Traits: Difference between revisions
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|[[File:Double Trouble.png]]||{{col|G2|Double Trouble}}||Your repeated attacks have {{col|G|double}} their {{KW|Crit}} multiplier.||???||Dexterity | |[[File:Double Trouble.png]]||{{col|G2|Double Trouble}}||Your repeated attacks have {{col|G|double}} their {{KW|Crit}} multiplier.||???||Dexterity | ||
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|[[File:Dynamo.png]]||{{col|G2|Dynamo}}||During combat, {{col| | |[[File:Dynamo.png]]||{{col|G2|Dynamo}}||During combat, {{col|Lb|periodically}} increment all your active tally counters by {{col|G|1}} and your {{col|Lb|periodical effects}} by {{col|G|0.25}} seconds for every {{col|G|2}} units moved.||???||Dexterity | ||
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|[[File:Earned Luck.png]]||{{col|G2|Earned Luck}}||Each point of {{col|G2|dexterity}} additionally grants {{KW|LH|1}} chance.||???||Dexterity | |[[File:Earned Luck.png]]||{{col|G2|Earned Luck}}||Each point of {{col|G2|dexterity}} additionally grants {{KW|LH|1}} chance.||???||Dexterity | ||
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|[[File:Grenadier.png]]||{{col|G2|Grenadier}}||During combat, {{col| | |[[File:Grenadier.png]]||{{col|G2|Grenadier}}||During combat, {{col|Lb|periodically}} {{col|P|trigger}} your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing {{col|R|explosion}} damage every {{col|G|2.5}} seconds.||???||Dexterity | ||
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|[[File:Harmony.png]]||{{col|G2|Harmony}}||Grants {{col|G|Harmony}} while you have dealt at least {{col|G|3}} kinds of {{col|P3|elemental}} damage in the past {{col|G|4}} seconds.<br><br> {{col|G|Harmony}} is a {{col|P|buff}} that grants {{col|G|50%}} increased attack speed||???||Dexterity* | |[[File:Harmony.png]]||{{col|G2|Harmony}}||Grants {{col|G|Harmony}} while you have dealt at least {{col|G|3}} kinds of {{col|P3|elemental}} damage in the past {{col|G|4}} seconds.<br><br> {{col|G|Harmony}} is a {{col|P|buff}} that grants {{col|G|50%}} increased attack speed||???||Dexterity* | ||
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|[[File:Point Blank.png]]||{{col|G2|Point Blank}}||{{col|G2|Ranged}} attacks gain {{KW|Crush|100}} chance at close range.||???||Dexterity | |[[File:Point Blank.png]]||{{col|G2|Point Blank}}||{{col|G2|Ranged}} attacks gain {{KW|Crush|100}} chance at close range.||???||Dexterity | ||
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|[[File:Precision.png]]||{{col|G2|Precision}}||During combat, {{col| | |[[File:Precision.png]]||{{col|G2|Precision}}||During combat, {{col|Lb|periodically}} gain a stack of {{col|G2|Precision}} that grants {{KW|Crit|10}} chance {{col|G|2}} times per second. You lose all stacks of {{col|G2|Precision}} {{col|G|1}} second after you've dealt a {{KW|Crit}}||???||Dexterity | ||
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|[[File:Raised Morale.png]]||{{col|G2|Raised Morale}}||On completing a combat encounter room without taking damage, gain a stack of {{col|G2|Raised Morale}}. | |[[File:Raised Morale.png]]||{{col|G2|Raised Morale}}||On completing a combat encounter room without taking damage, gain a stack of {{col|G2|Raised Morale}}. | ||
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|???||Dexterity | |???||Dexterity | ||
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|[[File:Rogues Reliability.png]]||{{col|G2|Rogue's Reliability}}||{{col| | |[[File:Rogues Reliability.png]]||{{col|G2|Rogue's Reliability}}||{{col|Lb|Periodically}} {{col|G2|mark}} the lowest health enemy with {{col|R|Rogue's Mark}} every {{col|G|4}} seconds.<br><br> {{col|R|Rogue's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|Crit}} and grants {{col|R|Rogue's Reward}} when triggered. Lasts until triggered.<br><br> {{col|R|Rogue's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that grants {{KW|Crit|20}} chance and lasts {{col|G|8}} seconds.||???||Dexterity | ||
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|[[File:Sharpshooter.png]]||{{col|G2|Sharpshooter}}||While you have a {{col|G2|mark reward}}, your {{col|P|primary attacks}} at far range gain {{KW|LeH|100}} chance.||???||Dexterity | |[[File:Sharpshooter.png]]||{{col|G2|Sharpshooter}}||While you have a {{col|G2|mark reward}}, your {{col|P|primary attacks}} at far range gain {{KW|LeH|100}} chance.||???||Dexterity |
Revision as of 09:52, 30 December 2023
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.