Template:KW: Difference between revisions

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  | 2H = {{tt|Two-Handed|{{KW/Two Handed Weapon}}}}<includeonly>[[Category:Two Handed Weapon]]</includeonly>
  | PA = <span style="color:#ae00fa; font-weight:bold">Primary attack</span><noinclude>[[Category:Keywords]]</noinclude>
| PAs = <span style="color:#ae00fa; font-weight:bold">Primary attacks</span><noinclude>[[Category:Keywords]]</noinclude>
| SA = <span style="color:#ae00fa; font-weight:bold">Secondary attack</span><noinclude>[[Category:Keywords]]</noinclude>
| SAs = <span style="color:#ae00fa; font-weight:bold">Secondary attacks</span><noinclude>[[Category:Keywords]]</noinclude>
| Thrust = {{tt|thrusting damage|{{KW/Thrusting Damage}}|text-color=#513d38}}<includeonly>[[Category:Thrusting Damage]]</includeonly>
| ThrustMelee = {{tt| {{col|Br|thrusting}} {{col|Pi2|melee}}|{{KW/Thrusting Damage}}}}<includeonly>[[Category:Thrusting Damage]]</includeonly>
| ThrustRanged = {{tt| {{col|Br|thrusting ranged damage}}|{{KW/Thrusting Damage}}}}<includeonly>[[Category:Thrusting Damage]]</includeonly>
| ArmorBreak = {{tt|Armor Break|{{KW/Armor Break}}|text-color=#11657c}}<includeonly>[[Category:Armor Break]]</includeonly>
  | Armor= {{col|Armor|Armor}}<includeonly>[[Category:Armor]]</includeonly>
  | Armor= {{col|Armor|Armor}}<includeonly>[[Category:Armor]]</includeonly>
| ArmorBreak = {{tt|Armor Break|{{KW/Armor Break}}|text-color=#11657c}}<includeonly>[[Category:Armor Break]]</includeonly>
  | Bible = {{tt|{{tt|Bible|{{KW/Bible/b}}}}|{{KW/Bible/a}} }}<includeonly>[[Category:Bible]][[Category:Channeling]]</includeonly>
  | Bible = {{tt|{{tt|Bible|{{KW/Bible/b}}}}|{{KW/Bible/a}} }}<includeonly>[[Category:Bible]][[Category:Channeling]]</includeonly>
| Bleed = {{tt|{{col|R|Bleed}}|{{KW/Bleed}}}}<includeonly>[[Category:Bleed]]</includeonly>
| Bola = {{tt|{{col|R|Bola}}|{{KW/Bola}}}}<includeonly>[[Category:Bola]]</includeonly>
| BoneSplinter = {{tt|{{col|Be|Bone Splinter}}|{{KW/Bone Splinter}} }}<includeonly>[[Category:Bone Splinter]]</includeonly>
  | Bow = {{tt|Bow|{{KW/Bow}}}}<includeonly>[[Category:Bow]]</includeonly>
  | Bow = {{tt|Bow|{{KW/Bow}}}}<includeonly>[[Category:Bow]]</includeonly>
  | Burn= {{tt|{{col|R|Burn}}|{{KW/Burn}}}}<includeonly>[[Category:Burn]]</includeonly>
  | Scepter = {{tt|Scepter|{{KW/Scepter}}}}<includeonly>[[Category:Scepter]][[Category:Channeling]]</includeonly>
| Charm = {{tt|Charms|{{KW/Charm}}|text-color=#e39de3}}<includeonly>[[Category:Charms]]</includeonly>
| Chill = {{tt|Chill|{{KW/Chill}}|text-color=#1d5692}}<includeonly>[[Category:Chill]]</includeonly>
  | CloseRange = {{tt|close range|{{KW/Close Range}}}}<includeonly>[[Category:Close Range]]</includeonly>
  | CloseRange = {{tt|close range|{{KW/Close Range}}}}<includeonly>[[Category:Close Range]]</includeonly>
