|
Name |
Description |
Conditions |
Type
|
|
Advanced Ballistics |
All ranged damage is always considered to be at close range. |
??? |
Dexterity
|
|
Agility |
Your % modifiers to movement speed also apply to attack speed. |
??? |
Dexterity
|
|
Alacrity |
Gain between 5% and 35% increased attack speed depending on the dexterity scaling of your equipped weapon. ( up to 35% at S+) |
??? |
Dexterity
|
|
Ascetics Discipline |
On dash, mark the nearest enemy with Ascetic's Mark. [0.25 seconds cooldown]
Ascetic's Mark is a mark that guarantees a crushing hit and grants Ascetic's Reward when triggered. Lasts until triggered.
Ascetic's Reward is a mark reward buff that add +50% to minimum damage roll and lasts 8 seconds. |
??? |
Dexterity
|
|
Best Friends Forever |
Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. |
??? |
Dexterity
|
|
Blood Infection |
When you inflict bleed, you also inflict a stack of poison based on the same infliction damage. |
??? |
Dexterity
|
|
Cheap Shot |
On lucky hit, gain Cheap Shot, increasing secondary attack damage. [1 second cooldown] |
??? |
Dexterity
|
|
Cull the Weak |
Enemies take increased damage equal to the reduction of their movement speed. |
??? |
Dexterity
|
|
Deadly Toxins |
You have double the critical hit chance against poisoned enemies. |
??? |
Dexterity
|
|
Double Trouble |
Your repeated attacks have double their critical hit multiplier. |
??? |
Dexterity
|
|
Dynamo |
During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 2 units moved. |
??? |
Dexterity
|
|
Earned Luck |
Each point of dexterity additionally grants +1% lucky hit chance. |
??? |
Dexterity
|
|
Grenadier |
During combat, periodically trigger your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing explosion damage every 2.5 seconds. |
??? |
Dexterity
|
|
Harmony |
Grants Harmony while you have dealt at least 3 kinds of elemental damage in the past 4 seconds.
Harmony is a buff that grants 50% increased attack speed |
??? |
Dexterity
|
|
Hunters Patience |
After standing still for 0.5 second, mark the healthiest enemy in the room with Hunter's Mark. Repeats every 2 seconds while standing still. |
??? |
Dexterity
|
|
Intuition |
Gain 100% increased stats from dexterity, but gain no stats from strength or intelligence. |
??? |
Dexterity
|
|
Lethality |
Gain +150% critical hit multiplier at close range. |
??? |
Dexterity
|
|
Lightning Conductor |
On non-trigger lucky hit, trigger a chain lightning that deals x to x lightning damage. [Chains between 3 enemies.] [0.25 seconds cooldown] |
??? |
Dexterity
|
|
Like Clockwork |
On lucky hit, increment all your active tally counters by 1. [0.5 seconds cooldown] |
??? |
Dexterity
|
|
Manaforged Bolts |
On draining an accumulated amount of 1 mana, trigger a volley of magical bolts that deal thrusting ranged damage.
Trigger damage scales with each point of EXP, up to 2.2x damage at level 6. |
??? |
Dexterity
|
|
Near Death Experience |
On triggering a mark, fear the enemy and trigger your on kill effects. |
??? |
Dexterity
|
|
One Step Ahead |
On dash, repeat your next attack. |
??? |
Dexterity
|
|
Opportunistic |
On critical hit, inflict Fatigue. |
??? |
Dexterity
|
|
Point Blank |
Ranged attacks gain +100% crushing hit chance at close range. |
??? |
Dexterity
|
|
Precision |
During combat, periodically gain a stack of Precision that grants +10% criticai hit chance 2 times per second. You lose all stacks of Precision 1 second after you've dealt a critical hit |
??? |
Dexterity
|
|
Raised Morale |
On completing a combat encounter room without taking damage, gain a stack of Raised Morale.
Raised Morale is a stackable buff that grants 10% increased damage dealt by you and your companions per stack. Stacks up to 10 times. Raised Morale is lost when you take damage.
|
??? |
Dexterity
|
|
Rogue's Reliability |
Periodically mark the lowest health enemy with Rogue's Mark every 4 seconds.
Rogue's Mark is a mark that guarantees a critical hit and grants Rogue's Reward when triggered. Lasts until triggered.
Rogue's Reward is a mark reward buff that grants +20% critical hit chance and lasts 8 seconds. |
??? |
Dexterity
|
|
Sharpshooter |
While you have a mark reward, your primary attacks at far range gain 100% lethal hit chance. |
??? |
Dexterity
|
|
Spellblade |
Makes swords drain +0.1 mana. Additionally each point of mana grants 10% more attack speed to mana-draining weapons. |
??? |
Dexterity
|
|
Spinning Blades |
Grants two spinning blade orbitals that deal x to x slashing damage and inflict bleed. |
??? |
Dexterity
|
|
Step of the Wind |
On dash, gain full stacks of Tailwind and trigger your on combat start effects. [0.5 seconds cooldown]
Tailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. |
??? |
Dexterity
|
|
Swagger |
On the tally of 5 primary attacks, your next primary attack deals a guaranteed critical hit. |
??? |
Dexterity
|
|
Transcendence |
Infusion buff effects are permanent. |
??? |
Dexterity
|
|
Trigger Maniac |
On the tally of 10 primary attacks, gain Trigger Mania. |
??? |
Dexterity
|
|
Unstable Explosives |
Explosion damage from you and your companions inflicts Instability and Armor Break. |
??? |
Dexterity
|