Template:KW: Difference between revisions

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<noinclude>
{{KW|2H}}
{{KW|Armor}}
{{KW|ArmorBreak}}
{{KW|Bible}}
{{KW|Bleed}}
{{KW|Bola}}
{{KW|BoneSplinter}}
{{KW|Bow}}
{{KW|Burn}}
{{KW|Charm}}
{{KW|Chill}}
{{KW|CloseRange}}
{{KW|Cold}}
{{KW|Companion}}
{{KW|CompanionSign}}
{{KW|Crit}}
{{KW|Crits}}
{{KW|Crossbow}}
{{KW|Crush}}
{{KW|Curse}}
{{KW|CursedHits}}
{{KW|DemonRage}}
{{KW|Disintegration}}
{{KW|DNA}}
{{KW|Doom}}
{{KW|Drain}}
{{KW|Energy}}
{{KW|Explosion}}
{{KW|Fatigue}}
{{KW|Fear}}
{{KW|Fire}}
{{KW|Flail}}
{{KW|Fragility}}
{{KW|Glitter}}
{{KW|Gold}}
{{KW|Health}}
{{KW|Hunger}}
{{KW|Instability}}
{{KW|Intimidate}}
{{KW|Invigorate}}
{{KW|Judgement}}
{{KW|LeH}}
{{KW|LeHs}}
{{KW|LH}}
{{KW|LHs}}
{{KW|Lightning}}
{{KW|Locust}}
{{KW|Magical}}
{{KW|Mana}}
{{KW|Nature}}
{{KW|PA}}
{{KW|PAs}}
{{KW|Periodically}}
{{KW|Poison}}
{{KW|PoisonDMG}}
{{KW|Radiant}}
{{KW|Repeat}}
{{KW|RepeatedAttacks}}
{{KW|Rupture}}
{{KW|Ruthless}}
{{KW|SA}}
{{KW|SAs}}
{{KW|Scepter}}
{{KW|Shock}}
{{KW|Shriek}}
{{KW|SilverBolt}}
{{KW|Slash}}
{{KW|SnowBrand}}
{{KW|Sound}}
{{KW|Strike}}
{{KW|SugarRush}}
{{KW|SuperEffective}}
{{KW|Supersonic}}
{{KW|Tailwind}}
{{KW|Taunt}}
{{KW|Thrust}}
{{KW|ThrustMelee}}
{{KW|ThrustRanged}}
{{KW|Toxic}}
{{KW|Trigger}}
{{KW|Vul}}
{{KW|Wound}}
</noinclude>

Revision as of 18:14, 29 December 2023


Two-Handed2-handed weapons disable your offhand.

Armor

Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.

BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.

BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.

Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile.

BowBows disable any non-quiver offhand.

BurnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.

CharmsCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds.

ChillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds.

close rangeClose Range is indicated by a little red ruler next to damage numbers.

cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.

companion🐕

Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds.

critical hit❗The damage from critical hits is multiplied with your critical hit multiplier.

Critical hits❗The damage from critical hits is multiplied with your critical hit multiplier.

CrossbowCrossbows disable any non-quiver offhand.

crushing hit Crushing Hits are guaranteed to roll top end damage.

Curse💀

cursed hits💀

Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds.

DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times.

DNA

DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.

DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds.

energy damage

explosion damage

FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.

FearsFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds.

fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.

FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds.

GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks.

Gold💰

HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.

HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit multiplier.

InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds.

IntimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds.

InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds.

JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.

Lethal Hits deal double damage.

Lethal Hits deal double damage.

Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.

Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.

lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.

LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds.

magical damage

Mana ✯Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.

nature damage

Primary attack

Primary attacks

periodically

PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.

poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison.

radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.

repeatRepeated attacks deal 25% less damage.

Repeated attacksRepeated attacks deal 25% less damage.

RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.

ruthless hit Ruthless Hits have 100% more top end damage.

Secondary attack

Secondary attacks

ScepterThis weapon is considered a channeling weapon.

ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks.

ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds.

Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.

slashing damageAll slashing damage is physical damage.

Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds.

sound damage

striking damageAll striking damage is physical damage.

Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks.

Super Effective hitMost enemies have a damage type weakness. Super Effective hits deal 25% more damage.

SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds.

TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.

TauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds.

thrusting damageAll thrusting damage is physical damage.

thrusting meleeAll thrusting damage is physical damage.

thrusting ranged damageAll thrusting damage is physical damage.

ToxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times.

triggerTrigger damage scales with each point of EXP, up to 7x damage at level 6.

VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.

wound damageAll wound damage is physical damage.