  | Cold = {{tt|{{tt|cold damage|{{KW/Chill}}|text-color=#69b2f2}}|{{KW/Cold Damage}} }}<includeonly>[[Category:Cold Damage]][[Category:Chill]]</includeonly>
  | Cold = {{tt|{{tt|cold damage|{{KW/Chill}}|text-color=#69b2f2}}|{{KW/Cold Damage}} }}<includeonly>[[Category:Cold Damage]][[Category:Chill]]</includeonly>
  | Companion = <span style="color:#ff; font-weight:bold">companion🐕</span><includeonly>[[Category:Companion]]</includeonly>
  | Chill = {{tt|Chill|{{KW/Chill}}|text-color=#1d5692}}<includeonly>[[Category:Chill]]</includeonly>
| CompanionSign = {{tt|Companion Sign|{{KW/Companion Sign}}}}<includeonly>[[Category:Companion Sign]]</includeonly>
| Crit = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|R|critical hit❗}}|{{col|R|critical hit❗}}}}|{{KW/Critical Hit}}}}<includeonly>[[Category:Critical Hit]]</includeonly>
| Crits = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|R|Critical hits❗}}|{{col|R|Critical hits❗}}}}|{{KW/Critical Hit}}}}<includeonly>[[Category:Critical Hit]]</includeonly>
  | Crossbow = {{tt|Crossbow|{{KW/Crossbow}}}}<includeonly>[[Category:Crossbow]]</includeonly>
  | Crossbow = {{tt|Crossbow|{{KW/Crossbow}}}}<includeonly>[[Category:Crossbow]]</includeonly>
  | Crush = {{tt|{{KW/Crushing Hit/fix}}|{{KW/Crushing Hit}}}}<includeonly>[[Category:Crushing Hit]]</includeonly>
  | Crush = {{tt|{{KW/Crushing Hit/fix}}|{{KW/Crushing Hit}}}}<includeonly>[[Category:Crushing Hit]]</includeonly>
  | Curse = <span style="color:#0342d8; font-weight:bold">Curse💀</span><includeonly>[[Category:Curse]]</includeonly>
  | Ruthless = {{tt|{{KW/Ruthless Hit/fix}}|{{KW/Ruthless Hit}}}}<includeonly>[[Category:Ruthless Hit]]</includeonly>
| CursedHits = <span style="color:#0342d8; font-weight:bold">cursed hits💀</span><includeonly>[[Category:Cursed Hit]]</includeonly>
  | DemonRage = {{tt|Demon Rage|{{KW/Demon Rage}}|text-color=#fb0034}}<includeonly>[[Category:Demon Rage]]</includeonly>
  | DemonRage = {{tt|Demon Rage|{{KW/Demon Rage}}|text-color=#fb0034}}<includeonly>[[Category:Demon Rage]]</includeonly>
| Disintegration = {{tt|{{col|R|Disintegration}}|{{KW/Disintegration}}}}<includeonly>[[Category:Disintegration]]</includeonly>
| DNA Alteration = {{tt|{{col|B|DNA Alteration}}|{{KW/DNA Alteration}}}}<includeonly>[[Category:DNA Alteration]]</includeonly>
  | Doom = {{tt|Doom|{{KW/Doom}}|text-color=#fb0034}}<includeonly>[[Category:Doom]]</includeonly>
  | Doom = {{tt|Doom|{{KW/Doom}}|text-color=#fb0034}}<includeonly>[[Category:Doom]]</includeonly>
| Drain= {{tt|{{col|Pi3|Drain}}|{{KW/Drain}}}}<includeonly>[[Category:Drain]]</includeonly>
| Energy = {{col|En|energy damage}}<includeonly>[[Category:Energy Damage]]</includeonly>
| Explosion = {{col|R|explosion damage}}<includeonly>[[Category:Explosion Damage]]</includeonly>
| Fatigue = {{tt|{{col|Gr|Fatigue}}|{{KW/Fatigue}}}}<includeonly>[[Category:Fatigue]]</includeonly>
