Template:KW: Difference between revisions
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{{#switch: {{{1|}}} | {{#switch: {{{1|}}} | ||
| | | PA = <span style="color:#ae00fa; font-weight:bold">Primary attack</span><noinclude>[[Category:Keywords]]</noinclude> | ||
| PAs = <span style="color:#ae00fa; font-weight:bold">Primary attacks</span><noinclude>[[Category:Keywords]]</noinclude> | |||
| SA = <span style="color:#ae00fa; font-weight:bold">Secondary attack</span><noinclude>[[Category:Keywords]]</noinclude> | |||
| SAs = <span style="color:#ae00fa; font-weight:bold">Secondary attacks</span><noinclude>[[Category:Keywords]]</noinclude> | |||
| Thrust = {{tt|thrusting damage|{{KW/Thrusting Damage}}|text-color=#513d38}}<includeonly>[[Category:Thrusting Damage]]</includeonly> | |||
| ThrustMelee = {{tt| {{col|Br|thrusting}} {{col|Pi2|melee}}|{{KW/Thrusting Damage}}}}<includeonly>[[Category:Thrusting Damage]]</includeonly> | |||
| ThrustRanged = {{tt| {{col|Br|thrusting ranged damage}}|{{KW/Thrusting Damage}}}}<includeonly>[[Category:Thrusting Damage]]</includeonly> | |||
| ArmorBreak = {{tt|Armor Break|{{KW/Armor Break}}|text-color=#11657c}}<includeonly>[[Category:Armor Break]]</includeonly> | |||
| Armor= {{col|Armor|Armor}}<includeonly>[[Category:Armor]]</includeonly> | | Armor= {{col|Armor|Armor}}<includeonly>[[Category:Armor]]</includeonly> | ||
| Bible = {{tt|{{tt|Bible|{{KW/Bible/b}}}}|{{KW/Bible/a}} }}<includeonly>[[Category:Bible]][[Category:Channeling]]</includeonly> | | Bible = {{tt|{{tt|Bible|{{KW/Bible/b}}}}|{{KW/Bible/a}} }}<includeonly>[[Category:Bible]][[Category:Channeling]]</includeonly> | ||
| Bow = {{tt|Bow|{{KW/Bow}}}}<includeonly>[[Category:Bow]]</includeonly> | | Bow = {{tt|Bow|{{KW/Bow}}}}<includeonly>[[Category:Bow]]</includeonly> | ||
| | | Scepter = {{tt|Scepter|{{KW/Scepter}}}}<includeonly>[[Category:Scepter]][[Category:Channeling]]</includeonly> | ||
| CloseRange = {{tt|close range|{{KW/Close Range}}}}<includeonly>[[Category:Close Range]]</includeonly> | | CloseRange = {{tt|close range|{{KW/Close Range}}}}<includeonly>[[Category:Close Range]]</includeonly> | ||
| Cold = {{tt|{{tt|cold damage|{{KW/Chill}}|text-color=#69b2f2}}|{{KW/Cold Damage}} }}<includeonly>[[Category:Cold Damage]][[Category:Chill]]</includeonly> | | Cold = {{tt|{{tt|cold damage|{{KW/Chill}}|text-color=#69b2f2}}|{{KW/Cold Damage}} }}<includeonly>[[Category:Cold Damage]][[Category:Chill]]</includeonly> | ||
| | | Chill = {{tt|Chill|{{KW/Chill}}|text-color=#1d5692}}<includeonly>[[Category:Chill]]</includeonly> | ||
| Crossbow = {{tt|Crossbow|{{KW/Crossbow}}}}<includeonly>[[Category:Crossbow]]</includeonly> | | Crossbow = {{tt|Crossbow|{{KW/Crossbow}}}}<includeonly>[[Category:Crossbow]]</includeonly> | ||
| Crush = {{tt|{{KW/Crushing Hit/fix}}|{{KW/Crushing Hit}}}}<includeonly>[[Category:Crushing Hit]]</includeonly> | | Crush = {{tt|{{KW/Crushing Hit/fix}}|{{KW/Crushing Hit}}}}<includeonly>[[Category:Crushing Hit]]</includeonly> | ||
