Template:KW: Difference between revisions
From Tiny Rogues Wiki
No edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
| Cold = {{tt|{{tt|cold damage|{{KW/Chill}}|text-color=#69b2f2}}|{{KW/Cold Damage}} }}<includeonly>[[Category:Cold Damage]][[Category:Chill]]</includeonly> | | Cold = {{tt|{{tt|cold damage|{{KW/Chill}}|text-color=#69b2f2}}|{{KW/Cold Damage}} }}<includeonly>[[Category:Cold Damage]][[Category:Chill]]</includeonly> | ||
| Chill = {{tt|Chill|{{KW/Chill}}|text-color=#1d5692}}<includeonly>[[Category:Chill]]</includeonly> | | Chill = {{tt|Chill|{{KW/Chill}}|text-color=#1d5692}}<includeonly>[[Category:Chill]]</includeonly> | ||
| Crit = {{ | | Crit = {{#if: {{{2|}}} | {{col|G|+{{{2|}}}%}} critical hit❗ | {{KW/Critical Hit}}}}|text-color=#fb0034}}<includeonly>[[Category:Critical Hit]]</includeonly> | ||
| Crits = {{ | | Crits = {{#if: {{{2|}}} | {{col|G|+{{{2|}}}%}} critical hits❗ | {{KW/Critical Hit}}}}|text-color=#fb0034}}<includeonly>[[Category:Critical Hit]]</includeonly> | ||
| Crossbow = {{tt|Crossbow|{{KW/Crossbow}}}}<includeonly>[[Category:Crossbow]]</includeonly> | | Crossbow = {{tt|Crossbow|{{KW/Crossbow}}}}<includeonly>[[Category:Crossbow]]</includeonly> | ||
| Crush = {{tt|{{KW/Crushing Hit/fix}}|{{KW/Crushing Hit}}}}<includeonly>[[Category:Crushing Hit]]</includeonly> | | Crush = {{tt|{{KW/Crushing Hit/fix}}|{{KW/Crushing Hit}}}}<includeonly>[[Category:Crushing Hit]]</includeonly> |
Revision as of 05:07, 24 December 2023
| Crits = The damage from critical hitsis multiplied with your critical hit
multiplier.|text-color=#fb0034}} | Crossbow = CrossbowCrossbows disable any non-quiver offhand. | Crush = crushing hit
Crushing Hits
are guaranteed to roll top end damage. | DemonRage = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds. | Doom = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds. | Judgement = JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. | Lightning = lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. | Shock = ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. | LH = lucky hit🍀Luck
increases lucky hit
chance. Lucky hits
roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. | LHs = lucky hits🍀Luck
increases lucky hit
chance. Lucky hits
roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. | Mana = Mana ✯Mana
grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | Nature = nature damage | PoisonDMG = poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison. | Poison = PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. | Rupture = RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. | SilverBolt = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds. | Slash = slashing damageAll slashing damage is physical damage. | Sound = sound damage | Strike = striking damageAll striking damage is physical damage. | Tailwind = TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. | 2H = Two-Handed2-handed weapons disable your offhand. | Vul = VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds. | #default = N/A
}}