| Fear = {{tt|{{col|Lb|Fears}}|{{KW/Fear}}}}<includeonly>[[Category:Fear]]</includeonly>
| Fire = {{tt|{{tt|{{col|R|fire damage}}|{{KW/Burn}}}}|{{KW/Fire Damage}} }}<includeonly>[[Category:Fire Damage]][[Category:Burn]]</includeonly>
| Flail = {{tt|{{tt|Flail|{{KW/Flail/b}}}}|{{KW/Flail/a}} }}<includeonly>[[Category:Flail]][[Category:Channeling]]</includeonly>
| Fragility = {{tt|{{col|Ta|Fragility}}|{{KW/Fragility}}}}<includeonly>[[Category:Fragility]]</includeonly>
| Glitter = {{tt|{{col|Be|Glitter}}|{{KW/Glitter}}}}<includeonly>[[Category:Glitter]]</includeonly>
| Gold = {{col|Gold|Gold}}💰<includeonly>[[Category:Gold]]</includeonly>
| Health = {{tt|{{col|R|Health}}|{{KW/Health}}}}<includeonly>[[Category:Health]]</includeonly>
| Hunger = {{tt|{{tt|{{col|R|Hunger}}|{{KW/Hunger}}}}|{{KW/Critical Hit}} }}<includeonly>[[Category:Hunger]][[Category:Critical Hit]]</includeonly>
| Instability = {{tt|{{col|R|Instability}}|{{KW/Instability}}}}<includeonly>[[Category:Instability]]</includeonly>
| Intimidate = {{tt|Intimidate|{{KW/Intimidate}}|text-color=#82838e}}<includeonly>[[Category:Intimidate]]</includeonly>
| Invigorate= {{tt|{{col|Pi3|Invigorate}}|{{KW/Invigorate}}}}<includeonly>[[Category:Invigorate]]</includeonly>
  | Judgement = {{tt|Judgement|{{KW/Judgement}}|text-color=#d6c8a2}}<includeonly>[[Category:Judgement]]</includeonly>
  | Judgement = {{tt|Judgement|{{KW/Judgement}}|text-color=#d6c8a2}}<includeonly>[[Category:Judgement]]</includeonly>
| LeH = {{tt|{{#if: {{{2|}}}+{{{2|}}}% lethal hit🗡️lethal hit🗡️}}|{{KW/Lethal Hit}}|text-color=#0342d8}}<includeonly>[[Category:Lethal Hit]]</includeonly>
| LeHs = {{tt|{{#if: {{{2|}}}+{{{2|}}}% lethal hits🗡️lethal hits🗡️}}|{{KW/Lethal Hit}}|text-color=#0342d8}}<includeonly>[[Category:Lethal Hit]]</includeonly>
| LH = {{tt|{{#if: {{{2|}}}+{{{2|}}}% lucky hit🍀lucky hit🍀}}|{{KW/Lucky Hit}}|text-color=#64ce03}}<includeonly>[[Category:Lucky Hit]]</includeonly>
| LHs = {{tt|{{#if: {{{2|}}}+{{{2|}}}% lucky hits🍀lucky hits🍀}}|{{KW/Lucky Hit}}|text-color=#64ce03}}<includeonly>[[Category:Lucky Hit]]</includeonly>
  | Lightning = {{tt|{{tt|lightning damage|{{KW/Shock}}|text-color=#d8c33c}}|{{KW/Lightning Damage}} }}<includeonly>[[Category:Lightning Damage]][[Category:Shock]]</includeonly>
  | Lightning = {{tt|{{tt|lightning damage|{{KW/Shock}}|text-color=#d8c33c}}|{{KW/Lightning Damage}} }}<includeonly>[[Category:Lightning Damage]][[Category:Shock]]</includeonly>
  | Locust = {{tt|{{col|Po|Locust}}|{{KW/Locust}}}}<includeonly>[[Category:Locust]]</includeonly>
  | Shock = {{tt|Shock|{{KW/Shock}}|text-color=#d8c33c}}<includeonly>[[Category:Shock]]</includeonly>
| LH = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lucky hit🍀 | lucky hit🍀}}|{{KW/Lucky Hit}}|text-color=#64ce03}}<includeonly>[[Category:Lucky Hit]]</includeonly>
