Traits: Difference between revisions
From Tiny Rogues Wiki
(→Esper Traits: Added description for Spontaneous Combustion) |
(Colouring and adding keywords to dex traits, will do more later) |
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!class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type | !class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type | ||
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|[[File:Advanced Ballistics.png]]||Advanced Ballistics||All ranged damage is always considered to be at close range.||???||Dexterity | |[[File:Advanced Ballistics.png]]||Advanced Ballistics||All {{col|G2|ranged}} damage is always considered to be at close range.||???||Dexterity | ||
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|[[File:Agility.png]]||Agility||Your % modifiers to movement speed also apply to attack speed.||???||Dexterity | |[[File:Agility.png]]||Agility||Your % modifiers to movement speed also apply to attack speed.||???||Dexterity | ||
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|[[File:Alacrity.png]]||Alacrity||Gain between 5% and 35% increased attack speed depending on the dexterity scaling of your equipped weapon. ( up to 35% at S+)||???||Dexterity | |[[File:Alacrity.png]]||Alacrity||Gain between {{col|G|5%}} and {{col|G|35%}} increased attack speed depending on the {{col|G2|dexterity}} scaling of your equipped {{col|P|weapon}}. {{col|Gr|( up to 35% at S+)}}||???||Dexterity | ||
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|[[File:Ascetics Discipline.png]]|| | |[[File:Ascetics Discipline.png]]||Ascetic's Discipline||On dash, {{col|G2|mark}} the nearest enemy with {{col|Y|Ascetic's Mark}}. {{col|Gr|[0.25 seconds cooldown]}}<br><br> {{col|Y|Ascetic's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|Crush}} and grants {{col|Y|Ascetic's Reward}} when triggered. Lasts until triggered.<br><br> {{col|Y|Ascetic's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that adds {{col|G|+50%}} to minimum damage roll and lasts {{col|G|8}} seconds.||???||Dexterity | ||
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|[[File:Best Friends Forever.png]]||Best Friends Forever||Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion.||???||Dexterity | |[[File:Best Friends Forever.png]]||Best Friends Forever||Gain increased stats from your companions based on how many companions you have: {{col|G|100%}} increase at 3, {{col|G|200%}} at 2, and {{col|G|300%}} at 1 companion.||???||Dexterity | ||
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|[[File:Blood Infection.png]]||Blood Infection||When you inflict | |[[File:Blood Infection.png]]||Blood Infection||When you inflict {{KW|Bleed}}, you also inflict a stack of {{col|Po|poison}} based on the same infliction damage.||???||Dexterity | ||
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|[[File:Cheap Shot.png]]||Cheap Shot||On | |[[File:Cheap Shot.png]]||Cheap Shot||On {{KW|LH}}, gain {{col|G2|Cheap Shot}}, increasing {{col|P|secondary attack}} damage. {{col|Gr|[1 second cooldown]}}<br><br> {{col|G2|Cheap Shot}} is a {{col|P|buff}} that {{col|G|100%}} increased {{col|P|secondary attack}} damage and lasts {{col|G|4}} seconds.||???||Dexterity | ||
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|[[File:Cull the Weak.png]]||Cull the Weak||Enemies take increased damage equal to the reduction of their movement speed.||???||Dexterity | |[[File:Cull the Weak.png]]||Cull the Weak||Enemies take increased damage equal to the reduction of their movement speed.||???||Dexterity | ||
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|[[File:Deadly Toxins.png]]||Deadly Toxins||You have double the | |[[File:Deadly Toxins.png]]||Deadly Toxins||You have {{col|G|double}} the {{KW|Crit}} chance against {{col|Po|poisoned}} enemies.||???||Dexterity | ||
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|[[File:Double Trouble.png]]||Double Trouble||Your repeated attacks have double their | |[[File:Double Trouble.png]]||Double Trouble||Your repeated attacks have {{col|G|double}} their {{KW|Crit}} multiplier.||???||Dexterity | ||
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|[[File:Dynamo.png]]||Dynamo||During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 2 units moved.||???||Dexterity | |[[File:Dynamo.png]]||Dynamo||During combat, {{col|B|periodically}} increment all your active tally counters by {{col|G|1}} and your {{col|B|periodical effects}} by {{col|G|0.25}} seconds for every {{col|G|2}} units moved.||???||Dexterity | ||
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|[[File:Earned Luck.png]]||Earned Luck||Each point of dexterity additionally grants | |[[File:Earned Luck.png]]||Earned Luck||Each point of {{col|G2|dexterity}} additionally grants {{KW|LH|1}} chance.||???||Dexterity | ||