| | | Ruthless = {{tt|{{KW/Ruthless Hit/fix}}|{{KW/Ruthless Hit}}}}<includeonly>[[Category:Ruthless Hit]]</includeonly> | ||
| DemonRage = {{tt|Demon Rage|{{KW/Demon Rage}}|text-color=#fb0034}}<includeonly>[[Category:Demon Rage]]</includeonly> | | DemonRage = {{tt|Demon Rage|{{KW/Demon Rage}}|text-color=#fb0034}}<includeonly>[[Category:Demon Rage]]</includeonly> | ||
| Doom = {{tt|Doom|{{KW/Doom}}|text-color=#fb0034}}<includeonly>[[Category:Doom]]</includeonly> | | Doom = {{tt|Doom|{{KW/Doom}}|text-color=#fb0034}}<includeonly>[[Category:Doom]]</includeonly> | ||
| Judgement = {{tt|Judgement|{{KW/Judgement}}|text-color=#d6c8a2}}<includeonly>[[Category:Judgement]]</includeonly> | | Judgement = {{tt|Judgement|{{KW/Judgement}}|text-color=#d6c8a2}}<includeonly>[[Category:Judgement]]</includeonly> | ||
| Lightning = {{tt|{{tt|lightning damage|{{KW/Shock}}|text-color=#d8c33c}}|{{KW/Lightning Damage}} }}<includeonly>[[Category:Lightning Damage]][[Category:Shock]]</includeonly> | | Lightning = {{tt|{{tt|lightning damage|{{KW/Shock}}|text-color=#d8c33c}}|{{KW/Lightning Damage}} }}<includeonly>[[Category:Lightning Damage]][[Category:Shock]]</includeonly> | ||
| | | Shock = {{tt|Shock|{{KW/Shock}}|text-color=#d8c33c}}<includeonly>[[Category:Shock]]</includeonly> | ||
| LH = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lucky hit🍀 | lucky hit🍀}}|{{KW/Lucky Hit}}|text-color=#64ce03}}<includeonly>[[Category:Lucky Hit]]</includeonly> | |||
| LHs = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lucky hits🍀 | lucky hits🍀}}|{{KW/Lucky Hit}}|text-color=#64ce03}}<includeonly>[[Category:Lucky Hit]]</includeonly> | |||
| LeH = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lethal hit🗡️ | lethal hit🗡️}}|{{KW/Lethal Hit}}|text-color=#0342d8}}<includeonly>[[Category:Lethal Hit]]</includeonly> | |||
| LeHs = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lethal hits🗡️ | lethal hits🗡️}}|{{KW/Lethal Hit}}|text-color=#0342d8}}<includeonly>[[Category:Lethal Hit]]</includeonly> | |||
| Mana = {{tt|Mana ✯|{{KW/Mana}}|text-color=#1dc1ee}}<includeonly>[[Category:Mana]]</includeonly> | |||
| Magical = <span style="color:#1dc1ee; font-weight:bold">magical damage</span><includeonly>[[Category:Magical Damage]]</includeonly> | | Magical = <span style="color:#1dc1ee; font-weight:bold">magical damage</span><includeonly>[[Category:Magical Damage]]</includeonly> | ||
| Nature = <span style="color:#78b801; font-weight:bold">nature damage</span><includeonly>[[Category:Nature Damage]]</includeonly> | | Nature = <span style="color:#78b801; font-weight:bold">nature damage</span><includeonly>[[Category:Nature Damage]]</includeonly> | ||
| | | PoisonDMG = {{tt|{{tt|poison damage|{{KW/Poison}}|text-color=#008b00}}|{{KW/Poison Damage}} }}<includeonly>[[Category:Poison Damage]][[Category:Poison]]</includeonly> | ||
| Poison = {{tt|Poison|{{KW/Poison}}|text-color=#008b00}}<includeonly>[[Category:Poison]]</includeonly> | | Poison = {{tt|Poison|{{KW/Poison}}|text-color=#008b00}}<includeonly>[[Category:Poison]]</includeonly> | ||