| LHs = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lucky hits🍀 | lucky hits🍀}}|{{KW/Lucky Hit}}|text-color=#64ce03}}<includeonly>[[Category:Lucky Hit]]</includeonly>
| LeH = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lethal hit🗡️ | lethal hit🗡️}}|{{KW/Lethal Hit}}|text-color=#0342d8}}<includeonly>[[Category:Lethal Hit]]</includeonly>
| LeHs = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lethal hits🗡️ | lethal hits🗡️}}|{{KW/Lethal Hit}}|text-color=#0342d8}}<includeonly>[[Category:Lethal Hit]]</includeonly>
| Mana = {{tt|Mana ✯|{{KW/Mana}}|text-color=#1dc1ee}}<includeonly>[[Category:Mana]]</includeonly>
  | Magical = <span style="color:#1dc1ee; font-weight:bold">magical damage</span><includeonly>[[Category:Magical Damage]]</includeonly>
  | Magical = <span style="color:#1dc1ee; font-weight:bold">magical damage</span><includeonly>[[Category:Magical Damage]]</includeonly>
| Mana = {{tt|Mana ✯|{{KW/Mana}}|text-color=#1dc1ee}}<includeonly>[[Category:Mana]]</includeonly>
  | Nature = <span style="color:#78b801; font-weight:bold">nature damage</span><includeonly>[[Category:Nature Damage]]</includeonly>
  | Nature = <span style="color:#78b801; font-weight:bold">nature damage</span><includeonly>[[Category:Nature Damage]]</includeonly>
  | PA = <span style="color:#ae00fa; font-weight:bold">Primary attack</span><noinclude>[[Category:Keywords]]</noinclude>
  | PoisonDMG = {{tt|{{tt|poison damage|{{KW/Poison}}|text-color=#008b00}}|{{KW/Poison Damage}} }}<includeonly>[[Category:Poison Damage]][[Category:Poison]]</includeonly>
| PAs = <span style="color:#ae00fa; font-weight:bold">Primary attacks</span><noinclude>[[Category:Keywords]]</noinclude>
| Periodically = {{col|Lb|periodically}}<includeonly>[[Category:Periodically]]</includeonly>
  | Poison = {{tt|Poison|{{KW/Poison}}|text-color=#008b00}}<includeonly>[[Category:Poison]]</includeonly>
  | Poison = {{tt|Poison|{{KW/Poison}}|text-color=#008b00}}<includeonly>[[Category:Poison]]</includeonly>
| PoisonDMG = {{tt|{{tt|poison damage|{{KW/Poison}}|text-color=#008b00}}|{{KW/Poison Damage}} }}<includeonly>[[Category:Poison Damage]][[Category:Poison]]</includeonly>
| Radiant = {{tt|{{tt|{{col|Be|radiant damage}}|{{KW/Glitter}}}}|{{KW/Radiant Damage}} }}<includeonly>[[Category:Radiant Damage]][[Category:Glitter]]</includeonly>
| Repeat = {{tt|repeat|{{KW/Repeated Attacks}}}}<includeonly>[[Category:Repeated Attacks]]</includeonly>
| RepeatedAttacks = {{tt|Repeated attacks|{{KW/Repeated Attacks}}}}<includeonly>[[Category:Repeated Attacks]]</includeonly>
  | Rupture = {{tt|Rupture|{{KW/Rupture}}|text-color=#d9016b}}<includeonly>[[Category:Rupture]]</includeonly>
  | Rupture = {{tt|Rupture|{{KW/Rupture}}|text-color=#d9016b}}<includeonly>[[Category:Rupture]]</includeonly>