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|[[File:Grenadier.png]]||Grenadier||During combat, periodically trigger your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing explosion damage every 2.5 seconds.||???||Dexterity | |[[File:Grenadier.png]]||Grenadier||During combat, {{col|B|periodically}} {{col|P|trigger}} your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing {{col|H|explosion}} damage every {{col|G|2.5}} seconds.||???||Dexterity | ||
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|[[File:Harmony.png]]||Harmony||Grants Harmony while you have dealt at least 3 kinds of elemental damage in the past 4 seconds.<br><br> Harmony is a buff that grants 50% increased attack speed||???||Dexterity | |[[File:Harmony.png]]||Harmony||Grants {{col|G|Harmony}} while you have dealt at least {{col|G|3}} kinds of elemental damage in the past {{col|G|4}} seconds.<br><br> {{col|G|Harmony}} is a {{col|P|buff}} that grants {{col|G|50%}} increased attack speed||???||Dexterity* | ||
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|[[File:Hunters Patience.png]]||Hunters Patience||After standing still for 0.5 | |[[File:Hunters Patience.png]]||Hunters Patience||After standing still for {{col|G|0.5}} seconds, {{col|G2|mark}} the healthiest enemy in the room with {{col|G|Hunter's Mark}}. Repeats every {{col|G|2}} seconds while standing still.<br><br> {{col|G|Hunter's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|LH}} and grants {{col|G|Hunter's Reward}} when triggered. Lasts until triggered.<br><br> {{col|G|Hunter's Reward}} is a {{col|G|mark reward}} {{col|P|buff}} that grants {{KW|LH|25}} chance and lasts {{col|G|8}} seconds.||???||Dexterity* | ||
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|[[File:Intuition.png]]||Intuition||Gain 100% increased stats from dexterity, but gain no stats from strength or intelligence.||???||Dexterity | |[[File:Intuition.png]]||Intuition||Gain {{col|G|100%}} increased stats from {{col|G2|dexterity}}, but gain no stats from {{col|Melee|strength}} or {{col|B|intelligence}}.||???||Dexterity | ||
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|[[File:Lethality.png]]||Lethality||Gain | |[[File:Lethality.png]]||Lethality||Gain {{KW|Crit|150}} multiplier at close range.||???||Dexterity | ||
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|[[File:Lightning Conductor.png]]||Lightning Conductor||On non-trigger | |[[File:Lightning Conductor.png]]||Lightning Conductor||On {{col|P|non-trigger}} {{KW|LH}}, {{col|P|trigger}} a {{col|P|chain lightning}} that deals {{KW|Lightning}}. [Chains between 3 enemies.] [0.25 seconds cooldown]||???||Dexterity | ||
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|[[File:Like Clockwork.png]]||Like Clockwork||On | |[[File:Like Clockwork.png]]||Like Clockwork||On {{KW|LH}}, increment all your active tally counters by {{col|G|1}}. {{col|Gr|[0.5 seconds cooldown]}}||???||Dexterity | ||
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|[[File:Manaforged Bolts.png]]||Manaforged Bolts||On draining an accumulated amount of 1 | |[[File:Manaforged Bolts.png]]||Manaforged Bolts||On draining an accumulated amount of {{col|G|1}} {{KW|Mana}}, trigger a volley of magical bolts that deal {{col|Ph|thrusting ranged damage}}.<br><br> {{col|P|Trigger}} damage scales with each point of {{col|Y|EXP}}, up to {{col|G|2.2X}} damage at level 6.||???||Dexterity | ||
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|[[File:Near Death Experience.png]]||Near Death Experience||On triggering a mark, | |[[File:Near Death Experience.png]]||Near Death Experience||On {{col|P|triggering}} a {{col|G2|mark}}, {{KW|Fear}} the enemy and {{col|P|trigger}} your on kill effects.||???||Dexterity | ||
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|[[File:One Step Ahead.png]]||One Step Ahead||On dash, repeat your next attack.||???||Dexterity | |[[File:One Step Ahead.png]]||One Step Ahead||On dash, repeat your next attack.||???||Dexterity | ||
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|[[File:Opportunistic.png]]||Opportunistic||On | |[[File:Opportunistic.png]]||Opportunistic||On {{KW|Crit}}, inflict Fatigue.||???||Dexterity* | ||
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|[[File:Point Blank.png]]||Point Blank||Ranged attacks gain | |[[File:Point Blank.png]]||Point Blank||{{col|G2|Ranged}} attacks gain {{KW|Crush|100}} chance at close range.||???||Dexterity | ||
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|[[File:Precision.png]]||Precision||During combat, periodically gain a stack of Precision that grants | |[[File:Precision.png]]||Precision||During combat, {{col|B|periodically}} gain a stack of {{col|G2|Precision}} that grants {{KW|Crit|10}} chance {{col|G|2}} times per second. You lose all stacks of {{col|G2|Precision}} {{col|G|1}} second after you've dealt a {{KW|Crit}}||???||Dexterity | ||
