Template:KW: Difference between revisions

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  | Intimidate = {{tt|Intimidate|{{KW/Intimidate}}|text-color=#82838e}}<includeonly>[[Category:Intimidate]]</includeonly>
  | Intimidate = {{tt|Intimidate|{{KW/Intimidate}}|text-color=#82838e}}<includeonly>[[Category:Intimidate]]</includeonly>
  | Bleed = {{tt|{{col|R|Bleed}}|{{KW/Bleed}}}}<includeonly>[[Category:Bleed]]</includeonly>
  | Bleed = {{tt|{{col|R|Bleed}}|{{KW/Bleed}}}}<includeonly>[[Category:Bleed]]</includeonly>
| Explosion = {{tt|{{col|R|explosion damage}}><includeonly>[[Category:Explosion Damage]]</includeonly>
  | #default = N/A
  | #default = N/A
}}
}}

Revision as of 10:10, 24 December 2023

{{#switch:

| PA = Primary attack
| PAs = Primary attacks
| Thrust = thrusting damageAll thrusting damage is physical damage.
| ArmorBreak = Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.
| Bible = BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.  
| Bow = BowBows disable any non-quiver offhand.
| CloseRange = close rangeClose Range is indicated by a little red ruler next to damage numbers. 
| Cold = cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.  
| Chill = ChillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. 
| Crossbow = CrossbowCrossbows disable any non-quiver offhand.
| Crush = crushing hit Crushing Hits   are guaranteed to roll top end damage.
| DemonRage = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds.
| Doom = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.
| Judgement = JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.
| Lightning = lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. 
| Shock = ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. 
| LH = lucky hit🍀Luck  increases lucky hit  chance. Lucky hits  roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
| LHs = lucky hits🍀Luck  increases lucky hit  chance. Lucky hits  roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
| Mana = Mana ✯Mana  grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
| Nature = nature damage
| PoisonDMG = poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison. 
| Poison = PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
| Rupture = RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.
| SilverBolt = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.
| Slash = slashing damageAll slashing damage is physical damage.
| Sound = sound damage
| Strike = striking damageAll striking damage is physical damage.
| Tailwind = TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.
| 2H = Two-Handed2-handed weapons disable your offhand. 
| Vul = VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.
| Crit = critical hit❗ The damage from critical hits  is multiplied with your critical hit  multiplier. 
| Crits = critical hits❗ The damage from critical hits  is multiplied with your critical hit  multiplier. 
| Intimidate = IntimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds.
| Bleed = BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.
| Explosion = explosion damage>
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