strength
Boozer Booze buff effects are permanent and have 100% increased effect. (Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.) ??? Strength
Brawler Grants +10 power per actor in the room (up to +50) ??? Strength
Close Combat On the tally of 5 primary attack hits at close range, mark the enemy with Fighter's Mark.

Fighter's Mark is a mark that guarantees a ruthless hit and grants Fighter's Reward when triggered. Lasts until triggered.

Fighter's Reward is a mark reward buff that grants 50% increased top end damage and lasts 8 seconds.
??? Strength
Fire and Blood You can stack Burn and Bleed up to 10 stacks but Burn and Bleed deal 50% less damage. ??? Strength
Focused Might After not attacking for 1 second, gain Focused Might and deal a guaranteed lethal hit with your next attack.

Focused Might is a status effect that makes your next primary attack deal a lethal hit.

??? Strength
Goat Force On dash, trigger an ancestral goat to charge at the nearest enemy dealing x to x striking body damage and dealing a guaranteed ruthless hit. [0.25 seconds cooldown] ??? Strength
Heavy Draw Strength also counts towards dexterity damage scaling from ranged weapons. ??? Strength
Holy Fire When an enemy takes radiant damage from you or your companions, gain Holy Fire. ??? Strength
Natural Burden You gain no more stats from strength, dexterity or intelligence but the penalties from exceeding your equip load capacity are reversed. ??? Strength
Overwhelming Presence Gain 1% increased effect of debuffs per point of equip load on you. (up to 200%) ??? Strength
Pack Mentality Natural damage rolls from you always roll minimum damage but you can have +1 maximum companion. ??? Strength
Pointy End Thrusting damage from you and your companions inflicts a stack of Puncture with 100% increased effect. ??? Strength
Power is Power Each point of power additionally grants 1% increased effect of buffs on you. (up to 100%) Power Strength
Rage Hits with primary attacks grant a stack of Rage.

Rage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.
??? Strength
Razors Edge Slashing damage from you and your companions inflicts a stack of Rupture. ??? Strength
Resolute Technique Your critical hit chance is 0%, but you gain +100% crushing hit chance. ??? Strength
Savage Wounds Your hits against bleeding enemies inflict Vulnerability.

Vulnerability is a debuff that makes the target take 25% more damage and lasts 4 seconds.
??? Strength
Shield Bash On the tally of 5 melee attacks, while wearing a shield, shield bash the nearest enemy dealing striking damage and dealing a guaranteed crushing hit. ??? Strength
Steady Strikes Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base weapon damage at 200% of their value. ??? Strength
Tempest Kick On the tally of 8 melee attacks kick the nearest enemy dealing x to x striking body damage and trigger your on-dash effects. ??? Strength
Testudo Reduce global tally threshold requirements by 1. Additionally, reduce global tally requirements further per maximum point of block you have. (up to -2) ??? Strength
Titan Grip Two-handed melee weapons count as one-handed and allow for wearing an offhand item. ??? Strength
Unforgiving Ailments inflicted by non crits have 100% increased effect. ??? Strength
War Cry On combat start and on taking damage, perform a war cry that taunts all enemies in the room.

On combat start triggers also trigger when bosses enter phase 2.

??? Strength

Super Hero Traits

Name Description Conditions Type
Super Durability Gain +5 maximum inherent armor. Super Hero only trait Super Power
Super Luck Gain +10 luck Super Hero only trait Super Power
Super Reflexes Gain +30 dexterity. Super Hero only trait Super Power
Super Regeneration Recover all hearts on completing a combat encounter. Super Hero only trait Super Power
Super Rich You have infinite gold. (Assumes 999 gold for the purpose of effects that scale with gold.) Super Hero only trait Super Power
Super Smarts Gain +30 intelligence. Super Hero only trait Super Power
Super Speed Gain 100% increased movement speed. Super Hero only trait Super Power
Super Stamina Gain +5 stamina. Super Hero only trait Super Power
Super Strength Gain +30 strength. Super Hero only trait Super Power

Esper Traits

Name Description Conditions Type
Entropy Manipulation You gain +1 luck Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. at level 2, 4 and 6. [This works in retrospect.] Esper only trait Psychic Ability
Lightning Force On a tally of 5 lightning triggers, trigger a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [chains between 3 enemies] [0.1 seconds cooldown] Esper only trait Psychic Ability
Mama's Stuff Grants three kitchen knife orbitals that deal thrusting damageAll thrusting damage is physical damage. and inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. Esper only trait Psychic Ability
Mental Empowerment While your total companion weight is at or below 1, your companion deals 100% more damage. Esper only trait Psychic Ability
Mind Control During combat, periodically confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. all enemies in the room every 8 seconds. Esper only trait Psychic Ability
Mind Over Matter Gain strength equal to half your intelligence. Esper only trait Psychic Ability
Mind Spiral Grants 100% increased periodical rate and your % modifiers to periodical rate also apply to assumed infliction damage from auras. Esper only trait Psychic Ability
Papa's Stuff Grants 2 Assault Rifle companions . Assault Rifles attack 1.00 times per second dealing ThrustRanged2 damage. Each assault rifle grants +15% lethal hit Lethal Hits deal double damage. chance. Esper only trait Psychic Ability
Psionic Blasts During combat, periodically trigger 3 psionic blasts on a random enemy dealing explosion damage every 2 seconds. Esper only trait Psychic Ability
Spontaneous Combustion On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., trigger a fiery burst dealing fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . (0.5 seconds cooldown) Esper only trait Psychic Ability

Cyborg Traits

Name Description Conditions Type
Bomb Factory Augment Grants you a bomb 2 seconds after using your final bomb. (Also works out of combat.) Cyborg only trait Cybernetic Augment
Computation Speed Augment Each point of intelligence grants +5% critical hit multiplier. Cyborg only trait Cybernetic Augment
Enhanced Weapons Augment You gain +1 weapon upgrade level at level 2, 4 and 6. [This works in retrospect.] Cyborg only trait Cybernetic Augment
Lightning Nova Augment On a tally of 10 weapon attacks trigger a lightning nova that deals lightning damage. [0.25 second cooldown] Cyborg only trait Cybernetic Augment
Magi-Tech Augment ??? Cyborg only trait Cybernetic Augment
Photon Blaster Augment During combat, periodically shoots a photon beam at the nearest enemy dealing X to X energy damage every 2 seconds. Cyborg only trait Cybernetic Augment
Polarity Shift Augment Your lucky hits are cursed hits and vice versa. Cyborg only trait Cybernetic Augment
Power Amplifier Augment Doubles your power. Cyborg only trait Cybernetic Augment
Rocket Punch Augment Grants 100% increased body attack range and 100% crushing hit chance with body attacks. Cyborg only trait Cybernetic Augment
Scope Augment Gain between +5% and +35% critical hit chance with weapon attacks depending on the dexterity scaling of your equipped weapon. ??? Cybernetic Augment