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|[[File:Raised Morale.png]]||Raised Morale||On completing a combat encounter room without taking damage, gain a stack of Raised Morale. | |[[File:Raised Morale.png]]||Raised Morale||On completing a combat encounter room without taking damage, gain a stack of {{col|G2|Raised Morale}}. | ||
Raised Morale is a stackable buff that grants 10% increased damage dealt by you and your | {{col|G2|Raised Morale}} is a stackable {{col|P|buff}} that grants {{col|G|10%}} increased damage dealt by you and your {{KW|Companion}} per stack. Stacks up to {{col|G|10}} times. {{col|G2|Raised Morale}} is lost when you take damage. | ||
|???||Dexterity | |???||Dexterity | ||
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|[[File:Rogues Reliability.png]]||Rogue's Reliability||Periodically mark the lowest health enemy with Rogue's Mark every 4 seconds.<br><br> Rogue's Mark is a mark that guarantees a | |[[File:Rogues Reliability.png]]||Rogue's Reliability||{{col|B|Periodically}} {{col|G2|mark}} the lowest health enemy with {{col|R|Rogue's Mark}} every {{col|G|4}} seconds.<br><br> {{col|R|Rogue's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|Crit}} and grants {{col|R|Rogue's Reward}} when triggered. Lasts until triggered.<br><br> {{col|R|Rogue's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that grants {{KW|Crit|20}} chance and lasts {{col|G|8}} seconds.||???||Dexterity | ||
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|[[File:Sharpshooter.png]]||Sharpshooter||While you have a mark reward, your primary attacks at far range gain 100 | |[[File:Sharpshooter.png]]||Sharpshooter||While you have a {{col|G2|mark reward}}, your {{col|P|primary attacks}} at far range gain {{KW|LeH|100}} chance.||???||Dexterity | ||
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|[[File:Spellblade.png]]||Spellblade||Makes swords drain +0.1 | |[[File:Spellblade.png]]||Spellblade||Makes swords drain {{col|G|+0.1}} {{KW|Mana}}. Additionally each point of {{KW|Mana}} grants {{col|G|10%}} more attack speed to {{col|B|mana-draining}} {{col|P|weapons}}.||???||Dexterity | ||
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|[[File:Spinning Blades.png]]||Spinning Blades||Grants two spinning blade orbitals that deal | |[[File:Spinning Blades.png]]||Spinning Blades||Grants two spinning blade orbitals that deal {{KW|Slash}} and inflict {{KW|Bleed}}.||???||Dexterity | ||
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|[[File:Step of the Wind.png]]||Step of the Wind||On dash, gain full stacks of Tailwind and trigger your on combat start effects. [0.5 seconds cooldown] | |[[File:Step of the Wind.png]]||Step of the Wind||On dash, gain full stacks of {{KW|Tailwind}} and {{col|P|trigger}} your on combat start effects. {{col|Gr|[0.5 seconds cooldown]}}||???||Dexterity | ||
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|[[File:Swagger.png]]||Swagger||On the tally of 5 primary attacks, your next primary attack deals a guaranteed | |[[File:Swagger.png]]||Swagger||On the tally of 5 {{col|P|primary attacks}}, your next {{col|P|primary attack}} deals a guaranteed {{KW|Crit}}.||???||Dexterity | ||
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|[[File:Transcendence.png]]||Transcendence||Infusion buff effects are permanent.||???||Dexterity | |[[File:Transcendence.png]]||Transcendence||Infusion {{col|P|buff}} effects are permanent.||???||Dexterity* | ||
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|[[File:Trigger Maniac.png]]||Trigger Maniac||On the tally of 10 primary attacks, gain Trigger Mania.<br><br> Trigger mania is an emotion buff that grants 100% increased trigger damage and lasts 4 seconds.||???||Dexterity | |[[File:Trigger Maniac.png]]||Trigger Maniac||On the tally of 10 {{col|P|primary attacks}}, gain {{col|G2|Trigger Mania}}.<br><br> {{col|G2|Trigger mania}} is an {{col|Pi|emotion}} {{col|P|buff}} that grants {{col|G|100%}} increased {{col|P|trigger}} damage and lasts {{col|G|4}} seconds.||???||Dexterity | ||
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|[[File:Unstable Explosives.png]]||Unstable Explosives||Explosion damage from you and your companions inflicts Instability and | |[[File:Unstable Explosives.png]]||Unstable Explosives||{{col|R|Explosion}} damage from you and your companions inflicts Instability and {{KW|ArmorBreak}}.||???||Dexterity* | ||
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|} | |} |
Revision as of 15:53, 29 December 2023
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.