| Rupture = {{tt|Rupture|{{KW/Rupture}}|text-color=#d9016b}}<includeonly>[[Category:Rupture]]</includeonly> | | Rupture = {{tt|Rupture|{{KW/Rupture}}|text-color=#d9016b}}<includeonly>[[Category:Rupture]]</includeonly> | ||
| SilverBolt = {{tt|Silver Bolt|{{KW/Silver Bolt}}|text-color=#b5c6d8}}<includeonly>[[Category:Silver Bolt]]</includeonly> | | SilverBolt = {{tt|Silver Bolt|{{KW/Silver Bolt}}|text-color=#b5c6d8}}<includeonly>[[Category:Silver Bolt]]</includeonly> | ||
| Slash = {{tt|slashing damage|{{KW/Slashing Damage}}|text-color=#513d38}}<includeonly>[[Category:Slashing Damage]]</includeonly> | | Slash = {{tt|slashing damage|{{KW/Slashing Damage}}|text-color=#513d38}}<includeonly>[[Category:Slashing Damage]]</includeonly> | ||
| Sound = <strong><span style="color:#8f909d;">sound damage</span></strong><includeonly>[[Category:Sound Damage]]</includeonly> | | Sound = <strong><span style="color:#8f909d;">sound damage</span></strong><includeonly>[[Category:Sound Damage]]</includeonly> | ||
| Strike = {{tt|striking damage|{{KW/Striking Damage}}|text-color=#513d38}}<includeonly>[[Category:Striking Damage]]</includeonly> | | Strike = {{tt|striking damage|{{KW/Striking Damage}}|text-color=#513d38}}<includeonly>[[Category:Striking Damage]]</includeonly> | ||
| | | Tailwind = {{tt|Tailwind|{{KW/Tailwind}}|text-color=#73d0e2}}<includeonly>[[Category:Tailwind]]</includeonly> | ||
| 2H = {{tt|Two-Handed|{{KW/Two Handed Weapon}}}}<includeonly>[[Category:Two Handed Weapon]]</includeonly> | |||
| Charm = {{tt|Charms|{{KW/Charm}}|text-color=#e39de3}}<includeonly>[[Category:Charms]]</includeonly> | |||
| Vul = {{tt|Vulnerability|{{KW/Vulnerability}}|text-color=#682795}}<includeonly>[[Category:Vulnerability]]</includeonly> | |||
| Crit = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|R|critical hit❗}}|{{col|R|critical hit❗}}}}|{{KW/Critical Hit}}}}<includeonly>[[Category:Critical Hit]]</includeonly> | |||
| Crits = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|R|Critical hits❗}}|{{col|R|Critical hits❗}}}}|{{KW/Critical Hit}}}}<includeonly>[[Category:Critical Hit]]</includeonly> | |||
| Intimidate = {{tt|Intimidate|{{KW/Intimidate}}|text-color=#82838e}}<includeonly>[[Category:Intimidate]]</includeonly> | |||
| Bleed = {{tt|{{col|R|Bleed}}|{{KW/Bleed}}}}<includeonly>[[Category:Bleed]]</includeonly> | |||
| SuperEffective= {{tt|Super Effective hit|{{KW/Super Effective hit}}|text-color=#ae00fa}}<includeonly>[[Category:Super Effective hit]]</includeonly> | | SuperEffective= {{tt|Super Effective hit|{{KW/Super Effective hit}}|text-color=#ae00fa}}<includeonly>[[Category:Super Effective hit]]</includeonly> | ||
| Explosion = {{col|R|explosion damage}}<includeonly>[[Category:Explosion Damage]]</includeonly> | |||
| BoneSplinter = {{tt|{{col|Be|Bone Splinter}}|{{KW/Bone Splinter}} }}<includeonly>[[Category:Bone Splinter]]</includeonly> | |||