| Ruthless = {{tt|{{KW/Ruthless Hit/fix}}|{{KW/Ruthless Hit}}}}<includeonly>[[Category:Ruthless Hit]]</includeonly>
| SA = <span style="color:#ae00fa; font-weight:bold">Secondary attack</span><noinclude>[[Category:Keywords]]</noinclude>
| SAs = <span style="color:#ae00fa; font-weight:bold">Secondary attacks</span><noinclude>[[Category:Keywords]]</noinclude>
| Scepter = {{tt|Scepter|{{KW/Scepter}}}}<includeonly>[[Category:Scepter]][[Category:Channeling]]</includeonly>
| Shock = {{tt|Shock|{{KW/Shock}}|text-color=#d8c33c}}<includeonly>[[Category:Shock]]</includeonly>
| Shriek = {{tt|{{col|B|Shriek}}|{{KW/Shriek}}}}<includeonly>[[Category:Shriek]]</includeonly>
  | SilverBolt = {{tt|Silver Bolt|{{KW/Silver Bolt}}|text-color=#b5c6d8}}<includeonly>[[Category:Silver Bolt]]</includeonly>
  | SilverBolt = {{tt|Silver Bolt|{{KW/Silver Bolt}}|text-color=#b5c6d8}}<includeonly>[[Category:Silver Bolt]]</includeonly>
  | Slash = {{tt|slashing damage|{{KW/Slashing Damage}}|text-color=#513d38}}<includeonly>[[Category:Slashing Damage]]</includeonly>
  | Slash = {{tt|slashing damage|{{KW/Slashing Damage}}|text-color=#513d38}}<includeonly>[[Category:Slashing Damage]]</includeonly>
| SnowBrand = {{tt|{{col|Lb|Snow Brand}}|{{KW/Snow Brand}}}}<includeonly>[[Category:Snow Brand]]</includeonly>
  | Sound = <strong><span style="color:#8f909d;">sound damage</span></strong><includeonly>[[Category:Sound Damage]]</includeonly>
  | Sound = <strong><span style="color:#8f909d;">sound damage</span></strong><includeonly>[[Category:Sound Damage]]</includeonly>
  | Strike = {{tt|striking damage|{{KW/Striking Damage}}|text-color=#513d38}}<includeonly>[[Category:Striking Damage]]</includeonly>
  | Strike = {{tt|striking damage|{{KW/Striking Damage}}|text-color=#513d38}}<includeonly>[[Category:Striking Damage]]</includeonly>
  | SugarRush = {{tt|{{col|B|Sugar Rush}}|{{KW/Sugar Rush}}}}<includeonly>[[Category:Sugar Rush]]</includeonly>
  | Tailwind = {{tt|Tailwind|{{KW/Tailwind}}|text-color=#73d0e2}}<includeonly>[[Category:Tailwind]]</includeonly>
| 2H = {{tt|Two-Handed|{{KW/Two Handed Weapon}}}}<includeonly>[[Category:Two Handed Weapon]]</includeonly>
| Charm = {{tt|Charms|{{KW/Charm}}|text-color=#e39de3}}<includeonly>[[Category:Charms]]</includeonly>
| Vul = {{tt|Vulnerability|{{KW/Vulnerability}}|text-color=#682795}}<includeonly>[[Category:Vulnerability]]</includeonly>
| Crit = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|R|critical hit❗}}|{{col|R|critical hit❗}}}}|{{KW/Critical Hit}}}}<includeonly>[[Category:Critical Hit]]</includeonly>
| Crits = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|R|Critical hits❗}}|{{col|R|Critical hits❗}}}}|{{KW/Critical Hit}}}}<includeonly>[[Category:Critical Hit]]</includeonly>
| Intimidate = {{tt|Intimidate|{{KW/Intimidate}}|text-color=#82838e}}<includeonly>[[Category:Intimidate]]</includeonly>
