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  | Crossbow = {{tt|Crossbow|{{KW/Crossbow}}}}<includeonly>[[Category:Crossbow]]</includeonly>
  | Crossbow = {{tt|Crossbow|{{KW/Crossbow}}}}<includeonly>[[Category:Crossbow]]</includeonly>
  | Crush = {{tt|{{KW/Crushing Hit/fix}}|{{KW/Crushing Hit}}}}<includeonly>[[Category:Crushing Hit]]</includeonly>
  | Crush = {{tt|{{KW/Crushing Hit/fix}}|{{KW/Crushing Hit}}}}<includeonly>[[Category:Crushing Hit]]</includeonly>
  | Ruthless = {{tt|KW/Crushing Hit/fix|{{KW/Ruthless Hit}}}}<includeonly>[[Category:Ruthless Hit]]</includeonly>
  | Ruthless = {{tt|KW/Crushing Hit/fix}}{{KW/Ruthless Hit}}}}<includeonly>[[Category:Ruthless Hit]]</includeonly>
  | DemonRage = {{tt|Demon Rage|{{KW/Demon Rage}}|text-color=#fb0034}}<includeonly>[[Category:Demon Rage]]</includeonly>
  | DemonRage = {{tt|Demon Rage|{{KW/Demon Rage}}|text-color=#fb0034}}<includeonly>[[Category:Demon Rage]]</includeonly>
  | Doom = {{tt|Doom|{{KW/Doom}}|text-color=#fb0034}}<includeonly>[[Category:Doom]]</includeonly>
  | Doom = {{tt|Doom|{{KW/Doom}}|text-color=#fb0034}}<includeonly>[[Category:Doom]]</includeonly>

Revision as of 00:22, 27 December 2023

| DemonRage = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds.
| Doom = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.
| Judgement = JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.
| Lightning = lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. 
| Shock = ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. 
| LH = lucky hit🍀Luck  increases lucky hit  chance. Lucky hits  roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
| LHs = lucky hits🍀Luck  increases lucky hit  chance. Lucky hits  roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
| Mana = Mana ✯Mana  grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
| Nature = nature damage
| PoisonDMG = poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison. 
| Poison = PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
| Rupture = RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.
| SilverBolt = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.
| Slash = slashing damageAll slashing damage is physical damage.
| Sound = sound damage
| Strike = striking damageAll striking damage is physical damage.
| Tailwind = TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.
| 2H = Two-Handed2-handed weapons disable your offhand. 
| Charm = CharmsCharm is a emotion debuff that makes the target take 25% more  damage at far range and lasts 8 seconds. 
| Vul = VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.
| Crit = critical hit❗The damage from critical hits  is multiplied with your critical hit  multiplier.
| Crits = Critical hits❗The damage from critical hits  is multiplied with your critical hit  multiplier.
| Intimidate = IntimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds.
| Bleed = BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.
| SuperEffective= Super Effective hitMost enemies have a damage type weakness. Super Effective hits deal 25% more damage.
| Explosion = explosion damage
| BoneSplinter = Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. 
| Trigger = triggerTrigger damage scales with each point of EXP, up to 7x damage at level 6. 
| CursedHits = cursed hits💀
| Companion = companion🐕
| Supersonic = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds.
| Flail = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. 
| Repeat = repeatRepeated attacks deal 25% less damage. 
| RepeatedAttacks = Repeated attacksRepeated attacks deal 25% less damage. 
| #default = 

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