| Trigger = {{tt|{{col|P|trigger}}|{{KW/Trigger}} }}<includeonly>[[Category:Trigger]]</includeonly> | |||
| CursedHits = <span style="color:#0342d8; font-weight:bold">cursed hits💀</span><includeonly>[[Category:Cursed Hit]]</includeonly> | |||
| Curse = <span style="color:#0342d8; font-weight:bold">Curse💀</span><includeonly>[[Category:Curse]]</includeonly> | |||
| Companion = <span style="color:#ff; font-weight:bold">companion🐕</span><includeonly>[[Category:Companion]]</includeonly> | |||
| Supersonic = {{tt|Supersonic|{{KW/Supersonic}}|text-color=#73d0e2}}<includeonly>[[Category:Supersonic]]</includeonly> | | Supersonic = {{tt|Supersonic|{{KW/Supersonic}}|text-color=#73d0e2}}<includeonly>[[Category:Supersonic]]</includeonly> | ||
| | | Flail = {{tt|{{tt|Flail|{{KW/Flail/b}}}}|{{KW/Flail/a}} }}<includeonly>[[Category:Flail]][[Category:Channeling]]</includeonly> | ||
| Repeat = {{tt|repeat|{{KW/Repeated Attacks}}}}<includeonly>[[Category:Repeated Attacks]]</includeonly> | |||
| RepeatedAttacks = {{tt|Repeated attacks|{{KW/Repeated Attacks}}}}<includeonly>[[Category:Repeated Attacks]]</includeonly> | |||
| Energy = {{col|En|energy damage}}<includeonly>[[Category:Energy Damage]]</includeonly> | |||
| Disintegration = {{tt|{{col|R|Disintegration}}|{{KW/Disintegration}}}}<includeonly>[[Category:Disintegration]]</includeonly> | |||
| Hunger = {{tt|{{tt|{{col|R|Hunger}}|{{KW/Hunger}}}}|{{KW/Critical Hit}} }}<includeonly>[[Category:Hunger]][[Category:Critical Hit]]</includeonly> | |||
| Health = {{tt|{{col|R|Health}}|{{KW/Health}}}}<includeonly>[[Category:Health]]</includeonly> | |||
| Fragility = {{tt|{{col|Ta|Fragility}}|{{KW/Fragility}}}}<includeonly>[[Category:Fragility]]</includeonly> | |||
| Instability = {{tt|{{col|R|Instability}}|{{KW/Instability}}}}<includeonly>[[Category:Instability]]</includeonly> | |||
| Fatigue = {{tt|{{col|Gr|Fatigue}}|{{KW/Fatigue}}}}<includeonly>[[Category:Fatigue]]</includeonly> | |||
| Fire = {{tt|{{tt|{{col|R|fire damage}}|{{KW/Burn}}}}|{{KW/Fire Damage}} }}<includeonly>[[Category:Fire Damage]][[Category:Burn]]</includeonly> | |||
| Burn= {{tt|{{col|R|Burn}}|{{KW/Burn}}}}<includeonly>[[Category:Burn]]</includeonly> | |||
| Drain= {{tt|{{col|Pi3|Drain}}|{{KW/Drain}}}}<includeonly>[[Category:Drain]]</includeonly> | |||
| Invigorate= {{tt|{{col|Pi3|Invigorate}}|{{KW/Invigorate}}}}<includeonly>[[Category:Invigorate]]</includeonly> | |||
| Wound = {{tt|wound damage|{{KW/Wound Damage}}|text-color=#513d38}}<includeonly>[[Category:Wound Damage]]</includeonly> | |||
| DNA Alteration = {{tt|{{col|B|DNA Alteration}}|{{KW/DNA Alteration}}}}<includeonly>[[Category:DNA Alteration]]</includeonly> | |||
| Gold = {{col|Gold|Gold}}💰<includeonly>[[Category:Gold]]</includeonly> | |||
| Shriek = {{tt|{{col|B|Shriek}}|{{KW/Shriek}}}}<includeonly>[[Category:Shriek]]</includeonly> | |||
| SugarRush = {{tt|{{col|B|Sugar Rush}}|{{KW/Sugar Rush}}}}<includeonly>[[Category:Sugar Rush]]</includeonly> | |||
| Fear = {{tt|{{col|Lb|Fears}}|{{KW/Fear}}}}<includeonly>[[Category:Fear]]</includeonly> | |||