| Bleed = {{tt|{{col|R|Bleed}}|{{KW/Bleed}}}}<includeonly>[[Category:Bleed]]</includeonly>
  | SuperEffective= {{tt|Super Effective hit|{{KW/Super Effective hit}}|text-color=#ae00fa}}<includeonly>[[Category:Super Effective hit]]</includeonly>
  | SuperEffective= {{tt|Super Effective hit|{{KW/Super Effective hit}}|text-color=#ae00fa}}<includeonly>[[Category:Super Effective hit]]</includeonly>
| Explosion = {{col|R|explosion damage}}<includeonly>[[Category:Explosion Damage]]</includeonly>
| BoneSplinter = {{tt|{{col|Be|Bone Splinter}}|{{KW/Bone Splinter}} }}<includeonly>[[Category:Bone Splinter]]</includeonly>
| Trigger = {{tt|{{col|P|trigger}}|{{KW/Trigger}} }}<includeonly>[[Category:Trigger]]</includeonly>
| CursedHits = <span style="color:#0342d8; font-weight:bold">cursed hits💀</span><includeonly>[[Category:Cursed Hit]]</includeonly>
| Curse = <span style="color:#0342d8; font-weight:bold">Curse💀</span><includeonly>[[Category:Curse]]</includeonly>
| Companion = <span style="color:#ff; font-weight:bold">companion🐕</span><includeonly>[[Category:Companion]]</includeonly>
  | Supersonic = {{tt|Supersonic|{{KW/Supersonic}}|text-color=#73d0e2}}<includeonly>[[Category:Supersonic]]</includeonly>
  | Supersonic = {{tt|Supersonic|{{KW/Supersonic}}|text-color=#73d0e2}}<includeonly>[[Category:Supersonic]]</includeonly>
  | Tailwind = {{tt|Tailwind|{{KW/Tailwind}}|text-color=#73d0e2}}<includeonly>[[Category:Tailwind]]</includeonly>
  | Flail = {{tt|{{tt|Flail|{{KW/Flail/b}}}}|{{KW/Flail/a}} }}<includeonly>[[Category:Flail]][[Category:Channeling]]</includeonly>
| Repeat = {{tt|repeat|{{KW/Repeated Attacks}}}}<includeonly>[[Category:Repeated Attacks]]</includeonly>
| RepeatedAttacks = {{tt|Repeated attacks|{{KW/Repeated Attacks}}}}<includeonly>[[Category:Repeated Attacks]]</includeonly>
| Energy = {{col|En|energy damage}}<includeonly>[[Category:Energy Damage]]</includeonly>
| Disintegration = {{tt|{{col|R|Disintegration}}|{{KW/Disintegration}}}}<includeonly>[[Category:Disintegration]]</includeonly>
| Hunger = {{tt|{{tt|{{col|R|Hunger}}|{{KW/Hunger}}}}|{{KW/Critical Hit}} }}<includeonly>[[Category:Hunger]][[Category:Critical Hit]]</includeonly>
| Health = {{tt|{{col|R|Health}}|{{KW/Health}}}}<includeonly>[[Category:Health]]</includeonly>
| Fragility = {{tt|{{col|Ta|Fragility}}|{{KW/Fragility}}}}<includeonly>[[Category:Fragility]]</includeonly>
| Instability = {{tt|{{col|R|Instability}}|{{KW/Instability}}}}<includeonly>[[Category:Instability]]</includeonly>
| Fatigue = {{tt|{{col|Gr|Fatigue}}|{{KW/Fatigue}}}}<includeonly>[[Category:Fatigue]]</includeonly>
| Fire = {{tt|{{tt|{{col|R|fire damage}}|{{KW/Burn}}}}|{{KW/Fire Damage}} }}<includeonly>[[Category:Fire Damage]][[Category:Burn]]</includeonly>
| Burn= {{tt|{{col|R|Burn}}|{{KW/Burn}}}}<includeonly>[[Category:Burn]]</includeonly>
| Drain= {{tt|{{col|Pi3|Drain}}|{{KW/Drain}}}}<includeonly>[[Category:Drain]]</includeonly>