| CompanionSign = {{tt|Companion Sign|{{KW/Companion Sign}}}}<includeonly>[[Category:Companion Sign]]</includeonly> | |||
| Radiant = {{tt|{{tt|{{col|Be|radiant damage}}|{{KW/Glitter}}}}|{{KW/Radiant Damage}} }}<includeonly>[[Category:Radiant Damage]][[Category:Glitter]]</includeonly> | |||
| Glitter = {{tt|{{col|Be|Glitter}}|{{KW/Glitter}}}}<includeonly>[[Category:Glitter]]</includeonly> | |||
| Locust = {{tt|{{col|Po|Locust}}|{{KW/Locust}}}}<includeonly>[[Category:Locust]]</includeonly> | |||
| SnowBrand = {{tt|{{col|Lb|Snow Brand}}|{{KW/Snow Brand}}}}<includeonly>[[Category:Snow Brand]]</includeonly> | |||
| Bola = {{tt|{{col|R|Bola}}|{{KW/Bola}}}}<includeonly>[[Category:Bola]]</includeonly> | |||
| Toxic = {{tt|{{col|P2|Toxic}}|{{KW/Toxic}}}}<includeonly>[[Category:Toxic]]</includeonly> | |||
| Periodically = {{col|Lb|periodically}}<includeonly>[[Category:Periodically]]</includeonly> | |||
| Taunt = {{tt|{{col|Ta|Taunt}}|{{KW/Taunt}}}}<includeonly>[[Category:Taunt]]</includeonly> | | Taunt = {{tt|{{col|Ta|Taunt}}|{{KW/Taunt}}}}<includeonly>[[Category:Taunt]]</includeonly> | ||
| #default = {{{1|}}} | | #default = {{{1|}}} | ||
}} | }} | ||
<noinclude> | <noinclude> | ||
<nowiki>{{KW|2H}} = </nowiki>{{KW|2H}} | <nowiki>{{KW|2H}} = </nowiki>{{KW|2H}} |
Revision as of 18:20, 29 December 2023
{{KW|2H}} = Two-Handed2-handed weapons disable your offhand.
{{KW|Armor}} = Armor
{{KW|ArmorBreak}} = Armor BreakArmor Break
Breaks Armor on max stacks.
Duration: 4 seconds
Max Stacks: 5
{{KW|Bible}} = BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.
{{KW|Bleed}} = BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
{{KW|Bola}} = BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.
{{KW|BoneSplinter}} = Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile.
{{KW|Bow}} = BowBows disable any non-quiver offhand.
{{KW|Burn}} = BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
{{KW|Charm}} = CharmsCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
{{KW|Chill}} = ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
{{KW|CloseRange}} = close rangeHits at Close Range deal x1.20 Damage.
{{KW|Cold}} = cold damageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]All cold damage is elemental damage and inflicts Chill.
{{KW|Companion}} = companion🐕
{{KW|CompanionSign}} = Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds.
{{KW|Crit}} = critical hit❗The damage from critical hits is multiplied with your critical hit multiplier.
{{KW|Crits}} = Critical hits❗The damage from critical hits is multiplied with your critical hit multiplier.
{{KW|Crossbow}} = CrossbowCrossbows disable any non-quiver offhand.
{{KW|Crush}} = Template:KW/Crushing Hit/fixCrushing Hits deal guaranteed Top End Damage.
{{KW|Curse}} = Curse💀
{{KW|CursedHits}} = cursed hits💀
{{KW|DemonRage}} = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds.
{{KW|Disintegration}} = DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times.