| Invigorate= {{tt|{{col|Pi3|Invigorate}}|{{KW/Invigorate}}}}<includeonly>[[Category:Invigorate]]</includeonly>
| Wound = {{tt|wound damage|{{KW/Wound Damage}}|text-color=#513d38}}<includeonly>[[Category:Wound Damage]]</includeonly>
| DNA Alteration = {{tt|{{col|B|DNA Alteration}}|{{KW/DNA Alteration}}}}<includeonly>[[Category:DNA Alteration]]</includeonly>
| Gold = {{col|Gold|Gold}}💰<includeonly>[[Category:Gold]]</includeonly>
| Shriek = {{tt|{{col|B|Shriek}}|{{KW/Shriek}}}}<includeonly>[[Category:Shriek]]</includeonly>
| SugarRush = {{tt|{{col|B|Sugar Rush}}|{{KW/Sugar Rush}}}}<includeonly>[[Category:Sugar Rush]]</includeonly>
| Fear = {{tt|{{col|Lb|Fears}}|{{KW/Fear}}}}<includeonly>[[Category:Fear]]</includeonly>
| CompanionSign = {{tt|Companion Sign|{{KW/Companion Sign}}}}<includeonly>[[Category:Companion Sign]]</includeonly>
| Radiant = {{tt|{{tt|{{col|Be|radiant damage}}|{{KW/Glitter}}}}|{{KW/Radiant Damage}} }}<includeonly>[[Category:Radiant Damage]][[Category:Glitter]]</includeonly>
| Glitter = {{tt|{{col|Be|Glitter}}|{{KW/Glitter}}}}<includeonly>[[Category:Glitter]]</includeonly>
| Locust = {{tt|{{col|Po|Locust}}|{{KW/Locust}}}}<includeonly>[[Category:Locust]]</includeonly>
| SnowBrand = {{tt|{{col|Lb|Snow Brand}}|{{KW/Snow Brand}}}}<includeonly>[[Category:Snow Brand]]</includeonly>
| Bola = {{tt|{{col|R|Bola}}|{{KW/Bola}}}}<includeonly>[[Category:Bola]]</includeonly>
| Toxic = {{tt|{{col|P2|Toxic}}|{{KW/Toxic}}}}<includeonly>[[Category:Toxic]]</includeonly>
| Periodically = {{col|Lb|periodically}}<includeonly>[[Category:Periodically]]</includeonly>
  | Taunt = {{tt|{{col|Ta|Taunt}}|{{KW/Taunt}}}}<includeonly>[[Category:Taunt]]</includeonly>
  | Taunt = {{tt|{{col|Ta|Taunt}}|{{KW/Taunt}}}}<includeonly>[[Category:Taunt]]</includeonly>
| Thrust = {{tt|thrusting damage|{{KW/Thrusting Damage}}|text-color=#513d38}}<includeonly>[[Category:Thrusting Damage]]</includeonly>
| ThrustMelee = {{tt| {{col|Br|thrusting}} {{col|Pi2|melee}}|{{KW/Thrusting Damage}}}}<includeonly>[[Category:Thrusting Damage]]</includeonly>
| ThrustRanged = {{tt| {{col|Br|thrusting ranged damage}}|{{KW/Thrusting Damage}}}}<includeonly>[[Category:Thrusting Damage]]</includeonly>
| Toxic = {{tt|{{col|P2|Toxic}}|{{KW/Toxic}}}}<includeonly>[[Category:Toxic]]</includeonly>
| Trigger = {{tt|{{col|P|trigger}}|{{KW/Trigger}} }}<includeonly>[[Category:Trigger]]</includeonly>
| Vul = {{tt|Vulnerability|{{KW/Vulnerability}}|text-color=#682795}}<includeonly>[[Category:Vulnerability]]</includeonly>
| Wound = {{tt|wound damage|{{KW/Wound Damage}}|text-color=#513d38}}<includeonly>[[Category:Wound Damage]]</includeonly>
  | #default = {{{1|}}}
  | #default = {{{1|}}}
}}
}}
<noinclude>
<noinclude>
<nowiki>{{KW|2H}}    =  </nowiki>{{KW|2H}}
<nowiki>{{KW|2H}}    =  </nowiki>{{KW|2H}}

Revision as of 18:20, 29 December 2023



{{KW|2H}} = Two-Handed2-handed weapons disable your offhand.


{{KW|Armor}} = Armor


{{KW|ArmorBreak}} = Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.


{{KW|Bible}} = BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.


{{KW|Bleed}} = BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.


{{KW|Bola}} = BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.


{{KW|BoneSplinter}} = Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile.


{{KW|Bow}} = BowBows disable any non-quiver offhand.


{{KW|Burn}} = BurnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.


{{KW|Charm}} = CharmsCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds.


{{KW|Chill}} = ChillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds.


{{KW|CloseRange}} = close rangeClose Range is indicated by a little red ruler next to damage numbers.


{{KW|Cold}} = cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.


{{KW|Companion}} = companion🐕


{{KW|CompanionSign}} = Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds.


{{KW|Crit}} = critical hit❗The damage from critical hits is multiplied with your critical hit multiplier.


{{KW|Crits}} = Critical hits❗The damage from critical hits is multiplied with your critical hit multiplier.


{{KW|Crossbow}} = CrossbowCrossbows disable any non-quiver offhand.


{{KW|Crush}} = crushing hit Crushing Hits are guaranteed to roll top end damage.


{{KW|Curse}} = Curse💀


{{KW|CursedHits}} = cursed hits💀


{{KW|DemonRage}} = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds.


{{KW|Disintegration}} = DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times.


{{KW|DNA}} = DNA


{{KW|Doom}} = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.


{{KW|Drain}} = DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds.


{{KW|Energy}} = energy damage


{{KW|Explosion}} = explosion damage


{{KW|Fatigue}} = FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.


{{KW|Fear}} = FearsFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds.


{{KW|Fire}} = fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.


{{KW|Flail}} = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.


{{KW|Fragility}} = FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds.


{{KW|Glitter}} = GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks.


{{KW|Gold}} = Gold💰


{{KW|Health}} = HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.


{{KW|Hunger}} = HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit multiplier.


{{KW|Instability}} = InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds.


{{KW|Intimidate}} = IntimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds.


{{KW|Invigorate}} = InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds.


{{KW|Judgement}} = JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.


{{KW|LeH}} = lethal hit🗡️Lethal Hits deal double damage.


{{KW|LeHs}} = lethal hits🗡️Lethal Hits deal double damage.


{{KW|LH}} = lucky hit🍀Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.


{{KW|LHs}} = lucky hits🍀Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.


{{KW|Lightning}} = lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.


{{KW|Locust}} = LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds.


{{KW|Magical}} = magical damage


{{KW|Mana}} = Mana ✯Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.


{{KW|Nature}} = nature damage


{{KW|PA}} = Primary attack


{{KW|PAs}} = Primary attacks


{{KW|Periodically}} = periodically


{{KW|Poison}} = PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.


{{KW|PoisonDMG}} = poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison.


{{KW|Radiant}} = radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.


{{KW|Repeat}} = repeatRepeated attacks deal 25% less damage.


{{KW|RepeatedAttacks}} = Repeated attacksRepeated attacks deal 25% less damage.


{{KW|Rupture}} = RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.


{{KW|Ruthless}} = ruthless hit Ruthless Hits have 100% more top end damage.


{{KW|SA}} = Secondary attack


{{KW|SAs}} = Secondary attacks


{{KW|Scepter}} = ScepterThis weapon is considered a channeling weapon.


{{KW|Shock}} = ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks.


{{KW|Shriek}} = ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds.


{{KW|SilverBolt}} = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.


{{KW|Slash}} = slashing damageAll slashing damage is physical damage.


{{KW|SnowBrand}} = Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds.


{{KW|Sound}} = sound damage


{{KW|Strike}} = striking damageAll striking damage is physical damage.


{{KW|SugarRush}} = Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks.


{{KW|SuperEffective}} = Super Effective hitMost enemies have a damage type weakness. Super Effective hits deal 25% more damage.


{{KW|Supersonic}} = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds.


{{KW|Tailwind}} = TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.


{{KW|Taunt}} = TauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds.


{{KW|Thrust}} = thrusting damageAll thrusting damage is physical damage.


{{KW|ThrustMelee}} = thrusting meleeAll thrusting damage is physical damage.


{{KW|ThrustRanged}} = thrusting ranged damageAll thrusting damage is physical damage.


{{KW|Toxic}} = ToxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times.


{{KW|Trigger}} = triggerTrigger damage scales with each point of EXP, up to 7x damage at level 6.


{{KW|Vul}} = VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.


{{KW|Wound}} = wound damageAll wound damage is physical damage.