{{KW|DNA}} = DNA
{{KW|Doom}} = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.
{{KW|Drain}} = DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds.
{{KW|Energy}} = energy damage
{{KW|Explosion}} = explosion damage
{{KW|Fatigue}} = FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.
{{KW|Fear}} = FearsFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
{{KW|Fire}} = fire damageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn.
{{KW|Flail}} = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.
{{KW|Fragility}} = FragilityFragility
x1.30 Damage Over Time Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
{{KW|Glitter}} = GlitterGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
{{KW|Gold}} = Gold💰
{{KW|Health}} = HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.
{{KW|Hunger}} = HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit multiplier.
{{KW|Instability}} = InstabilityInstability
x1.40 Top End Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
{{KW|Intimidate}} = IntimidateIntimidate
x1.25 Melee Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
{{KW|Invigorate}} = InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds.
{{KW|Judgement}} = JudgementJudgement
x1.25 Radiant Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
{{KW|LeH}} = lethal hit🗡️Lethal Hits deal x1.01 Damage per 1% Health the target is missing.
{{KW|LeHs}} = lethal hits🗡️Lethal Hits deal x1.01 Damage per 1% Health the target is missing.
{{KW|LH}} = lucky hit🍀Lucky Hits have x2.00 chance for Hit Effects to happen.
{{KW|LHs}} = lucky hits🍀Lucky Hits have x2.00 chance for Hit Effects to happen.
{{KW|Lightning}} = lightning damageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]All lightning damage is elemental damage and inflicts Shock.
{{KW|Locust}} = LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds.
{{KW|Magical}} = magical damage
{{KW|Mana}} = Mana ✯Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
{{KW|Nature}} = nature damage
{{KW|PA}} = Primary attack
{{KW|PAs}} = Primary attacks
{{KW|Periodically}} = periodically
{{KW|Poison}} = PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
{{KW|PoisonDMG}} = poison damagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]All poison damage is elemental damage and inflicts Poison.
{{KW|Radiant}} = radiant damageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]All radiant damage inflicts Glitter.
{{KW|Repeat}} = repeatRepeated attacks deal 25% less damage.
{{KW|RepeatedAttacks}} = Repeated attacksRepeated attacks deal 25% less damage.
{{KW|Rupture}} = RuptureRupture
x1.25 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
{{KW|Ruthless}} = Template:KW/Ruthless Hit/fixRuthless Hits gain
x2.00 Top End Damage.
{{KW|SA}} = Secondary attack
{{KW|SAs}} = Secondary attacks
{{KW|Scepter}} = ScepterThis weapon is considered a channeling weapon.
{{KW|Shock}} = ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
{{KW|Shriek}} = ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds.
{{KW|SilverBolt}} = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.
{{KW|Slash}} = slashing damageAll slashing damage is physical damage.
{{KW|SnowBrand}} = Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds.
{{KW|Sound}} = sound damage
{{KW|Strike}} = striking damageAll striking damage is physical damage.
{{KW|SugarRush}} = Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks.
{{KW|SuperEffective}} = Super Effective hitMost enemies have a damage type weakness. Super Effective hits deal 25% more damage.
{{KW|Supersonic}} = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds.
{{KW|Tailwind}} = TailwindTailwind
x1.05 Attack Speed
x1.05 Movement Speed
x1.05 Orbital Speed
x1.05 Tick Speed
Duration: 8 seconds
Max Stacks: 4
[Buff]
{{KW|Taunt}} = TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
{{KW|Thrust}} = thrusting damageAll thrusting damage is physical damage.
{{KW|ThrustMelee}} = thrusting meleeAll thrusting damage is physical damage.
{{KW|ThrustRanged}} = thrusting ranged damageAll thrusting damage is physical damage.
{{KW|Toxic}} = ToxicToxic
x1.25 Poison Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
{{KW|Trigger}} = triggerTrigger damage scales with each point of EXP, up to 7x damage at level 6.
{{KW|Vul}} = VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
{{KW|Wound}} = wound damageAll wound damage is physical damage.